private void StrategyPersonFollowingInit()
        {
            _soundsHelper.SetSoundSkin(SoundSkinType.Bullfight);
            _mapperVicinity.robotDirection.bearing = null;

            talkerToHuman = new TalkerToHuman(_soundsHelper, this);

            StartHeadAnimationCombo(HeadComboAnimations.Restpose);
            AddHeadAnimationCombo(HeadComboAnimations.BlinkCycle, true, 0.4d);
            HeadlightsOff();
        }
        private void StrategyPersonFollowingInit()
        {
            _soundsHelper.SetSoundSkin(SoundSkinType.Bullfight);
            _mapperVicinity.robotDirection.bearing = null;

            talkerToHuman = new TalkerToHuman(_soundsHelper, this);

            StartHeadAnimationCombo(HeadComboAnimations.Restpose);
            AddHeadAnimationCombo(HeadComboAnimations.BlinkCycle, true, 0.4d);
            HeadlightsOff();
        }