public void OnZoneChangeComplete(ZoneChangeList changeList, object userData)
 {
     object[] objArray1 = new object[] { changeList, userData };
     base.method_8("OnZoneChangeComplete", objArray1);
 }
Example #2
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 public void CreateLocalPosOnlyChangesFromTrigger(ZoneChangeList changeList, Triton.Game.Mapping.Entity triggerEntity, Zone sourceZone, int sourcePos, int destinationPos)
 {
     object[] objArray1 = new object[] { changeList, triggerEntity, sourceZone, sourcePos, destinationPos };
     base.method_8("CreateLocalPosOnlyChangesFromTrigger", objArray1);
 }
Example #3
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 public void SetParentList(ZoneChangeList parentList)
 {
     object[] objArray1 = new object[] { parentList };
     base.method_8("SetParentList", objArray1);
 }
Example #4
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 public void CreateLocalChangesFromTrigger(ZoneChangeList changeList, ZoneChange triggerChange)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.Class };
     object[]          objArray1  = new object[] { changeList, triggerChange };
     base.method_9("CreateLocalChangesFromTrigger", enumArray1, objArray1);
 }
Example #5
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 public void CreateLocalChangesFromTrigger(ZoneChangeList changeList, Triton.Game.Mapping.Entity triggerEntity, Zone sourceZone, TAG_ZONE sourceZoneTag, int sourcePos, Zone destinationZone, TAG_ZONE destinationZoneTag, int destinationPos)
 {
     object[] objArray1 = new object[] { changeList, triggerEntity, sourceZone, sourceZoneTag, sourcePos, destinationZone, destinationZoneTag, destinationPos };
     base.method_9("CreateLocalChangesFromTrigger", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
Example #6
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 public bool ShouldPostProcessServerChangeList(ZoneChangeList changeList)
 {
     object[] objArray1 = new object[] { changeList };
     return(base.method_11 <bool>("ShouldPostProcessServerChangeList", objArray1));
 }
Example #7
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 public bool CheckAndIgnoreServerChangeList(ZoneChangeList serverChangeList)
 {
     object[] objArray1 = new object[] { serverChangeList };
     return(base.method_11 <bool>("CheckAndIgnoreServerChangeList", objArray1));
 }
Example #8
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 public void ProcessOrEnqueueLocalChangeList(ZoneChangeList changeList)
 {
     object[] objArray1 = new object[] { changeList };
     base.method_8("ProcessOrEnqueueLocalChangeList", objArray1);
 }
Example #9
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 public bool ReplaceRemoteWeaponInServerChangeList(ZoneChangeList serverChangeList)
 {
     object[] objArray1 = new object[] { serverChangeList };
     return(base.method_11 <bool>("ReplaceRemoteWeaponInServerChangeList", objArray1));
 }
Example #10
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 public void PostProcessServerChangeList(ZoneChangeList serverChangeList)
 {
     object[] objArray1 = new object[] { serverChangeList };
     base.method_8("PostProcessServerChangeList", objArray1);
 }
Example #11
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 public bool MergeServerChangeList(ZoneChangeList serverChangeList)
 {
     object[] objArray1 = new object[] { serverChangeList };
     return(base.method_11 <bool>("MergeServerChangeList", objArray1));
 }
Example #12
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 public bool IsChangeInLocalHistory(ZoneChangeList changeList)
 {
     object[] objArray1 = new object[] { changeList };
     return(base.method_11 <bool>("IsChangeInLocalHistory", objArray1));
 }
Example #13
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 public ZoneChange FindNextDstPosChange(ZoneChangeList changeList, int index, Triton.Game.Mapping.Entity entity)
 {
     object[] objArray1 = new object[] { changeList, index, entity };
     return(base.method_14 <ZoneChange>("FindNextDstPosChange", objArray1));
 }
Example #14
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 public ZoneChangeList FindLocalChangeListMatchingServerChangeList(ZoneChangeList serverChangeList)
 {
     object[] objArray1 = new object[] { serverChangeList };
     return(base.method_14 <ZoneChangeList>("FindLocalChangeListMatchingServerChangeList", objArray1));
 }