protected override void OnUnityStart() { flickGesture = TapArea.GetComponent<FlickGesture>(); flickGesture.Flicked += OnFlicked; HairDryer = SoundKit.instance.playSound(HairDry); }
public override void OnEnter() { gesture = GestureUtils.GetGesture<FlickGesture>(Fsm, GameObject, Component, true); if (gesture == null) { LogError("Gesture is missing"); return; } gesture.Flicked += gestureFlickedHandler; }