コード例 #1
0
        protected override void Impact(Thing hitThing)
        {
            base.Impact(hitThing);

            ThingDef def    = this.def;
            Pawn     victim = null;

            if (!this.initialized)
            {
                this.pawn = this.launcher as Pawn;
                CompAbilityUserMagic   comp        = pawn.GetComp <CompAbilityUserMagic>();
                MagicPowerSkill        pwr         = pawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Repulsion.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Repulsion_pwr");
                MagicPowerSkill        ver         = pawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Repulsion.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Repulsion_ver");
                ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef();
                pwrVal = pwr.level;
                verVal = ver.level;
                if (pawn.story.traits.HasTrait(TorannMagicDefOf.Faceless))
                {
                    MightPowerSkill mpwr = pawn.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_pwr");
                    MightPowerSkill mver = pawn.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_ver");
                    pwrVal = mpwr.level;
                    verVal = mver.level;
                }
                this.arcaneDmg = comp.arcaneDmg;
                if (settingsRef.AIHardMode && !pawn.IsColonist)
                {
                    pwrVal = 3;
                    verVal = 3;
                }
                this.strikeDelay = this.strikeDelay - verVal;
                this.radius      = this.def.projectile.explosionRadius;
                this.duration    = Mathf.RoundToInt(this.radius * this.strikeDelay);
                this.initialized = true;
                this.targets     = GenRadial.RadialCellsAround(base.Position, strikeNum, false);
                cellList         = targets.ToList <IntVec3>();
            }

            if (Find.TickManager.TicksGame % this.strikeDelay == 0)
            {
                int     force = (10 + (2 * pwrVal) - strikeNum);
                IntVec3 curCell;
                for (int i = 0; i < cellList.Count; i++)
                {
                    curCell = cellList[i];
                    Vector3 angle = GetVector(base.Position, curCell);
                    TM_MoteMaker.ThrowArcaneWaveMote(curCell.ToVector3(), pawn.Map, .3f * (curCell - base.Position).LengthHorizontal, .1f, .05f, .3f, 0, 3, (Quaternion.AngleAxis(90, Vector3.up) * angle).ToAngleFlat(), (Quaternion.AngleAxis(90, Vector3.up) * angle).ToAngleFlat());
                    if (curCell.IsValid && curCell.InBounds(pawn.Map))
                    {
                        victim = curCell.GetFirstPawn(pawn.Map);
                        if (victim != null && !victim.Dead)
                        {
                            Vector3 launchVector      = GetVector(base.Position, victim.Position);
                            IntVec3 projectedPosition = victim.Position + (force * launchVector).ToIntVec3();
                            if (projectedPosition.IsValid && projectedPosition.InBounds(pawn.Map))
                            {
                                if (Rand.Chance(TM_Calc.GetSpellSuccessChance(pawn, victim, true)))
                                {
                                    damageEntities(victim, force * (.2f * verVal), DamageDefOf.Blunt);
                                    LaunchFlyingObect(projectedPosition, victim, force);
                                }
                            }
                        }
                    }
                }
                strikeNum++;
                IEnumerable <IntVec3> newTargets = GenRadial.RadialCellsAround(base.Position, strikeNum, false);
                try
                {
                    cellList = newTargets.Except(targets).ToList <IntVec3>();
                }
                catch
                {
                    cellList = newTargets.ToList <IntVec3>();
                }
                targets = newTargets;
            }
        }
コード例 #2
0
        protected override void Impact(Thing hitThing)
        {
            base.Impact(hitThing);
            ThingDef def = this.def;

            if (!initialized)
            {
                pawn = this.launcher as Pawn;
                float psychicEnergy                = pawn.GetStatValue(StatDefOf.PsychicSensitivity, false);
                CompAbilityUserMagic   comp        = pawn.GetComp <CompAbilityUserMagic>();
                MagicPowerSkill        pwr         = pawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_PsychicShock.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_PsychicShock_pwr");
                MagicPowerSkill        ver         = pawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_PsychicShock.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_PsychicShock_ver");
                ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef();
                pwrVal         = pwr.level;
                verVal         = ver.level;
                this.arcaneDmg = comp.arcaneDmg * psychicEnergy;
                if (settingsRef.AIHardMode && !pawn.IsColonist)
                {
                    pwrVal = 1;
                    verVal = 1;
                }
                explosionCenters.Add(base.Position);
                explosionRadii.Add(1);
                shockedPawns.Add(pawn);
                this.maxRadius  += verVal;
                this.initialized = true;
            }

            if (Find.TickManager.TicksGame % frequency == 0)
            {
                for (int i = 0; i < explosionCenters.Count(); i++)
                {
                    if (explosionRadii[i] == 1)
                    {
                        targets = GenRadial.RadialCellsAround(explosionCenters[i], explosionRadii[i], false);
                    }
                    else
                    {
                        IEnumerable <IntVec3> oldTargets = GenRadial.RadialCellsAround(explosionCenters[i], explosionRadii[i] - 1, false);
                        targets = GenRadial.RadialCellsAround(explosionCenters[i], explosionRadii[i], false).Except(oldTargets);
                    }
                    for (int j = 0; j < targets.Count(); j++)
                    {
                        IntVec3 curCell = targets.ToArray <IntVec3>()[j];
                        if (curCell.IsValid && curCell.InBounds(pawn.Map))
                        {
                            Vector3 angle = GetVector(explosionCenters[i], curCell);
                            if (explosionRadii[i] <= 3)
                            {
                                TM_MoteMaker.ThrowArcaneWaveMote(curCell.ToVector3(), pawn.Map, .2f * (curCell - explosionCenters[i]).LengthHorizontal, .1f, .05f, .3f, 0, 3, (Quaternion.AngleAxis(90, Vector3.up) * angle).ToAngleFlat(), (Quaternion.AngleAxis(90, Vector3.up) * angle).ToAngleFlat());
                            }
                            Pawn victim = curCell.GetFirstPawn(pawn.Map);

                            if (victim != null && !victim.Dead)
                            {
                                if (victim.Faction != this.pawn.Faction)
                                {
                                    //GenExplosion.DoExplosion(curCell, pawn.Map, .4f, DamageDefOf.Stun, this.launcher, Mathf.RoundToInt((4 * (2+this.def.projectile.GetDamageAmount(1, null) + pwrVal) * this.arcaneDmg)), 0, SoundDefOf.Crunch, def, this.equipmentDef, null, null, 0f, 1, false, null, 0f, 1, 0f, false);
                                    damageEntities(victim, null, Mathf.RoundToInt((4 * (2 + this.def.projectile.GetDamageAmount(1, null) + pwrVal) * this.arcaneDmg)), DamageDefOf.Stun);
                                }
                                else
                                {
                                    damageEntities(victim, null, Mathf.RoundToInt(((2 + this.def.projectile.GetDamageAmount(1, null) + pwrVal) * this.arcaneDmg)), DamageDefOf.Stun);
                                    //GenExplosion.DoExplosion(curCell, pawn.Map, .4f, DamageDefOf.Stun, this.launcher, Mathf.RoundToInt(((2+this.def.projectile.GetDamageAmount(1, null) + pwrVal) * this.arcaneDmg)), 0, SoundDefOf.Crunch, def, this.equipmentDef, null, null, 0f, 1, false, null, 0f, 1, 0f, false);
                                }
                            }

                            if (victim != null && !victim.Dead && victim.RaceProps.IsFlesh && Rand.Chance(victim.GetStatValue(StatDefOf.PsychicSensitivity, false)))
                            {
                                if (!shockedPawns.Contains(victim))
                                {
                                    explosionCenters.Add(victim.Position);
                                    shockedPawns.Add(victim);
                                    explosionRadii.Add(1);
                                    if (victim != pawn && victim.Faction != pawn.Faction && Rand.Chance(victim.GetStatValue(StatDefOf.PsychicSensitivity, false)))
                                    {
                                        DoMentalDamage(victim);
                                    }
                                }
                            }
                            victim = null;
                        }
                    }
                    explosionRadii[i]++;
                    if (explosionCenters.Count <= 3)
                    {
                        this.maxRadius = 6 + verVal;
                    }
                    else if (explosionCenters.Count <= 5)
                    {
                        this.maxRadius = 5 + verVal;
                    }
                    else if (explosionCenters.Count <= 7)
                    {
                        this.maxRadius = 4 + verVal;
                    }
                    else
                    {
                        this.maxRadius = 3 + verVal;
                    }

                    if (explosionRadii[i] > this.maxRadius)
                    {
                        explosionRadii.Remove(explosionRadii[i]);
                        explosionCenters.Remove(explosionCenters[i]);
                    }
                    if (explosionCenters.Count() == 0)
                    {
                        this.age = this.duration;
                        this.Destroy(DestroyMode.Vanish);
                    }
                }
            }
        }
コード例 #3
0
ファイル: Projectile_Attraction.cs プロジェクト: asl97/TMagic
        protected override void Impact(Thing hitThing)
        {
            base.Impact(hitThing);

            ThingDef def    = this.def;
            Pawn     victim = null;

            if (!this.initialized)
            {
                pawn = this.launcher as Pawn;
                CompAbilityUserMagic   comp        = pawn.GetComp <CompAbilityUserMagic>();
                MagicPowerSkill        pwr         = pawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Attraction.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Attraction_pwr");
                MagicPowerSkill        ver         = pawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Attraction.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Attraction_ver");
                ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef();
                pwrVal = pwr.level;
                verVal = ver.level;
                if (pawn.story.traits.HasTrait(TorannMagicDefOf.Faceless))
                {
                    MightPowerSkill mpwr = pawn.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_pwr");
                    MightPowerSkill mver = pawn.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_ver");
                    pwrVal = mpwr.level;
                    verVal = mver.level;
                }
                this.arcaneDmg = comp.arcaneDmg;
                if (settingsRef.AIHardMode && !pawn.IsColonist)
                {
                    pwrVal = 3;
                    verVal = 3;
                }
                this.duration    = this.duration + (180 * verVal);
                this.strikeDelay = this.strikeDelay - verVal;
                this.radius      = this.def.projectile.explosionRadius + (1.5f * pwrVal);
                this.initialized = true;
                IEnumerable <IntVec3> hediffCells = GenRadial.RadialCellsAround(base.Position, 2, true);
                hediffCellList = hediffCells.ToList <IntVec3>();
                IEnumerable <IntVec3> targets = GenRadial.RadialCellsAround(base.Position, this.radius, false).Except(hediffCells);
                cellList = targets.ToList <IntVec3>();
                for (int i = 0; i < cellList.Count(); i++)
                {
                    if (cellList[i].IsValid && cellList[i].InBounds(pawn.Map))
                    {
                        victim = cellList[i].GetFirstPawn(pawn.Map);
                        if (victim != null && !victim.Dead && !victim.Downed)
                        {
                            HealthUtility.AdjustSeverity(victim, HediffDef.Named("TM_GravitySlowHD"), .5f);
                        }
                    }
                }
            }
            IntVec3 curCell = cellList.RandomElement();
            Vector3 angle   = GetVector(base.Position, curCell);

            TM_MoteMaker.ThrowArcaneWaveMote(curCell.ToVector3(), base.Map, .4f * (curCell - base.Position).LengthHorizontal, .1f, .05f, .5f, 0, Rand.Range(1, 2), (Quaternion.AngleAxis(90, Vector3.up) * angle).ToAngleFlat(), (Quaternion.AngleAxis(-90, Vector3.up) * angle).ToAngleFlat());

            if (Find.TickManager.TicksGame % this.strikeDelay == 0)
            {
                for (int i = 0; i < 3; i++)
                {
                    curCell = cellList.RandomElement();
                    if (curCell.IsValid && curCell.InBounds(base.Map))
                    {
                        victim = curCell.GetFirstPawn(base.Map);
                        if (victim != null && !victim.Dead && victim.RaceProps.IsFlesh && victim != this.pawn)
                        {
                            Vector3 launchVector = GetVector(base.Position, victim.Position);
                            HealthUtility.AdjustSeverity(victim, HediffDef.Named("TM_GravitySlowHD"), (.4f + (.1f * verVal)));
                            LaunchFlyingObect(victim.Position + (2f * (1 + (.4f * pwrVal)) * launchVector).ToIntVec3(), victim);
                        }
                        else if (victim != null && !victim.Dead && !victim.RaceProps.IsFlesh)
                        {
                            HealthUtility.AdjustSeverity(victim, HediffDef.Named("TM_GravitySlowHD"), .4f + (.1f * verVal));
                        }
                    }
                }
                for (int i = 0; i < hediffCellList.Count(); i++)
                {
                    curCell = hediffCellList[i];
                    if (curCell.IsValid && curCell.InBounds(base.Map))
                    {
                        victim = curCell.GetFirstPawn(base.Map);
                        if (victim != null && !victim.Dead)
                        {
                            HealthUtility.AdjustSeverity(victim, HediffDef.Named("TM_GravitySlowHD"), .3f + (.1f * verVal));
                        }
                    }
                }
            }
        }