public Scene() { root = new SceneNode(); root.Name = "Root"; root.ParentScene = this; }
//system defined interpritation internal abstract void AddComponent(SceneNode nod);
internal override void AddComponent(SceneNode nod) { Node = nod; CoreEngine.aEngine.AddSource(this); }
internal override void AddComponent(SceneNode node) { CoreEngine.animEngine.animators.Add(this); }