private void StrategyPersonFollowingInit() { _soundsHelper.SetSoundSkin(SoundSkinType.Bullfight); _mapperVicinity.robotDirection.bearing = null; talkerToHuman = new TalkerToHuman(_soundsHelper, this); StartHeadAnimationCombo(HeadComboAnimations.Restpose); AddHeadAnimationCombo(HeadComboAnimations.BlinkCycle, true, 0.4d); HeadlightsOff(); }