protected override void OnUnityStart()
        {
            flickGesture = TapArea.GetComponent<FlickGesture>();

            flickGesture.Flicked += OnFlicked;

            HairDryer = SoundKit.instance.playSound(HairDry);
        }         
Beispiel #2
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        public override void OnEnter()
        {
            gesture = GestureUtils.GetGesture<FlickGesture>(Fsm, GameObject, Component, true);
            if (gesture == null)
            {
                LogError("Gesture is missing");
                return;
            }

            gesture.Flicked += gestureFlickedHandler;
        }