コード例 #1
0
 public static CylPosition Transform(CylPosition cylPosition, Transform3D transform)
 {
     return new CylPosition(
         transform.transform(cylPosition._vPosition),
         HalfAxis.ToHalfAxis(
             transform.transformRot(HalfAxis.ToVector3D(cylPosition._axis))
             )
         );
 }
コード例 #2
0
 public static CylPosition Transform(CylPosition cylPosition, Transform3D transform)
 {
     return(new CylPosition(
                transform.transform(cylPosition._vPosition),
                HalfAxis.ToHalfAxis(
                    transform.transformRot(HalfAxis.ToVector3D(cylPosition._axis))
                    )
                ));
 }
コード例 #3
0
 public Cylinder(uint pickId, CylinderProperties cylProperties, CylPosition cylPosition)
 {
     _pickId = pickId;
     _radiusOuter = cylProperties.RadiusOuter;
     _radiusInner = cylProperties.RadiusInner;
     _height = cylProperties.Height;
     _colorTop = cylProperties.ColorTop;
     _colorWallOuter = cylProperties.ColorWallOuter;
     _colorWallInner = cylProperties.ColorWallInner;
     _cylPosition = cylPosition;
 }
コード例 #4
0
        public void AddPosition(CylLoad load, CylPosition pos)
        {
            Matrix4D matRot = Matrix4D.Identity;
            Vector3D vTranslation = Vector3D.Zero;

            if (_swapped)
            {
                matRot = new Matrix4D(
                    0.0, -1.0, 0.0, 0.0
                    , 1.0, 0.0, 0.0, 0.0
                    , 0.0, 0.0, 1.0, 0.0
                    , 0.0, 0.0, 0.0, 1.0
                    );
                vTranslation = new Vector3D(load.PalletLength, 0.0, 0.0);

                matRot.M14 = vTranslation[0];
                matRot.M24 = vTranslation[1];
                matRot.M34 = vTranslation[2];
            }

            load.Add(pos.Transform(new Transform3D(matRot)));
        }