コード例 #1
0
ファイル: Verb_Purify.cs プロジェクト: TheAtomicOption/TMagic
        protected override bool TryCastShot()
        {
            Pawn caster = base.CasterPawn;
            Pawn pawn   = this.currentTarget.Thing as Pawn;
            CompAbilityUserMagic comp = caster.GetComp <CompAbilityUserMagic>();

            MagicPowerSkill pwr = comp.MagicData.MagicPowerSkill_Purify.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Purify_pwr");
            MagicPowerSkill ver = comp.MagicData.MagicPowerSkill_Purify.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Purify_ver");

            pwrVal = pwr.level;
            verVal = ver.level;
            if (caster.story.traits.HasTrait(TorannMagicDefOf.Faceless))
            {
                MightPowerSkill mpwr = pawn.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_pwr");
                MightPowerSkill mver = pawn.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_ver");
                pwrVal = mpwr.level;
                verVal = mver.level;
            }
            bool flag = pawn != null && !pawn.Dead;

            if (flag)
            {
                int num = Mathf.RoundToInt(1f + (.4f * verVal));
                using (IEnumerator <BodyPartRecord> enumerator = pawn.health.hediffSet.GetInjuredParts().GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        BodyPartRecord rec   = enumerator.Current;
                        bool           flag2 = num > 0;
                        if (flag2)
                        {
                            int num2 = 1 + verVal;
                            IEnumerable <Hediff_Injury> arg_BB_0 = pawn.health.hediffSet.GetHediffs <Hediff_Injury>();
                            Func <Hediff_Injury, bool>  arg_BB_1;

                            arg_BB_1 = ((Hediff_Injury injury) => injury.Part == rec);

                            foreach (Hediff_Injury current in arg_BB_0.Where(arg_BB_1))
                            {
                                bool flag4 = num2 > 0;
                                if (flag4)
                                {
                                    bool flag5 = !current.CanHealNaturally() && current.IsPermanent();
                                    if (flag5)
                                    {
                                        if (rec.def.tags.Contains(BodyPartTagDefOf.ConsciousnessSource))
                                        {
                                            if (pwrVal >= 1)
                                            {
                                                current.Heal(pwrVal * comp.arcaneDmg);
                                                num--;
                                                num2--;
                                            }
                                        }
                                        else
                                        {
                                            current.Heal((2f + pwrVal * 2) * comp.arcaneDmg);
                                            //current.Heal(5.0f + (float)pwrVal * 3f); // power affects how much to heal
                                            num--;
                                            num2--;
                                        }
                                        TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .6f);
                                        TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .4f);
                                    }
                                }
                            }
                        }
                    }
                }
                //if (pawn.RaceProps.Humanlike)
                //{
                using (IEnumerator <Hediff> enumerator = pawn.health.hediffSet.GetHediffs <Hediff>().GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        Hediff rec   = enumerator.Current;
                        bool   flag2 = num > 0;
                        if (flag2)
                        {
                            if (rec.def.defName == "Cataract" || rec.def.defName == "HearingLoss" || rec.def.defName.Contains("ToxicBuildup"))
                            {
                                rec.Heal(.4f + .3f * pwrVal);
                                num--;
                            }
                            if ((rec.def.defName == "Blindness" || rec.def.defName.Contains("Asthma") || rec.def.defName == "Cirrhosis" || rec.def.defName == "ChemicalDamageModerate") && verVal >= 1)
                            {
                                rec.Heal(.3f + .2f * pwrVal);
                                if (rec.def.defName.Contains("Asthma"))
                                {
                                    pawn.health.RemoveHediff(rec);
                                }
                                num--;
                            }
                            if ((rec.def.defName == "Frail" || rec.def.defName == "BadBack" || rec.def.defName.Contains("Carcinoma") || rec.def.defName == "ChemicalDamageSevere") && verVal >= 2)
                            {
                                rec.Heal(.2f + .15f * pwrVal);
                                num--;
                            }
                            if ((rec.def.defName.Contains("Alzheimers") || rec.def.defName == "Dementia" || rec.def.defName.Contains("HeartArteryBlockage") || rec.def.defName == "PsychicShock" || rec.def.defName == "CatatonicBreakdown") && verVal >= 3)
                            {
                                rec.Heal(.1f + .1f * pwrVal);
                                num--;
                            }
                            TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .6f);
                            TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .4f);
                        }
                    }
                }
                //}

                using (IEnumerator <Hediff_Addiction> enumerator = pawn.health.hediffSet.GetHediffs <Hediff_Addiction>().GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        Hediff_Addiction rec   = enumerator.Current;
                        bool             flag2 = num > 0;
                        if (flag2)
                        {
                            if (rec.Chemical.defName == "Alcohol" || rec.Chemical.defName == "Smokeleaf")
                            {
                                rec.Severity -= ((.3f + .3f * pwrVal) * comp.arcaneDmg);
                                num--;
                            }
                            if ((rec.Chemical.defName == "GoJuice" || rec.Chemical.defName == "WakeUp") && verVal >= 1)
                            {
                                rec.Severity -= ((.25f + .25f * pwrVal) * comp.arcaneDmg);
                                num--;
                            }
                            if (rec.Chemical.defName == "Psychite" && verVal >= 2)
                            {
                                rec.Severity -= ((.25f + .25f * pwrVal) * comp.arcaneDmg);
                                num--;
                            }
                            if (verVal >= 3)
                            {
                                if (rec.Chemical.defName == "Luciferium" && (rec.Severity - ((.15f + .15f * pwrVal) * comp.arcaneDmg) < 0))
                                {
                                    Hediff luciHigh = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("LuciferiumHigh"), false);
                                    pawn.health.RemoveHediff(luciHigh);
                                }
                                rec.Severity -= ((.15f + .15f * pwrVal) * comp.arcaneDmg);
                                num--;
                            }
                            TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .6f);
                            TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .4f);
                        }
                    }
                }
            }
            return(true);
        }
コード例 #2
0
 public override void Tick()
 {
     if (!initialized)
     {
         DetermineElementalType();
         BeginAssaultCondition();
         SpawnCycle();
         this.ticksTillNextAssault = Rand.Range(1600, 3000);
         this.ticksTillNextEvent   = (int)(Rand.Range(160, 300) * this.eventFrequencyMultiplier);
         initialized = true;
     }
     if (Find.TickManager.TicksGame % 8 == 0)
     {
         this.assaultTimer += 8;
         this.eventTimer   += 8;
         this.matRng        = Rand.RangeInclusive(0, 2);
         this.matMagnitude  = 4 * this.arcaneEnergyMax;
         Vector3 rndVec = this.DrawPos;
         if (this.rnd < 2) //earth
         {
             rndVec.x += Rand.Range(-5, 5);
             rndVec.z += Rand.Range(-5, 5);
             MoteMaker.ThrowSmoke(rndVec, this.Map, Rand.Range(.6f, 1.2f));
         }
         else if (this.rnd < 4) //fire
         {
             rndVec.x += Rand.Range(-1.2f, 1.2f);
             rndVec.z += Rand.Range(-1.2f, 1.2f);
             TM_MoteMaker.ThrowFlames(rndVec, this.Map, Rand.Range(.6f, 1f));
         }
         else if (this.rnd < 6) //water
         {
             rndVec.x += Rand.Range(-2f, 2f);
             rndVec.z += Rand.Range(-2f, 2f);
             TM_MoteMaker.ThrowManaPuff(rndVec, this.Map, Rand.Range(.6f, 1f));
         }
         else //air
         {
             rndVec.x += Rand.Range(-2f, 2f);
             rndVec.z += Rand.Range(-2f, 2f);
             MoteMaker.ThrowLightningGlow(rndVec, this.Map, Rand.Range(.6f, .8f));
         }
     }
     if (this.eventTimer > this.ticksTillNextEvent)
     {
         DoMapEvent();
         this.eventTimer         = 0;
         this.ticksTillNextEvent = (int)(Rand.Range(160, 300) * this.eventFrequencyMultiplier);
     }
     if (this.notifier == false && this.assaultTimer > (.9f * this.ticksTillNextAssault))
     {
         Messages.Message("TM_AssaultPending".Translate(), MessageTypeDefOf.ThreatSmall);
         this.notifier = true;
     }
     if (this.assaultTimer > this.ticksTillNextAssault)
     {
         SpawnCycle();
         this.assaultTimer         = 0;
         this.ticksTillNextAssault = Rand.Range(1600, 3000);
         this.notifier             = false;
     }
 }
コード例 #3
0
 public void DrawStrike(IntVec3 center, Vector3 strikePos, Map map)
 {
     TM_MoteMaker.ThrowMultiStrike(strikePos, map, .5f);
     TM_MoteMaker.ThrowBloodSquirt(strikePos, map, 1.2f);
 }
コード例 #4
0
 public void ConsumeAnimalKind(Corpse corpse)
 {
     TM_MoteMaker.ThrowSiphonMote(corpse.Position.ToVector3Shifted(), corpse.Map, .8f);
     TM_MoteMaker.ThrowBloodSquirt(corpse.Position.ToVector3Shifted(), corpse.Map, 1.5f);
     TM_MoteMaker.ThrowManaPuff(caster.Position.ToVector3Shifted(), caster.Map, .8f);
 }
コード例 #5
0
        //non-saved vars

        protected override void Impact(Thing hitThing)
        {
            GenClamor.DoClamor(this, 2.1f, ClamorDefOf.Impact);
            caster = this.launcher as Pawn;
            Building existingSentinel = base.Position.GetFirstBuilding(caster.Map);

            if (existingSentinel != null)
            {
                if (existingSentinel.def.defName == "TM_Sentinel")
                {
                    for (int m = 0; m < 5; m++)
                    {
                        TM_MoteMaker.ThrowGenericMote(ThingDef.Named("Mote_ThickDust"), base.Position.ToVector3Shifted(), caster.Map, Rand.Range(.4f, .7f), Rand.Range(.2f, .3f), .05f, Rand.Range(.4f, .6f), Rand.Range(-20, 20), Rand.Range(.5f, 1f), Rand.Range(0, 360), Rand.Range(0, 360));
                    }
                    existingSentinel.Destroy(DestroyMode.Vanish);
                }
                else
                {
                    Messages.Message("TM_NoSpawnSentinelOnBuilding".Translate(
                                         caster.LabelShort
                                         ), MessageTypeDefOf.RejectInput, false);
                }
            }
            else
            {
                CompAbilityUserMagic comp = caster.GetComp <CompAbilityUserMagic>();
                verVal = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Sentinel.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Sentinel_ver").level;

                if (comp.summonedSentinels.Count > verVal + 1)
                {
                    Messages.Message("TM_TooManySentinels".Translate(
                                         caster.LabelShort,
                                         verVal + 2
                                         ), MessageTypeDefOf.NeutralEvent);
                    Thing tempThing = comp.summonedSentinels[0];
                    comp.summonedSentinels.Remove(tempThing);
                    if (tempThing != null && !tempThing.Destroyed)
                    {
                        tempThing.Destroy();
                    }
                }

                AbilityUser.SpawnThings tempPod = new SpawnThings();
                tempPod.def        = ThingDef.Named("TM_Sentinel");
                tempPod.spawnCount = 1;
                SingleSpawnLoop(tempPod, base.Position, caster.Map);

                float magnitude = (base.Position.ToVector3Shifted() - Find.Camera.transform.position).magnitude;
                Find.CameraDriver.shaker.DoShake(4 / magnitude);

                for (int m = 0; m < 5; m++)
                {
                    TM_MoteMaker.ThrowGenericMote(ThingDef.Named("Mote_ThickDust"), base.Position.ToVector3Shifted(), caster.Map, Rand.Range(.4f, .7f), Rand.Range(.2f, .3f), .05f, Rand.Range(.4f, .6f), Rand.Range(-20, 20), Rand.Range(.5f, 1f), Rand.Range(0, 360), Rand.Range(0, 360));
                }

                if (this.spawnedThing != null)
                {
                    comp.summonedSentinels.Add(spawnedThing);
                }
            }
            Destroy();
        }
コード例 #6
0
        protected override bool TryCastShot()
        {
            Pawn p   = this.CasterPawn;
            Map  map = this.CasterPawn.Map;
            CompAbilityUserMagic comp = this.CasterPawn.GetComp <CompAbilityUserMagic>();

            corpses.Clear();
            pawns.Clear();
            plants.Clear();
            GenClamor.DoClamor(p, this.UseAbilityProps.TargetAoEProperties.range, ClamorDefOf.Ability);
            Effecter igniteED = TorannMagicDefOf.TM_IgniteED.Spawn();

            igniteED.Trigger(new TargetInfo(this.currentTarget.Cell, map, false), new TargetInfo(this.currentTarget.Cell, map, false));
            igniteED.Cleanup();
            SoundInfo info = SoundInfo.InMap(new TargetInfo(this.currentTarget.Cell, map, false), MaintenanceType.None);

            info.pitchFactor  = 1.1f;
            info.volumeFactor = 1.8f;
            TorannMagicDefOf.TM_FireWooshSD.PlayOneShot(info);
            TargetInfo ti = new TargetInfo(this.currentTarget.Cell, map, false);

            TM_MoteMaker.MakeOverlay(ti, TorannMagicDefOf.TM_Mote_PsycastAreaEffect, map, Vector3.zero, .2f, 0f, .1f, .4f, .4f, 4.3f);
            float classBonus = 1f;

            if (p.story != null && p.story.traits != null && p.story.traits.HasTrait(TorannMagicDefOf.InnerFire))
            {
                classBonus = 1.5f;
            }
            if (this.currentTarget != null && p != null && comp != null)
            {
                this.arcaneDmg = comp.arcaneDmg;
                this.TargetsAoE.Clear();
                this.FindTargets();
                float energy = 200000 * this.arcaneDmg * classBonus;
                GenTemperature.PushHeat(this.currentTarget.Cell, p.Map, energy);
                ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef();
                for (int i = 0; i < pawns.Count; i++)
                {
                    if (!pawns[i].RaceProps.IsMechanoid)
                    {
                        float distanceModifier = (classBonus) / (pawns[i].Position - currentTarget.Cell).LengthHorizontal;
                        if (distanceModifier > 1f)
                        {
                            distanceModifier = 1f;
                        }
                        if (Rand.Chance(TM_Calc.GetSpellSuccessChance(this.CasterPawn, pawns[i], true)) && Rand.Chance(distanceModifier))
                        {
                            pawns[i].TryAttachFire(Rand.Range(distanceModifier / 2f, distanceModifier));
                        }
                    }
                }
                for (int i = 0; i < corpses.Count; i++)
                {
                    //if (corpses[i].CanEverAttachFire())
                    //{
                    float distanceModifier = 1f / (corpses[i].Position - currentTarget.Cell).LengthHorizontal;
                    //    corpses[i].TryAttachFire(Rand.Range(distanceModifier / 2f, distanceModifier));
                    FireUtility.TryStartFireIn(corpses[i].Position, map, Rand.Range(distanceModifier / 2f, distanceModifier));
                    //}
                }
                for (int i = 0; i < plants.Count; i++)
                {
                    float distanceModifier = 1f / (plants[i].Position - currentTarget.Cell).LengthHorizontal;
                    if (distanceModifier > 1f)
                    {
                        distanceModifier = 1f;
                    }
                    if (plants[i].def.plant.IsTree)
                    {
                        if (Rand.Chance(distanceModifier / 2f))
                        {
                            plants[i].TryAttachFire(Rand.Range(distanceModifier / 3f, distanceModifier / 2f));
                            FireUtility.TryStartFireIn(plants[i].Position, map, Rand.Range(distanceModifier / 3f, distanceModifier / 2f));
                        }
                    }
                    else
                    {
                        if (Rand.Chance(distanceModifier))
                        {
                            plants[i].TryAttachFire(Rand.Range(distanceModifier / 2f, distanceModifier));
                            FireUtility.TryStartFireIn(plants[i].Position, map, Rand.Range(distanceModifier / 2f, distanceModifier));
                        }
                    }
                }
                List <IntVec3> cellList = GenRadial.RadialCellsAround(this.currentTarget.Cell, this.UseAbilityProps.TargetAoEProperties.range, true).ToList();
                bool           raining  = map.weatherManager.RainRate > 0f || map.weatherManager.SnowRate > 0f;
                for (int i = 0; i < cellList.Count; i++)
                {
                    cellList[i] = cellList[i].ClampInsideMap(map);
                    if (cellList[i].GetSnowDepth(map) > 0f)
                    {
                        map.snowGrid.SetDepth(cellList[i], 0f);
                        FleckMaker.ThrowSmoke(cellList[i].ToVector3Shifted(), map, Rand.Range(.8f, 1.6f));
                        Thing smoke = ThingMaker.MakeThing(ThingDefOf.Gas_Smoke, null);
                        GenSpawn.Spawn(smoke, cellList[i], map, WipeMode.Vanish);
                    }
                    else if (raining || cellList[i].GetTerrain(map).IsWater)
                    {
                        Thing smoke = ThingMaker.MakeThing(ThingDefOf.Gas_Smoke, null);
                        GenSpawn.Spawn(smoke, cellList[i], map, WipeMode.Vanish);
                    }
                    TM_FleckMaker.ThrowGenericFleck(FleckDefOf.AirPuff, cellList[i].ToVector3Shifted(), map, 2.5f, .05f, .05f, Rand.Range(2f, 3f), Rand.Range(-60, 60), .5f, -70, Rand.Range(0, 360));
                }
            }

            this.burstShotsLeft = 0;
            return(true);
        }
コード例 #7
0
        protected override bool TryCastShot()
        {
            Pawn p   = this.CasterPawn;
            Map  map = this.CasterPawn.Map;
            CompAbilityUserMagic comp = this.CasterPawn.GetComp <CompAbilityUserMagic>();

            pawns.Clear();
            plants.Clear();
            GenClamor.DoClamor(p, this.UseAbilityProps.TargetAoEProperties.range, ClamorDefOf.Ability);
            Effecter snapeFreezeED = TorannMagicDefOf.TM_SnapFreezeED.Spawn();

            snapeFreezeED.Trigger(new TargetInfo(this.currentTarget.Cell, map, false), new TargetInfo(this.currentTarget.Cell, map, false));
            snapeFreezeED.Cleanup();
            SoundInfo info = SoundInfo.InMap(new TargetInfo(this.currentTarget.Cell, map, false), MaintenanceType.None);

            info.pitchFactor  = .4f;
            info.volumeFactor = 1.2f;
            TorannMagicDefOf.TM_WindLowSD.PlayOneShot(info);
            TargetInfo ti = new TargetInfo(this.currentTarget.Cell, map, false);

            TM_MoteMaker.MakeOverlay(ti, TorannMagicDefOf.TM_Mote_PsycastAreaEffect, map, Vector3.zero, 3f, 0f, .1f, .4f, 1.2f, -3f);
            float classBonus = 1f;

            if (p.story != null && p.story.traits != null && p.story.traits.HasTrait(TorannMagicDefOf.HeartOfFrost))
            {
                classBonus = 1.5f;
            }
            if (this.currentTarget != null && p != null && comp != null)
            {
                this.arcaneDmg = comp.arcaneDmg;
                this.TargetsAoE.Clear();
                this.FindTargets();
                float energy = -125000 * this.arcaneDmg * classBonus;
                GenTemperature.PushHeat(this.currentTarget.Cell, p.Map, energy);
                for (int i = 0; i < pawns.Count; i++)
                {
                    if (!pawns[i].RaceProps.IsMechanoid && pawns[i].RaceProps.body.AllPartsVulnerableToFrostbite.Count > 0)
                    {
                        float distanceModifier = 1f / (pawns[i].Position - currentTarget.Cell).LengthHorizontal;
                        if (distanceModifier > 1f)
                        {
                            distanceModifier = 1f;
                        }
                        int bites = Mathf.RoundToInt(Rand.Range(1f, 5f) * classBonus);
                        for (int j = 0; j < bites; j++)
                        {
                            if (Rand.Chance(TM_Calc.GetSpellSuccessChance(this.CasterPawn, pawns[i], true)) && Rand.Chance(distanceModifier))
                            {
                                TM_Action.DamageEntities(pawns[i], pawns[i].def.race.body.AllPartsVulnerableToFrostbite.RandomElement(), Rand.Range(10, 20) * distanceModifier, 1f, DamageDefOf.Frostbite, p);
                            }
                            if (Rand.Chance(TM_Calc.GetSpellSuccessChance(this.CasterPawn, pawns[i], true)) && Rand.Chance(distanceModifier))
                            {
                                HealthUtility.AdjustSeverity(pawns[i], HediffDefOf.Hypothermia, distanceModifier / 5f);
                            }
                        }
                    }
                }
                for (int i = 0; i < plants.Count; i++)
                {
                    float distanceModifier = 1f / (plants[i].Position - currentTarget.Cell).LengthHorizontal;
                    if (distanceModifier > 1f)
                    {
                        distanceModifier = 1f;
                    }
                    if (plants[i].def.plant.IsTree)
                    {
                        if (Rand.Chance(distanceModifier / 2f))
                        {
                            plants[i].MakeLeafless(Plant.LeaflessCause.Cold);
                        }
                    }
                    else
                    {
                        if (Rand.Chance(distanceModifier))
                        {
                            plants[i].MakeLeafless(Plant.LeaflessCause.Cold);
                        }
                    }
                    plants[i].Notify_ColorChanged();
                }
                IEnumerable <IntVec3> cellList = GenRadial.RadialCellsAround(this.currentTarget.Cell, this.UseAbilityProps.TargetAoEProperties.range, true);
                foreach (var cell in cellList)
                {
                    cell.ClampInsideMap(map);
                    SnowUtility.AddSnowRadial(cell, map, 2.4f, Rand.Range(.08f, .13f));
                    TM_MoteMaker.ThrowGenericMote(ThingDefOf.Mote_AirPuff, cell.ToVector3Shifted(), map, 2.5f, .05f, .05f, Rand.Range(2f, 3f), Rand.Range(-60, 60), .5f, -70, Rand.Range(0, 360));
                }
                IEnumerable <IntVec3> windList = GenRadial.RadialCellsAround(this.currentTarget.Cell, this.UseAbilityProps.TargetAoEProperties.range + 1, true).Except(cellList);
                foreach (var windLoc in windList)
                {
                    windLoc.ClampInsideMap(map);
                    Vector3 angle = TM_Calc.GetVector(windLoc, this.currentTarget.Cell);
                    TM_MoteMaker.ThrowGenericMote(ThingDefOf.Mote_AirPuff, windLoc.ToVector3Shifted(), map, Rand.Range(1.2f, 2f), .45f, Rand.Range(0f, .25f), .5f, -200, Rand.Range(3, 5), (Quaternion.AngleAxis(90, Vector3.up) * angle).ToAngleFlat(), Rand.Range(0, 360));
                }
            }

            this.burstShotsLeft = 0;
            return(true);
        }
コード例 #8
0
        public override void CompTick()
        {
            if (this.age > 0)
            {
                if (!this.initialized)
                {
                    if (summonerPawn != null)
                    {
                        CompAbilityUserMagic comp = summonerPawn.TryGetComp <CompAbilityUserMagic>();
                        if (comp != null)
                        {
                            verVal                 = TM_Calc.GetMagicSkillLevel(summonerPawn, comp.MagicData.MagicPowerSkill_GuardianSpirit, "TM_GuardianSpirit", "_ver", true);
                            pwrVal                 = TM_Calc.GetMagicSkillLevel(summonerPawn, comp.MagicData.MagicPowerSkill_GuardianSpirit, "TM_GuardianSpirit", "_pwr", true);
                            tauntRange             = 15 + pwrVal;
                            tauntTargetsMax        = 4 + pwrVal;
                            tauntChance            = .6f + (.03f * pwrVal);
                            damageMitigation       = 4 + Mathf.RoundToInt((float)pwrVal / 1.5f);
                            shadowStrikeDamage     = 11 + pwrVal;
                            shadowStrikeCritChance = .4f + (.05f * pwrVal);
                            invisDuration          = 90 + (10 * pwrVal);
                            hasteDuration          = 120 + (10 * pwrVal);
                            hexChance              = .5f + (.05f * pwrVal);
                        }
                    }
                    this.initialized = true;
                }

                if (this.Pawn.Spawned && this.Props.abilities != null)
                {
                    if (!this.Pawn.Downed && Find.TickManager.TicksGame >= this.nextEvalTick)
                    {
                        this.nextEvalTick = Find.TickManager.TicksGame + Mathf.RoundToInt(Rand.Range(.8f, 1.2f) * this.Props.abilityAttemptFrequency);
                        DetermineThreats();
                        if (closeThreats != null && closeThreats.Count >= 1)
                        {
                            if (this.Props.abilities.Contains(TorannMagicDefOf.TM_Taunt) && this.Pawn.needs?.food?.CurLevel > .06f)
                            {
                                SoundInfo info = SoundInfo.InMap(new TargetInfo(this.Pawn.Position, this.Pawn.Map, false), MaintenanceType.None);
                                info.pitchFactor  = Rand.Range(.3f, .4f);
                                info.volumeFactor = .7f;
                                TorannMagicDefOf.TM_Roar.PlayOneShot(info);
                                Effecter RageWave = TorannMagicDefOf.TM_RageWaveED.Spawn();
                                RageWave.Trigger(new TargetInfo(this.Pawn.Position, this.Pawn.Map, false), new TargetInfo(this.Pawn.Position, this.Pawn.Map, false));
                                RageWave.Cleanup();
                                SearchAndTaunt();
                                this.Pawn.needs.food.CurLevel -= .3f;
                            }
                        }
                        if (farThreats != null && farThreats.Count >= 1 && this.Pawn.needs?.food?.CurLevel > .05f)
                        {
                            if (this.Props.abilities.Contains(TorannMagicDefOf.TM_ShadowStrike))
                            {
                                Thing target = farThreats.RandomElement();
                                if (DoMove(target))
                                {
                                    DoStrike(target);
                                    this.Pawn.needs.food.CurLevel -= .3f;
                                }
                            }
                        }
                        if (PawnThreatList != null && PawnThreatList.Count > 0 && this.Pawn.needs?.food?.CurLevel > .025f)
                        {
                            if (this.Props.abilities.Contains(TorannMagicDefOf.TM_Hex))
                            {
                                Pawn p = PawnThreatList.RandomElement();
                                if (p.health != null && p.health.hediffSet != null && !p.health.hediffSet.HasHediff(TorannMagicDefOf.TM_HexHD))
                                {
                                    if (Rand.Chance(hexChance))
                                    {
                                        HealthUtility.AdjustSeverity(p, TorannMagicDefOf.TM_HexHD, 1f);
                                        CompAbilityUserMagic bondedMagicComp = this.summonerPawn.TryGetComp <CompAbilityUserMagic>();

                                        if (bondedMagicComp != null && !bondedMagicComp.HexedPawns.Contains(p) && bondedMagicComp.MagicData != null && bondedMagicComp.MagicData.MagicPowersShaman.FirstOrDefault((MagicPower x) => x.abilityDef == TorannMagicDefOf.TM_Hex).learned)
                                        {
                                            bool addAbilities       = false;
                                            bool shouldAddAbilities = bondedMagicComp.HexedPawns.Count <= 0;
                                            if (!bondedMagicComp.HexedPawns.Contains(p))
                                            {
                                                bondedMagicComp.HexedPawns.Add(p);
                                                addAbilities = true;
                                            }
                                            if (shouldAddAbilities && addAbilities)
                                            {
                                                bondedMagicComp.AddPawnAbility(TorannMagicDefOf.TM_Hex_CriticalFail);
                                                bondedMagicComp.AddPawnAbility(TorannMagicDefOf.TM_Hex_Pain);
                                                bondedMagicComp.AddPawnAbility(TorannMagicDefOf.TM_Hex_MentalAssault);
                                            }
                                        }
                                        TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_Hex, p.DrawPos, p.Map, .6f, .1f, .2f, .2f, 0, 0, 0, 0);
                                    }
                                    this.Pawn.needs.food.CurLevel -= .1f;
                                }
                            }
                        }
                    }
                }
            }
            age++;
        }
コード例 #9
0
ファイル: Verb_AdvancedHeal.cs プロジェクト: bluba/TMagic
        protected override bool TryCastShot()
        {
            // power affects enumerator
            // DamageWorker.DamageResult result = DamageWorker.DamageResult.MakeNew();
            Pawn caster = this.CasterPawn;
            CompAbilityUserMagic comp = caster.GetComp <CompAbilityUserMagic>();
            MagicPowerSkill      pwr  = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_AdvancedHeal.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_AdvancedHeal_pwr");
            MagicPowerSkill      ver  = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_AdvancedHeal.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_AdvancedHeal_ver");

            pwrVal = pwr.level;
            verVal = ver.level;
            if (caster.story.traits.HasTrait(TorannMagicDefOf.Faceless))
            {
                MightPowerSkill mpwr = caster.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_pwr");
                MightPowerSkill mver = caster.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_ver");
                pwrVal = mpwr.level;
                verVal = mver.level;
            }

            Pawn pawn       = (Pawn)this.currentTarget;
            bool flag       = pawn != null && !pawn.Dead && !TM_Calc.IsUndead(pawn);
            bool undeadFlag = pawn != null && !pawn.Dead && TM_Calc.IsUndead(pawn);

            if (flag)
            {
                int num = 3 + verVal;
                using (IEnumerator <BodyPartRecord> enumerator = pawn.health.hediffSet.GetInjuredParts().GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        BodyPartRecord rec   = enumerator.Current;
                        bool           flag2 = num > 0;

                        if (flag2)
                        {
                            int num2 = 1 + verVal;
                            ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef();
                            if (!this.CasterPawn.IsColonist && settingsRef.AIHardMode)
                            {
                                num2 = 5;
                            }
                            IEnumerable <Hediff_Injury> arg_BB_0 = pawn.health.hediffSet.GetHediffs <Hediff_Injury>();
                            Func <Hediff_Injury, bool>  arg_BB_1;

                            arg_BB_1 = ((Hediff_Injury injury) => injury.Part == rec);

                            foreach (Hediff_Injury current in arg_BB_0.Where(arg_BB_1))
                            {
                                bool flag4 = num2 > 0;
                                if (flag4)
                                {
                                    bool flag5 = current.CanHealNaturally() && !current.IsPermanent();
                                    if (flag5)
                                    {
                                        //current.Heal((float)((int)current.Severity + 1));
                                        if (!this.CasterPawn.IsColonist)
                                        {
                                            current.Heal(30.0f + (float)pwrVal * 3f); // power affects how much to heal
                                        }
                                        else
                                        {
                                            current.Heal((14.0f + (float)pwrVal * 3f) * comp.arcaneDmg); // power affects how much to heal
                                        }
                                        TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, 1f + .2f * pwrVal);
                                        TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .8f + .1f * pwrVal);
                                        num--;
                                        num2--;
                                    }
                                }
                            }
                            using (IEnumerator <Hediff> enumerator1 = pawn.health.hediffSet.GetHediffsTendable().GetEnumerator())
                            {
                                while (enumerator1.MoveNext())
                                {
                                    if (num > 0)
                                    {
                                        Hediff rec1 = enumerator1.Current;
                                        if (rec1.TendableNow() && rec1.Bleeding && rec1 is Hediff_MissingPart)
                                        {
                                            Traverse.Create(root: rec1).Field(name: "isFreshInt").SetValue(false);
                                            num--;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            if (undeadFlag)
            {
                for (int i = 0; i < 2 + verVal; i++)
                {
                    TM_Action.DamageUndead(pawn, (8.0f + (float)pwrVal * 5f) * comp.arcaneDmg, this.CasterPawn);
                }
            }
            return(true);
        }
コード例 #10
0
 public void DrawEffects(Vector3 effectVec, Map map)
 {
     effectVec.x += Rand.Range(-0.4f, 0.4f);
     effectVec.z += Rand.Range(-0.4f, 0.4f);
     TM_MoteMaker.ThrowDiseaseMote(effectVec, map, 0.4f, 0.1f, .01f, 0.35f);
 }
コード例 #11
0
ファイル: Verb_SootheAnimal.cs プロジェクト: asl97/TMagic
        protected override bool TryCastShot()
        {
            bool flag = false;

            this.TargetsAoE.Clear();
            //this.UpdateTargets();
            this.FindTargets();
            MagicPowerSkill pwr = base.CasterPawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_SootheAnimal.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_SootheAnimal_pwr");

            pwrVal = pwr.level;
            if (base.CasterPawn.story.traits.HasTrait(TorannMagicDefOf.Faceless))
            {
                MightPowerSkill mpwr = base.CasterPawn.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_pwr");
                pwrVal = mpwr.level;
            }
            bool flag2 = this.UseAbilityProps.AbilityTargetCategory != AbilityTargetCategory.TargetAoE && this.TargetsAoE.Count > 1;

            if (flag2)
            {
                this.TargetsAoE.RemoveRange(0, this.TargetsAoE.Count - 1);
            }
            for (int i = 0; i < this.TargetsAoE.Count; i++)
            {
                if (this.TargetsAoE[i].Thing.Faction != this.CasterPawn.Faction)
                {
                    Pawn newPawn = this.TargetsAoE[i].Thing as Pawn;

                    bool flag1 = (newPawn.mindState.mentalStateHandler.CurStateDef == MentalStateDefOf.ManhunterPermanent) || (newPawn.mindState.mentalStateHandler.CurStateDef == MentalStateDefOf.Manhunter);
                    if (flag1)
                    {
                        if (newPawn.kindDef.RaceProps.Animal)
                        {
                            newPawn.mindState.mentalStateHandler.Reset();
                            newPawn.jobs.StopAll();
                            MoteMaker.ThrowMicroSparks(newPawn.Position.ToVector3().normalized, newPawn.Map);
                            float sev = Rand.Range(pwrVal, 2 * pwrVal);
                            HealthUtility.AdjustSeverity(newPawn, TorannMagicDefOf.TM_AntiManipulation, sev);
                            sev = Rand.Range(pwrVal, 2 * pwrVal);
                            HealthUtility.AdjustSeverity(newPawn, TorannMagicDefOf.TM_AntiMovement, sev);
                            sev = Rand.Range(pwrVal, 2 * pwrVal);
                            HealthUtility.AdjustSeverity(newPawn, TorannMagicDefOf.TM_AntiBreathing, sev);
                            sev = Rand.Range(pwrVal, 2 * pwrVal);
                            HealthUtility.AdjustSeverity(newPawn, TorannMagicDefOf.TM_AntiSight, sev);
                            if (pwrVal > 0)
                            {
                                TM_MoteMaker.ThrowSiphonMote(newPawn.Position.ToVector3(), newPawn.Map, 1f);
                            }
                        }
                    }
                    if (!flag1)
                    {
                        if (newPawn.kindDef.RaceProps.Animal)
                        {
                            newPawn.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.ManhunterPermanent, null, true, false, null);
                            float sev = Rand.Range(pwrVal, 2 * pwrVal);
                            HealthUtility.AdjustSeverity(newPawn, TorannMagicDefOf.TM_Manipulation, sev);
                            sev = Rand.Range(pwrVal, 2 * pwrVal);
                            HealthUtility.AdjustSeverity(newPawn, TorannMagicDefOf.TM_Movement, sev);
                            sev = Rand.Range(pwrVal, 2 * pwrVal);
                            HealthUtility.AdjustSeverity(newPawn, TorannMagicDefOf.TM_Breathing, sev);
                            sev = Rand.Range(pwrVal, 2 * pwrVal);
                            HealthUtility.AdjustSeverity(newPawn, TorannMagicDefOf.TM_Sight, sev);
                            MoteMaker.ThrowMicroSparks(newPawn.Position.ToVector3().normalized, newPawn.Map);
                            if (pwrVal > 0)
                            {
                                TM_MoteMaker.ThrowManaPuff(newPawn.Position.ToVector3(), newPawn.Map, 1f);
                            }
                        }
                    }
                }
            }
            this.PostCastShot(flag, out flag);
            return(flag);
        }
コード例 #12
0
        public override void Tick()
        {
            //base.Tick();
            age++;
            if (this.ticksToImpact >= 0)
            {
                DrawEffects(this.ExactPosition, base.Map);
            }
            if (this.reverseDirection)
            {
                this.ticksToImpact++;
            }
            else
            {
                this.ticksToImpact--;
            }
            this.ticksFollowingImpact--;
            base.Position = this.ExactPosition.ToIntVec3();
            bool flag = !this.ExactPosition.InBounds(base.Map);

            if (flag)
            {
                this.ticksToImpact++;
                this.Destroy(DestroyMode.Vanish);
            }
            else if (!this.ExactPosition.ToIntVec3().Walkable(base.Map) && !this.ExactPosition.ToIntVec3().CanBeSeenOverFast(this.Map))
            {
                if (this.reverseDirection)
                {
                    this.Destroy(DestroyMode.Vanish);
                }
                else
                {
                    this.reverseDirection = true;
                    this.ImpactSomething();
                }
            }
            else
            {
                bool flag2 = this.ticksToImpact <= 0 && !impacted;
                if (flag2)
                {
                    bool flag3 = this.DestinationCell.InBounds(base.Map);
                    if (flag3)
                    {
                        base.Position = this.DestinationCell;
                    }
                    this.ImpactSomething();
                }
            }

            if (this.impacted)
            {
                if (this.ticksFollowingImpact > 0 && Find.TickManager.TicksGame % 5 == 0)
                {
                    CellRect cellRect = CellRect.CenteredOn(base.Position, 2);
                    cellRect.ClipInsideMap(base.Map);
                    IntVec3 spreadingDarknessCell;
                    if (!(cellRect.CenterCell.GetTerrain(base.Map).passability == Traversability.Impassable) && !cellRect.CenterCell.IsValid || !cellRect.CenterCell.InBounds(base.Map))
                    {
                        this.ticksFollowingImpact = -1;
                    }
                    for (int i = 0; i < 2; i++)
                    {
                        spreadingDarknessCell = cellRect.RandomCell;
                        if (spreadingDarknessCell.InBounds(base.Map) && spreadingDarknessCell.IsValid)
                        {
                            GenExplosion.DoExplosion(spreadingDarknessCell, base.Map, .4f, TMDamageDefOf.DamageDefOf.TM_DeathBolt, this.pawn, Mathf.RoundToInt((Rand.Range(.4f * this.def.projectile.GetDamageAmount(1, null), .8f * this.def.projectile.GetDamageAmount(1, null)) + (3f * pwrVal)) * this.arcaneDmg), 2, this.def.projectile.soundExplode, def, null, null, null, 0f, 1, false, null, 0f, 0, 0.0f, true);
                            TM_MoteMaker.ThrowDiseaseMote(base.Position.ToVector3Shifted(), base.Map, .6f);
                            if (powered)
                            {
                                TM_MoteMaker.ThrowBoltMote(base.Position.ToVector3Shifted(), base.Map, 0.3f);
                            }
                        }
                    }
                }

                if (this.ticksFollowingImpact < 0)
                {
                    this.Destroy(DestroyMode.Vanish);
                }
            }
        }
コード例 #13
0
        public override void Tick()
        {
            age++;
            Vector3 exactPosition = this.ExactPosition;

            this.ticksToImpact--;

            if (!initialized)
            {
                Initialize();
                if (this.glowing && this.glowCenter != default(IntVec3))
                {
                    this.shouldGlow = true;
                }
            }

            if (Find.TickManager.TicksGame % this.chargeFrequency == 0)
            {
                LightEnergy += ChargeAmount;
            }

            bool dFlag = false;

            if (this.pawn.DestroyedOrNull())
            {
                dFlag = true;
                this.Destroy(DestroyMode.Vanish);
            }
            else if (!this.pawn.Spawned || this.pawn.Map != this.Map || this.pawn.Map == null)
            {
                solAction = SoLAction.Limbo;
                dFlag     = true;
                this.delayCount++;
                if (delayCount >= 300)
                {
                    StopGlow();
                    this.shouldGlow = false;
                    this.Destroy(DestroyMode.Vanish);
                }
                if (this.delayCount == 10)
                {
                    MoteMaker.ThrowLightningGlow(this.ExactPosition, this.Map, 1f);
                    MoteMaker.ThrowLightningGlow(this.ExactPosition, this.Map, .7f);
                    MoteMaker.ThrowLightningGlow(this.ExactPosition, this.Map, .4f);
                }
            }
            else if (this.shouldDismiss)
            {
                if (this.glowing)
                {
                    this.glowCenter = default(IntVec3);
                    StopGlow();
                    this.Destroy(DestroyMode.Vanish);
                }
            }

            if (!dFlag)
            {
                bool flag = !this.ExactPosition.InBounds(base.Map);
                if (flag)
                {
                    if (!this.pawn.DestroyedOrNull() && this.pawn.Spawned)
                    {
                        base.Position      = pawn.Position;
                        this.destination   = GetCasterOffset_Exact;
                        this.speed         = speed_dash;
                        this.ticksToImpact = this.StartingTicksToImpact;
                    }
                    this.ticksToImpact++;
                    base.Position = this.ExactPosition.ToIntVec3();
                }
                else if (this.solAction == SoLAction.Limbo)
                {
                    UpdateAction(this.solAction);
                }
                else
                {
                    base.Position = this.ExactPosition.ToIntVec3();
                    if (Find.TickManager.TicksGame % ActionDelay == 0)
                    {
                        DoAction();
                    }
                    bool flag2 = this.ticksToImpact <= 0;
                    if (flag2)
                    {
                        if (this.shouldDismiss)
                        {
                            bool flag3 = this.DestinationCell.InBounds(base.Map);
                            if (flag3)
                            {
                                base.Position = this.DestinationCell;
                            }
                            this.ImpactSomething();
                        }
                        else
                        {
                            UpdateSoLPower();
                            if (this.curveVariance > 0)
                            {
                                if ((this.curvePoints.Count() - 1) > this.destinationCurvePoint)
                                {
                                    this.origin = curvePoints[destinationCurvePoint];
                                    this.destinationCurvePoint++;
                                    this.destination   = this.curvePoints[this.destinationCurvePoint];
                                    this.ticksToImpact = this.StartingTicksToImpact;
                                }
                                else
                                {
                                    bool flag3 = this.DestinationCell.InBounds(base.Map);
                                    if (flag3)
                                    {
                                        base.Position = this.DestinationCell;
                                    }
                                    this.origin = this.ExactPosition;
                                    solAction   = SoLAction.Pending;
                                    UpdateAction(solAction);
                                }
                            }
                            else
                            {
                                bool flag3 = this.DestinationCell.InBounds(base.Map);
                                if (flag3)
                                {
                                    base.Position = this.DestinationCell;
                                }
                                if (this.solAction == SoLAction.ChargeAttacking)
                                {
                                    ActualLightCost(5f);
                                    int moteAngle = Mathf.RoundToInt(Vector3Utility.ToAngleFlat(this.origin - this.destination) - 90f);
                                    TM_Action.DamageEntities(this.assignedTarget, null, Rand.Range(10f, 15f) * LightPotency, TMDamageDefOf.DamageDefOf.TM_BurningLight, this.pawn);
                                    TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_LightShield, this.ExactPosition, this.Map, 1.5f, .1f, 0f, .2f, 0, 2f, moteAngle, moteAngle);
                                }

                                this.origin = this.destination;
                                solAction   = SoLAction.Pending;
                                UpdateAction(solAction);
                            }
                        }
                    }

                    if (this.nextMoteTick <= this.age && solAction != SoLAction.Limbo)
                    {
                        DrawMotes();
                    }
                }
            }
        }
コード例 #14
0
ファイル: Verb_CureDisease.cs プロジェクト: bluba/TMagic
        protected override bool TryCastShot()
        {
            Pawn caster = base.CasterPawn;
            Pawn pawn   = this.currentTarget.Thing as Pawn;

            MagicPowerSkill pwr = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_CureDisease.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_CureDisease_pwr");
            MagicPowerSkill ver = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_CureDisease.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_CureDisease_ver");

            verVal         = ver.level;
            pwrVal         = pwr.level;
            this.arcaneDmg = caster.GetComp <CompAbilityUserMagic>().arcaneDmg;
            if (caster.story.traits.HasTrait(TorannMagicDefOf.Faceless))
            {
                MightPowerSkill mpwr = caster.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_pwr");
                MightPowerSkill mver = caster.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_ver");
                pwrVal = mpwr.level;
                verVal = mver.level;
            }
            bool flag = pawn != null;

            if (flag)
            {
                int   num           = 1;
                float sevAdjustment = 0;
                if (pwrVal >= 2)
                {
                    //apply immunity buff, 60k ticks in a day
                    if (pwrVal == 3)
                    {
                        HealthUtility.AdjustSeverity(pawn, TorannMagicDefOf.TM_DiseaseImmunity2HD, 5);
                        pawn.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_DiseaseImmunity2HD).TryGetComp <HediffComp_DiseaseImmunity>().verVal = verVal;
                    }
                    else
                    {
                        HealthUtility.AdjustSeverity(pawn, TorannMagicDefOf.TM_DiseaseImmunityHD, 3);
                    }
                }

                if (pwrVal >= 1)
                {
                    sevAdjustment = 5;
                }
                else
                {
                    sevAdjustment = (Rand.Range(0f, 1f) * this.arcaneDmg);
                }
                if (sevAdjustment >= .25f)
                {
                    bool success = false;
                    using (IEnumerator <Hediff> enumerator = pawn.health.hediffSet.GetHediffs <Hediff>().GetEnumerator())
                    {
                        while (enumerator.MoveNext())
                        {
                            Hediff rec   = enumerator.Current;
                            bool   flag2 = num > 0;


                            if (rec.def.defName == "WoundInfection" || rec.def.defName.Contains("Flu") || rec.def.defName == "Animal_Flu" || rec.def.defName.Contains("Infection"))
                            {
                                //rec.Severity -= sevAdjustment;
                                pawn.health.RemoveHediff(rec);
                                success = true;
                            }
                            if (verVal >= 1 && (rec.def.defName == "GutWorms" || rec.def == HediffDefOf.Malaria || rec.def == HediffDefOf.FoodPoisoning))
                            {
                                //rec.Severity -= sevAdjustment;
                                pawn.health.RemoveHediff(rec);
                                success = true;
                            }
                            if (verVal >= 2 && (rec.def.defName == "SleepingSickness" || rec.def.defName == "MuscleParasites") || rec.def == HediffDefOf.Scaria)
                            {
                                //rec.Severity -= sevAdjustment;
                                pawn.health.RemoveHediff(rec);
                                success = true;
                            }
                            if (verVal == 3 && (rec.def.makesSickThought && rec.def.isBad))
                            {
                                //rec.Severity -= sevAdjustment;
                                if (rec.def.defName == "BloodRot")
                                {
                                    rec.Severity = 0.01f;
                                    MoteMaker.ThrowText(pawn.DrawPos, pawn.Map, "Tended Blood Rot", -1f);
                                    TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3(), pawn.Map, 1.5f);
                                    return(false);
                                }
                                else if (rec.def.defName == "Abasia")
                                {
                                    //do nothing
                                }
                                else
                                {
                                    pawn.health.RemoveHediff(rec);
                                    success = true;
                                }
                            }
                        }
                    }
                    if (success == true)
                    {
                        TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3(), pawn.Map, 1.5f);
                        MoteMaker.ThrowText(pawn.DrawPos, pawn.Map, "Cure Disease" + ": " + StringsToTranslate.AU_CastSuccess, -1f);
                    }
                    else
                    {
                        Messages.Message("TM_CureDiseaseTypeFail".Translate(), MessageTypeDefOf.NegativeEvent);
                        MoteMaker.ThrowText(pawn.DrawPos, pawn.Map, "Cure Disease" + ": " + StringsToTranslate.AU_CastFailure, -1f);
                    }
                }
                else
                {
                    MoteMaker.ThrowText(pawn.DrawPos, pawn.Map, "Cure Disease" + ": " + StringsToTranslate.AU_CastFailure, -1f);
                }
            }
            return(false);
        }
コード例 #15
0
        public bool CheckDruidSurgeryFail(Pawn surgeon, Pawn patient, List <Thing> ingredients, BodyPartRecord part, Bill bill)
        {
            CompAbilityUserMagic comp = surgeon.GetComp <CompAbilityUserMagic>();

            string reason;

            if (comp.IsMagicUser)
            {
                bool canRegrow = false;
                if (comp.spell_RegrowLimb)
                {
                    canRegrow = true;
                }
                if (comp.customClass != null && comp.MagicData.MagicPowersD.FirstOrDefault((MagicPower x) => x.abilityDef == TorannMagicDefOf.TM_RegrowLimb).learned)
                {
                    canRegrow = true;
                }
                if (canRegrow)
                {
                    MagicPowerSkill eff = surgeon.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_RegrowLimb.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_RegrowLimb_eff");
                    if (comp.Mana.CurLevel < (.9f - (eff.level * TorannMagicDefOf.TM_RegrowLimb.efficiencyReductionPercent * .9f)))
                    {
                        comp.Mana.CurLevel = comp.Mana.CurLevel / 2;

                        //TM_MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(patient, part, patient.Position, patient.Map);
                        reason = "TM_InsufficientManaForSurgery".Translate();
                        Find.LetterStack.ReceiveLetter("LetterLabelRegrowthSurgeryFail".Translate(), "LetterRegrowthSurgeryFail".Translate(
                                                           surgeon.LabelCap,
                                                           this.recipe.defName,
                                                           patient.Label,
                                                           reason,
                                                           surgeon.LabelShort
                                                           ), LetterDefOf.NegativeEvent, null);
                        return(true);
                    }
                    else // regrowth surgery success
                    {
                        comp.Mana.CurLevel -= (.9f - (eff.level * TorannMagicDefOf.TM_RegrowLimb.efficiencyReductionPercent * .9f)) / comp.arcaneDmg;
                        int num = Mathf.RoundToInt(Rand.Range(160, 280) * comp.xpGain);
                        comp.MagicUserXP += num;
                        MoteMaker.ThrowText(surgeon.DrawPos, surgeon.MapHeld, "XP +" + num, -1f);
                        TM_MoteMaker.ThrowRegenMote(patient.Position.ToVector3(), patient.Map, 1.2f);
                        TM_MoteMaker.ThrowRegenMote(patient.Position.ToVector3(), patient.Map, .8f);
                        TM_MoteMaker.ThrowRegenMote(patient.Position.ToVector3(), patient.Map, .8f);
                        return(false);
                    }
                }
                else
                {
                    comp.Mana.CurLevel = comp.Mana.CurLevel / 2;
                    //TM_MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(patient, part, patient.Position, patient.Map);
                    reason = "TM_NoRegrowthSpell".Translate();
                    Find.LetterStack.ReceiveLetter("LetterLabelRegrowthSurgeryFail".Translate(), "LetterRegrowthSurgeryFail".Translate(
                                                       surgeon.LabelCap,
                                                       this.recipe.defName,
                                                       patient.Label,
                                                       reason,
                                                       surgeon.LabelShort
                                                       ), LetterDefOf.NegativeEvent, null);
                    return(true);
                }
            }
            reason = "TM_NotMagicUser".Translate();
            Find.LetterStack.ReceiveLetter("LetterLabelRegrowthSurgeryFail".Translate(), "LetterRegrowthSurgeryFail".Translate(
                                               surgeon.LabelCap,
                                               this.recipe.defName,
                                               patient.Label,
                                               reason,
                                               surgeon.LabelShort
                                               ), LetterDefOf.NegativeEvent, null);
            return(true);
        }
コード例 #16
0
        public override void CompTick()
        {
            if (this.age > 0)
            {
                if (!this.initialized)
                {
                    HealthUtility.AdjustSeverity(this.Pawn, TorannMagicDefOf.TM_LichHD, .5f);
                    this.initialized = true;
                }

                if (this.Pawn.Spawned)
                {
                    if (!this.Pawn.Downed)
                    {
                        if (!this.Pawn.stances.curStance.StanceBusy)
                        {
                            if (this.tauntTarget != null && this.Pawn.Faction != null && !this.Pawn.Faction.IsPlayer && this.NextTaunt < Find.TickManager.TicksGame && this.Pawn.CurJob.def != JobDefOf.Goto)
                            {
                                if ((this.tauntTarget.Cell - this.Pawn.Position).LengthHorizontal > 5)
                                {
                                    GotoRaiseLocation(this.Pawn.Map, this.tauntTarget);
                                }
                                else
                                {
                                    StartTaunt(this.Pawn.Map, this.tauntTarget);
                                }
                            }

                            if (this.shouldDoTaunt)
                            {
                                DoTaunt(this.Pawn.Map, this.tauntTarget.Cell);
                            }

                            if (this.flightTarget != null)
                            {
                                DoChargeAttack(this.flightTarget.Cell);
                                goto exitTick;
                            }

                            if (this.rangedBurstShots > 0 && this.rangedNextBurst < Find.TickManager.TicksGame)
                            {
                                DoRangedAttack(this.rangedTarget);
                                this.rangedBurstShots--;
                                this.rangedNextBurst = Find.TickManager.TicksGame + this.Props.rangedTicksBetweenBursts;
                            }

                            if (shouldDoAOEAttack)
                            {
                                if (this.attackTarget != null)
                                {
                                    DoAoEAttack(this.attackTarget.Cell, this.attackTarget);
                                }
                            }

                            if (shouldDoKnockBackAttack)
                            {
                                if (this.attackTarget != null)
                                {
                                    DoKnockbackAttack(this.attackTarget.Cell, 5);
                                }
                            }

                            if (Find.TickManager.TicksGame % 30 == 0)
                            {
                                if (this.buildingThreats.Count() > 0)
                                {
                                    Building randomBuildingThreat = this.buildingThreats.RandomElement();
                                    if ((randomBuildingThreat.Position - this.Pawn.Position).LengthHorizontal < 80 && this.NextRangedAttack < Find.TickManager.TicksGame && TargetIsValid(randomBuildingThreat))
                                    {
                                        this.rangedTarget = randomBuildingThreat;
                                        StartRangedAttack();
                                    }
                                }

                                if (this.Pawn.CurJob != null && this.Pawn.CurJob.targetA != null && this.Pawn.CurJob.targetA.Thing != null && this.Pawn.TargetCurrentlyAimingAt == null)
                                {
                                    Thing currentTargetThing = this.Pawn.CurJob.targetA.Thing;
                                    if ((currentTargetThing.Position - this.Pawn.Position).LengthHorizontal > (this.Props.maxRangeForCloseThreat * 2))
                                    {
                                        if (Rand.Chance(.6f) && this.NextRangedAttack < Find.TickManager.TicksGame && TargetIsValid(currentTargetThing))
                                        {
                                            this.rangedTarget = currentTargetThing;
                                            StartRangedAttack();
                                        }
                                    }
                                }
                                else if (this.Pawn.TargetCurrentlyAimingAt != null && this.closeThreats.Count() > 3)
                                {
                                    if (Rand.Chance(.4f) && this.NextAoEAttack < Find.TickManager.TicksGame && TM_Calc.HasLoSFromTo(this.Pawn.Position, this.attackTarget, this.Pawn, 0, 60))
                                    {
                                        this.attackTarget = this.Pawn.TargetCurrentlyAimingAt;
                                        StartAoEAttack(this.attackTarget.Cell, this.attackTarget);
                                    }

                                    if (Rand.Chance(.8f) && this.NextAoEAttack < Find.TickManager.TicksGame && this.farThreats.Count() > (4 * this.closeThreats.Count()) && TM_Calc.HasLoSFromTo(this.Pawn.Position, this.attackTarget, this.Pawn, 0, 60))
                                    {
                                        Pawn p = this.farThreats.RandomElement();
                                        if (TM_Calc.FindAllPawnsAround(this.Pawn.Map, p.Position, 5, p.Faction, false).Count > 3)
                                        {
                                            this.attackTarget = p;
                                            StartAoEAttack(p.Position, p);
                                        }
                                    }
                                }

                                if (this.closeThreats != null && this.closeThreats.Count > 5)
                                {
                                    if (Rand.Chance(.2f) && this.NextKnockbackAttack < Find.TickManager.TicksGame)
                                    {
                                        Pawn p = this.closeThreats.RandomElement();
                                        if (p.health != null && p.health.hediffSet != null && !p.health.hediffSet.HasHediff(TorannMagicDefOf.TM_DeathMarkHD))
                                        {
                                            this.attackTarget = p;
                                            StartKnockbackAttack(p.Position, 5);
                                        }
                                    }
                                    else if (Rand.Chance(.4f) && this.NextChargeAttack < Find.TickManager.TicksGame)
                                    {
                                        this.flightTarget = TM_Calc.TryFindSafeCell(this.Pawn, this.Pawn.Position, 40, 3, 2);
                                        StartChargeAttack(this.flightTarget.Cell);
                                    }
                                }

                                if (this.farThreats.Count() < 2 * this.closeThreats.Count() && Rand.Chance(.3f))
                                {
                                    if (this.NextChargeAttack < Find.TickManager.TicksGame && this.farThreats.Count >= 1)
                                    {
                                        Pawn tempTarget = this.farThreats.RandomElement();
                                        if (TargetIsValid(tempTarget) && (tempTarget.Position - this.Pawn.Position).LengthHorizontal > (this.Props.maxRangeForCloseThreat * 3) && (tempTarget.Position - this.Pawn.Position).LengthHorizontal < (this.Props.maxRangeForCloseThreat * 6))
                                        {
                                            this.flightTarget = tempTarget;
                                            StartChargeAttack(this.flightTarget.Cell);
                                        }
                                    }
                                }

                                if (this.farThreats.Count() > 2)
                                {
                                    if (Rand.Chance(.4f) && this.NextRangedAttack < Find.TickManager.TicksGame)
                                    {
                                        Pawn randomRangedPawn = this.farThreats.RandomElement();
                                        if ((randomRangedPawn.Position - this.Pawn.Position).LengthHorizontal < this.Props.maxRangeForFarThreat * 2f)
                                        {
                                            this.rangedTarget = randomRangedPawn;
                                            StartRangedAttack();
                                        }
                                    }

                                    if (Rand.Chance(.2f) && this.NextAoEAttack < Find.TickManager.TicksGame)
                                    {
                                        Pawn p = this.farThreats.RandomElement();
                                        if ((p.Position - this.Pawn.Position).LengthHorizontal < this.Props.maxRangeForFarThreat * 2f && TM_Calc.HasLoSFromTo(this.Pawn.Position, this.attackTarget, this.Pawn, 0, 60))
                                        {
                                            List <Pawn> threatPawns = TM_Calc.FindAllPawnsAround(this.Pawn.Map, p.Position, 5, p.Faction, true);
                                            if (threatPawns != null && threatPawns.Count > 3)
                                            {
                                                this.attackTarget = p;
                                                StartAoEAttack(this.attackTarget.Cell, this.attackTarget);
                                            }
                                        }
                                    }
                                }

                                if (this.Pawn.CurJob != null)
                                {
                                    if (this.Pawn.CurJob.targetA == null || this.Pawn.CurJob.targetA == this.Pawn)
                                    {
                                        if (this.closeThreats.Count() > 0)
                                        {
                                            Thing tempTarget = this.closeThreats.RandomElement();
                                            if (TargetIsValid(tempTarget))
                                            {
                                                this.Pawn.CurJob.targetA = tempTarget;
                                                this.Pawn.TryStartAttack(this.Pawn.CurJob.targetA);
                                            }
                                        }
                                        else if (this.farThreats.Count() > 0)
                                        {
                                            Thing tempTarget = this.farThreats.RandomElement();
                                            if (TargetIsValid(tempTarget))
                                            {
                                                this.Pawn.CurJob.targetA = tempTarget;
                                                this.Pawn.TryStartAttack(this.Pawn.CurJob.targetA);
                                            }
                                        }
                                        else if (this.buildingThreats.Count() > 0)
                                        {
                                            Thing tempTarget = this.buildingThreats.RandomElement();
                                            if (TargetIsValid(tempTarget))
                                            {
                                                this.Pawn.CurJob.targetA = tempTarget;
                                                this.Pawn.TryStartAttack(this.Pawn.CurJob.targetA);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                        else if (IsCasting)
                        {
                            if (Find.TickManager.TicksGame % 12 == 0)
                            {
                                TM_MoteMaker.ThrowCastingMote_Anti(this.Pawn.DrawPos, this.Pawn.Map, 2f);
                            }
                        }

                        if (Find.TickManager.TicksGame % 279 == 0)
                        {
                            DetermineThreats();
                        }
                    }

                    if (Find.TickManager.TicksGame % 4 == 0)
                    {
                        ThingDef rndMote = ThingDefOf.Gas_Smoke;
                        TM_MoteMaker.ThrowGenericMote(rndMote, MoteDrawPos, this.Pawn.Map, Rand.Range(.4f, .5f), .1f, 0f, Rand.Range(.5f, .6f), Rand.Range(-40, 40), Rand.Range(.2f, .3f), Rand.Range(-95, -110), Rand.Range(0, 360));
                        TM_MoteMaker.ThrowGenericMote(rndMote, MoteDrawPos, this.Pawn.Map, Rand.Range(.4f, .5f), .1f, 0f, Rand.Range(.5f, .6f), Rand.Range(-40, 40), Rand.Range(.2f, .3f), Rand.Range(90, 110), Rand.Range(0, 360));
                    }

                    if (this.Pawn.Downed)
                    {
                        this.Pawn.Kill(null);
                    }
                }
            }
            exitTick :;
            age++;
        }
コード例 #17
0
        protected override void Impact(Thing hitThing)
        {
            Map map = base.Map;

            base.Impact(hitThing);
            ThingDef def = this.def;

            if (!this.initialized)
            {
                if (this.launcher is Pawn)
                {
                    caster = this.launcher as Pawn;
                    CompAbilityUserMagic comp = caster.GetComp <CompAbilityUserMagic>();
                    MagicPowerSkill      ver  = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Resurrection.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Resurrection_ver");
                    MagicPowerSkill      pwr  = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Resurrection.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Resurrection_eff");
                    verVal = ver.level;
                    pwrVal = pwr.level;
                }
                this.angle = Rand.Range(-12f, 12f);

                IntVec3 curCell = base.Position;

                this.CheckSpawnSustainer();

                if (curCell.InBounds(map))
                {
                    Corpse       corpse = null;
                    List <Thing> thingList;
                    thingList = curCell.GetThingList(map);
                    int z = 0;
                    while (z < thingList.Count)
                    {
                        corpseThing = thingList[z];
                        if (corpseThing != null)
                        {
                            bool validator = corpseThing is Corpse;
                            if (validator)
                            {
                                corpse = corpseThing as Corpse;
                                CompRottable compRot = corpse.GetComp <CompRottable>();

                                deadPawn         = corpse.InnerPawn;
                                deadPawnPosition = corpse.Position;
                                if (deadPawn.RaceProps.IsFlesh && !TM_Calc.IsUndead(deadPawn) && compRot != null)
                                {
                                    if (!corpse.IsNotFresh())
                                    {
                                        z = thingList.Count;
                                        this.validTarget = true;
                                        corpse.SetForbidden(true);
                                    }
                                    else
                                    {
                                        Messages.Message("TM_ResurrectionTargetExpired".Translate(), MessageTypeDefOf.RejectInput);
                                    }
                                }
                                if (TM_Calc.IsUndead(deadPawn))
                                {
                                    z = thingList.Count;
                                    this.validTarget = true;
                                }
                            }
                        }
                        z++;
                    }
                }
                this.initialized = true;
            }

            if (corpseThing.Position != this.deadPawnPosition || corpseThing.Map == null)
            {
                Log.Message("Corpse was moved or destroyed during resurrection process.");
                this.age = this.timeToRaise;
            }

            if (this.validTarget)
            {
                if (this.sustainer != null)
                {
                    this.sustainer.info.volumeFactor = this.age / this.timeToRaise;
                    this.sustainer.Maintain();
                    if (this.TicksLeft <= 0)
                    {
                        this.sustainer.End();
                        this.sustainer = null;
                    }
                }

                if (this.age + 1 == this.timeToRaise)
                {
                    TM_MoteMaker.MakePowerBeamMoteColor(base.Position, base.Map, this.radius * 3f, 2f, 2f, .1f, 1.5f, colorInt.ToColor);
                    if (this.deadPawn == null)
                    {
                        if (corpseThing != null)
                        {
                            Corpse corpse = corpseThing as Corpse;
                            if (corpse != null)
                            {
                                this.deadPawn = corpse.InnerPawn;
                            }
                        }
                    }
                    if (deadPawn != null)
                    {
                        if (TM_Calc.IsUndead(deadPawn))
                        {
                            if (deadPawn.RaceProps.Humanlike)
                            {
                                GenExplosion.DoExplosion(base.Position, this.Map, Rand.Range(10, 16), TMDamageDefOf.DamageDefOf.TM_Holy, this.launcher, Mathf.RoundToInt(Rand.Range(20, 32)), 6, TMDamageDefOf.DamageDefOf.TM_Holy.soundExplosion);
                            }
                            else
                            {
                                GenExplosion.DoExplosion(base.Position, this.Map, Rand.Range(10, 16), TMDamageDefOf.DamageDefOf.TM_Holy, this.launcher, Mathf.RoundToInt(Rand.Range(16, 24)), 3, TMDamageDefOf.DamageDefOf.TM_Holy.soundExplosion);
                            }
                        }
                        else
                        {
                            if (!deadPawn.kindDef.RaceProps.Animal && deadPawn.kindDef.RaceProps.Humanlike)
                            {
                                ResurrectionUtility.ResurrectWithSideEffects(deadPawn);
                                SoundDef.Named("Thunder_OffMap").PlayOneShot(null);
                                SoundDef.Named("Thunder_OffMap").PlayOneShot(null);
                                using (IEnumerator <Hediff> enumerator = deadPawn.health.hediffSet.GetHediffs <Hediff>().GetEnumerator())
                                {
                                    while (enumerator.MoveNext())
                                    {
                                        Hediff rec = enumerator.Current;
                                        if (rec.def.defName == "ResurrectionPsychosis")
                                        {
                                            if (Rand.Chance(verVal * .33f))
                                            {
                                                deadPawn.health.RemoveHediff(rec);
                                            }
                                        }
                                    }
                                }
                                HealthUtility.AdjustSeverity(deadPawn, HediffDef.Named("TM_ResurrectionHD"), 1f);
                                ReduceSkillsOfPawn(deadPawn, .35f - (.035f * pwrVal));
                                ApplyHealthDefects(deadPawn, .6f - (.06f * verVal), .3f - (.03f * verVal));
                            }
                            if (deadPawn.kindDef.RaceProps.Animal)
                            {
                                ResurrectionUtility.Resurrect(deadPawn);
                                HealthUtility.AdjustSeverity(deadPawn, HediffDef.Named("TM_ResurrectionHD"), 1f);
                            }
                        }
                    }
                }
            }
            else
            {
                Messages.Message("TM_InvalidResurrection".Translate(
                                     caster.LabelShort
                                     ), MessageTypeDefOf.RejectInput);
                this.age = this.timeToRaise;
            }
        }
コード例 #18
0
ファイル: Verb_TigerStrike.cs プロジェクト: TorannD/TMagic
        protected override bool TryCastShot()
        {
            bool continueAttack = true;

            if (this.CasterPawn.equipment.Primary == null)
            {
                Thing target = this.currentTarget.Thing;
                if (target != null && this.burstShotsLeft > 0)
                {
                    int            dmgNum  = this.GetAttackDmg(this.CasterPawn);
                    BodyPartRecord hitPart = null;
                    DamageDef      dmgType = TMDamageDefOf.DamageDefOf.TM_TigerStrike;
                    if (verVal > 0 && Rand.Chance(.1f))
                    {
                        TM_Action.DamageEntities(target, null, 4, DamageDefOf.Stun, this.CasterPawn);
                    }
                    if (verVal > 1 && Rand.Chance(.4f) && target is Pawn)
                    {
                        if (TM_Calc.IsMagicUser(target as Pawn))
                        {
                            CompAbilityUserMagic compMagic = target.TryGetComp <CompAbilityUserMagic>();
                            float manaDrain = Mathf.Clamp(compMagic.Mana.CurLevel, 0, .25f);
                            this.CasterPawn.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_ChiHD).Severity += (manaDrain * 100);
                            compMagic.Mana.CurLevel -= manaDrain;
                        }
                        else if (TM_Calc.IsMightUser(target as Pawn))
                        {
                            CompAbilityUserMight compMight = target.TryGetComp <CompAbilityUserMight>();
                            float staminaDrain             = Mathf.Clamp(compMight.Stamina.CurLevel, 0, .25f);
                            this.CasterPawn.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_ChiHD).Severity += (staminaDrain * 100);
                            compMight.Stamina.CurLevel -= staminaDrain;
                        }
                    }
                    if (verVal > 2 && Rand.Chance(.1f) && target is Pawn)
                    {
                        Pawn targetPawn = target as Pawn;
                        IEnumerable <BodyPartRecord> rangeOfParts = (targetPawn.RaceProps.body.GetPartsWithTag(BodyPartTagDefOf.BloodPumpingSource).Concat(
                                                                         targetPawn.RaceProps.body.GetPartsWithTag(BodyPartTagDefOf.BloodFiltrationSource).Concat(
                                                                             targetPawn.RaceProps.body.GetPartsWithTag(BodyPartTagDefOf.BreathingPathway).Concat(
                                                                                 targetPawn.RaceProps.body.GetPartsWithTag(BodyPartTagDefOf.SightSource)))));

                        hitPart = rangeOfParts.RandomElement();
                        dmgNum  = Mathf.RoundToInt(dmgNum * 1.4f);
                    }
                    //DamageInfo dinfo2 = new DamageInfo(TMDamageDefOf.DamageDefOf.TM_TigerStrike, dmgNum, 0, (float)-1, this.CasterPawn, null, null, DamageInfo.SourceCategory.ThingOrUnknown);
                    TM_Action.DamageEntities(target, hitPart, dmgNum, dmgType, this.CasterPawn);
                    Vector3 strikeEndVec = this.currentTarget.CenterVector3;
                    strikeEndVec.x += Rand.Range(-.2f, .2f);
                    strikeEndVec.z += Rand.Range(-.2f, .2f);
                    Vector3 strikeStartVec = this.CasterPawn.DrawPos;
                    strikeStartVec.z += Rand.Range(-.2f, .2f);
                    strikeStartVec.x += Rand.Range(-.2f, .2f);
                    Vector3 angle = TM_Calc.GetVector(strikeStartVec, strikeEndVec);
                    TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_TigerStrike, strikeStartVec, this.CasterPawn.Map, .4f, .08f, .03f, .05f, 0, 8f, (Quaternion.AngleAxis(90, Vector3.up) * angle).ToAngleFlat(), (Quaternion.AngleAxis(90, Vector3.up) * angle).ToAngleFlat());
                    if (!target.DestroyedOrNull() && target is Pawn)
                    {
                        Pawn targetPawn = target as Pawn;
                        if (targetPawn.Downed || targetPawn.Dead)
                        {
                            continueAttack = false;
                        }
                    }
                    if (this.burstShotsLeft <= (10 - (4 + verVal)))
                    {
                        this.burstShotsLeft = 0;
                        continueAttack      = false;
                    }
                }
            }
            else
            {
                Messages.Message("MustBeUnarmed".Translate(
                                     this.CasterPawn.LabelCap,
                                     this.verbProps.label
                                     ), MessageTypeDefOf.RejectInput);
                this.burstShotsLeft = 0;
                return(false);
            }
            return(continueAttack);
        }
コード例 #19
0
        public override void Tick()
        {
            base.Tick();

            //if (!manPawn.DestroyedOrNull() && !manPawn.Dead && !manPawn.Downed && manPawn.Position == this.InteractionCell)
            if (Manned)
            {
                if (!initialized)
                {
                    comp        = mannableComp.ManningPawn.GetComp <CompAbilityUserMagic>();
                    this.verVal = mannableComp.ManningPawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_TechnoTurret.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_TechnoTurret_ver").level;
                    this.pwrVal = mannableComp.ManningPawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_TechnoTurret.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_TechnoTurret_pwr").level;
                    this.effVal = mannableComp.ManningPawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_TechnoTurret.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_TechnoTurret_eff").level;

                    if (this.verVal >= 5)
                    {
                        this.rocketTicksToFire = 600 - ((verVal - 5) * 20);
                        this.rocketCount       = verVal / 5;
                        this.rocketManaCost    = .04f - (.001f * this.effVal);
                    }
                    if (this.verVal >= 10)
                    {
                        this.mortarTicksToFire = 900 - ((verVal - 10) * 40);
                        this.mortarMaxRange   += (verVal - 10) * 5;
                        this.mortarManaCost    = .08f - (.002f * effVal);
                    }
                    this.initialized = true;
                }

                if (!mannableComp.ManningPawn.DestroyedOrNull() && !mannableComp.ManningPawn.Dead && !mannableComp.ManningPawn.Downed)
                {
                    if (this.verVal >= 5 && this.nextRocketFireTick < Find.TickManager.TicksGame && this.TargetCurrentlyAimingAt != null && comp.Mana.CurLevel >= this.rocketManaCost)
                    {
                        if (this.TargetCurrentlyAimingAt.Cell.IsValid && this.TargetCurrentlyAimingAt.Cell.DistanceToEdge(this.Map) > 5 && (this.TargetCurrentlyAimingAt.Cell - this.Position).LengthHorizontal >= this.rocketMinRange)
                        {
                            bool flag = this.TargetCurrentlyAimingAt.Cell != default(IntVec3);
                            if (flag)
                            {
                                Thing launchedThing = new Thing()
                                {
                                    def = ThingDef.Named("FlyingObject_RocketSmall")
                                };
                                FlyingObject_Advanced flyingObject = (FlyingObject_Advanced)GenSpawn.Spawn(ThingDef.Named("FlyingObject_RocketSmall"), this.Position, this.Map);
                                flyingObject.AdvancedLaunch(this, ThingDef.Named("Mote_Smoke"), 1, Rand.Range(5, 25), false, this.DrawPos, this.TargetCurrentlyAimingAt.Cell, launchedThing, Rand.Range(32, 38), true, Mathf.RoundToInt(Rand.Range(22f, 30f) * comp.arcaneDmg), 2, TMDamageDefOf.DamageDefOf.TM_PersonnelBombDD, null);
                                this.rocketCount--;
                                SoundInfo info = SoundInfo.InMap(new TargetInfo(this.Position, this.Map, false), MaintenanceType.None);
                                info.pitchFactor  = 1.3f;
                                info.volumeFactor = 1.5f;
                                TorannMagicDefOf.TM_AirWoosh.PlayOneShot(info);
                            }
                            if (rocketCount <= 0)
                            {
                                this.rocketCount        = verVal / 5;
                                this.nextRocketFireTick = Find.TickManager.TicksGame + (600 - ((verVal - 5) * 20));
                                comp.Mana.CurLevel     -= this.rocketManaCost;
                                comp.MagicUserXP       += Rand.Range(9, 12);
                            }
                            else
                            {
                                this.nextRocketFireTick = Find.TickManager.TicksGame + 20;
                            }
                        }
                    }

                    if (this.verVal >= 10 && this.mortarTicksToFire < Find.TickManager.TicksGame && comp.Mana.CurLevel >= this.mortarManaCost)
                    {
                        this.mortarTicksToFire = Find.TickManager.TicksGame + (900 - ((verVal - 10) * 40));
                        Pawn target = TM_Calc.FindNearbyEnemy(this.Position, this.Map, this.Faction, this.mortarMaxRange, this.mortarMinRange);
                        if (target != null && target.Position.DistanceToEdge(this.Map) > 8)
                        {
                            bool flag = target.Position != default(IntVec3);
                            if (flag)
                            {
                                for (int i = 0; i < 5; i++)
                                {
                                    IntVec3 rndTarget = target.Position;
                                    rndTarget.x += Rand.RangeInclusive(-6, 6);
                                    rndTarget.z += Rand.RangeInclusive(-6, 6);
                                    Projectile newProjectile = (Projectile)GenSpawn.Spawn(ThingDef.Named("Bullet_Shell_TechnoTurretExplosive"), this.Position, this.Map, WipeMode.Vanish);
                                    newProjectile.Launch(this, rndTarget, target, ProjectileHitFlags.All, null);
                                }
                            }
                            SoundInfo info = SoundInfo.InMap(new TargetInfo(this.Position, this.Map, false), MaintenanceType.None);
                            info.pitchFactor  = 1.3f;
                            info.volumeFactor = .8f;
                            SoundDef.Named("Mortar_LaunchA").PlayOneShot(info);
                            comp.Mana.CurLevel -= this.mortarManaCost;
                            comp.MagicUserXP   += Rand.Range(12, 15);
                        }
                    }

                    if (CanExtractShell && MannedByColonist)
                    {
                        CompChangeableProjectile compChangeableProjectile = gun.TryGetComp <CompChangeableProjectile>();
                        if (!compChangeableProjectile.allowedShellsSettings.AllowedToAccept(compChangeableProjectile.LoadedShell))
                        {
                            ExtractShell();
                        }
                    }
                    if (forcedTarget.IsValid && !CanSetForcedTarget)
                    {
                        ResetForcedTarget();
                    }
                    if (forcedTarget.ThingDestroyed)
                    {
                        ResetForcedTarget();
                    }
                    if ((powerComp == null || powerComp.PowerOn) && (mannableComp == null || mannableComp.MannedNow) && base.Spawned)
                    {
                        GunCompEq.verbTracker.VerbsTick();
                        if (!stunner.Stunned && AttackVerb.state != VerbState.Bursting)
                        {
                            if (WarmingUp)
                            {
                                burstWarmupTicksLeft--;
                                if (burstWarmupTicksLeft == 0)
                                {
                                    BeginBurst();
                                }
                            }
                            else
                            {
                                if (burstCooldownTicksLeft > 0)
                                {
                                    burstCooldownTicksLeft--;
                                }
                                if (burstCooldownTicksLeft <= 0 && this.IsHashIntervalTick(10))
                                {
                                    TryStartShootSomething(canBeginBurstImmediately: true);
                                }
                            }
                            top.TurretTopTick();
                        }
                    }
                    else
                    {
                        ResetCurrentTarget();
                    }
                }
            }
            else
            {
                for (int i = 0; i < 4; i++)
                {
                    Vector3 rndPos = this.DrawPos;
                    rndPos.x += Rand.Range(-.5f, .5f);
                    rndPos.z += Rand.Range(-.5f, .5f);
                    TM_MoteMaker.ThrowGenericMote(ThingDef.Named("Mote_SparkFlash"), rndPos, this.Map, Rand.Range(.6f, .8f), .1f, .05f, .05f, 0, 0, 0, Rand.Range(0, 360));
                    MoteMaker.ThrowSmoke(rndPos, this.Map, Rand.Range(.8f, 1.2f));
                    rndPos    = this.DrawPos;
                    rndPos.x += Rand.Range(-.5f, .5f);
                    rndPos.z += Rand.Range(-.5f, .5f);
                    TM_MoteMaker.ThrowGenericMote(ThingDef.Named("Mote_ElectricalSpark"), rndPos, this.Map, Rand.Range(.4f, .7f), .2f, .05f, .1f, 0, 0, 0, Rand.Range(0, 360));
                }
                GenExplosion.DoExplosion(this.Position, this.Map, 1f, DamageDefOf.EMP, this, 0, 0, SoundDefOf.Crunch, null, null, this, null, 0, 0, false, null, 0, 0, 0, false);
                this.Destroy(DestroyMode.Vanish);
            }
        }
コード例 #20
0
ファイル: HediffComp_Undead.cs プロジェクト: TorannD/TMagic
        public override void CompPostTick(ref float severityAdjustment)
        {
            base.CompPostTick(ref severityAdjustment);
            bool flag = base.Pawn != null;

            if (flag)
            {
                if (!initialized)
                {
                    initialized = true;
                    this.Initialize();
                }
            }

            if (Find.TickManager.TicksGame % 16 == 0)
            {
                IEnumerable <Hediff> hdEnum = this.Pawn.health.hediffSet.GetHediffs <Hediff>();
                foreach (Hediff hd in hdEnum)
                {
                    if (hd.def.defName == "SpaceHypoxia")
                    {
                        this.Pawn.health.RemoveHediff(hd);
                        break;
                    }
                }
            }

            if (Find.TickManager.TicksGame % 6000 == 0)
            {
                TM_Action.UpdateAnimalTraining(base.Pawn);
            }
            bool flag4 = Find.TickManager.TicksGame % 600 == 0 && this.Pawn.def != TorannMagicDefOf.TM_SkeletonR && this.Pawn.def != TorannMagicDefOf.TM_GiantSkeletonR;

            if (flag4)
            {
                UpdateHediff();
                necroValid = false;
                if (base.Pawn != null && !linkedPawn.DestroyedOrNull())
                {
                    necroValid = true;
                    lichStrike = 0;
                }
                else
                {
                    lichStrike++;
                }

                if (!necroValid && lichStrike > 2)
                {
                    if (base.Pawn.Map != null)
                    {
                        TM_MoteMaker.ThrowScreamMote(base.Pawn.Position.ToVector3(), base.Pawn.Map, .8f, 255, 255, 255);
                        base.Pawn.Kill(null, null);
                    }
                    else
                    {
                        base.Pawn.Kill(null, null);
                    }
                }
                else
                {
                    List <Need> needs = base.Pawn.needs.AllNeeds;
                    for (int i = 0; i < needs.Count; i++)
                    {
                        if (needs[i].def == NeedDefOf.Food || needs[i].def == NeedDefOf.Joy || needs[i].def == NeedDefOf.Rest || needs[i].def.defName == "Mood" || needs[i].def.defName == "Beauty" ||
                            needs[i].def.defName == "Comfort" || needs[i].def.defName == "Outdoors" || needs[i].def.defName == "RoomSize")
                        {
                            needs[i].CurLevel = needs[i].MaxLevel;
                        }
                    }
                    //if (base.Pawn.needs.food != null)
                    //{
                    //    base.Pawn.needs.food.CurLevel = base.Pawn.needs.food.MaxLevel;
                    //}
                    //if (base.Pawn.needs.rest != null)
                    //{
                    //    base.Pawn.needs.rest.CurLevel = base.Pawn.needs.rest.MaxLevel;
                    //}

                    //if (base.Pawn.IsColonist)
                    //{
                    //    base.Pawn.needs.beauty.CurLevel = .5f;
                    //    base.Pawn.needs.comfort.CurLevel = .5f;
                    //    base.Pawn.needs.joy.CurLevel = .5f;
                    //    base.Pawn.needs.mood.CurLevel = .5f;
                    //    base.Pawn.needs.space.CurLevel = .5f;
                    //}
                    Pawn pawn = base.Pawn;
                    int  num  = 1;
                    int  num2 = 1;

                    using (IEnumerator <BodyPartRecord> enumerator = pawn.health.hediffSet.GetInjuredParts().GetEnumerator())
                    {
                        while (enumerator.MoveNext())
                        {
                            BodyPartRecord rec   = enumerator.Current;
                            bool           flag2 = num > 0;

                            if (flag2)
                            {
                                IEnumerable <Hediff_Injury> arg_BB_0 = pawn.health.hediffSet.GetHediffs <Hediff_Injury>();
                                Func <Hediff_Injury, bool>  arg_BB_1;

                                arg_BB_1 = ((Hediff_Injury injury) => injury.Part == rec);

                                foreach (Hediff_Injury current in arg_BB_0.Where(arg_BB_1))
                                {
                                    bool flag3 = num2 > 0;
                                    if (flag3)
                                    {
                                        bool flag5 = current.CanHealNaturally() && !current.IsPermanent();
                                        if (flag5)
                                        {
                                            current.Heal(2.0f);
                                            num--;
                                            num2--;
                                        }
                                        else
                                        {
                                            current.Heal(1.0f);
                                            num--;
                                            num2--;
                                        }
                                    }
                                }
                            }
                        }
                    }

                    using (IEnumerator <Hediff> enumerator = pawn.health.hediffSet.GetHediffsTendable().GetEnumerator())
                    {
                        while (enumerator.MoveNext())
                        {
                            Hediff rec = enumerator.Current;
                            if (rec.TendableNow()) // && !currentTendable.IsPermanent()
                            {
                                rec.Tended(1, 1);
                            }
                        }
                    }

                    using (IEnumerator <Hediff> enumerator = pawn.health.hediffSet.GetHediffs <Hediff>().GetEnumerator())
                    {
                        while (enumerator.MoveNext())
                        {
                            Hediff rec = enumerator.Current;
                            if (!rec.IsPermanent())
                            {
                                if (rec.def.defName == "Cataract" || rec.def.defName == "HearingLoss" || rec.def.defName.Contains("ToxicBuildup") || rec.def.defName == "Abasia" || rec.def.defName == "BloodRot")
                                {
                                    pawn.health.RemoveHediff(rec);
                                }
                                if ((rec.def.defName == "Blindness" || rec.def.defName.Contains("Asthma") || rec.def.defName == "Cirrhosis" || rec.def.defName == "ChemicalDamageModerate") || rec.def.defName == "Scaria")
                                {
                                    pawn.health.RemoveHediff(rec);
                                }
                                if ((rec.def.defName == "Frail" || rec.def.defName == "BadBack" || rec.def.defName.Contains("Carcinoma") || rec.def.defName == "ChemicalDamageSevere"))
                                {
                                    pawn.health.RemoveHediff(rec);
                                }
                                if ((rec.def.defName.Contains("Alzheimers") || rec.def.defName == "Dementia" || rec.def.defName.Contains("HeartArteryBlockage") || rec.def.defName == "CatatonicBreakdown"))
                                {
                                    pawn.health.RemoveHediff(rec);
                                }
                            }
                            if (rec.def.makesSickThought)
                            {
                                pawn.health.RemoveHediff(rec);
                            }
                            if (rec.def.defName.Contains("Pregnant") || rec.def.defName == "DrugOverdose")
                            {
                                pawn.health.RemoveHediff(rec);
                            }
                        }
                    }
                    CompHatcher cp_h = this.Pawn.TryGetComp <CompHatcher>();
                    if (cp_h != null)
                    {
                        Traverse.Create(root: cp_h).Field(name: "gestateProgress").SetValue(0);
                    }
                    CompMilkable cp_m = this.Pawn.TryGetComp <CompMilkable>();
                    if (cp_m != null)
                    {
                        Traverse.Create(root: cp_m).Field(name: "fullness").SetValue(0);
                    }
                }
            }
        }
コード例 #21
0
 public void ConsumeAnimalKind(Pawn undead)
 {
     TM_MoteMaker.ThrowSiphonMote(undead.Position.ToVector3Shifted(), undead.Map, .8f);
     TM_MoteMaker.ThrowBloodSquirt(undead.Position.ToVector3Shifted(), undead.Map, 1.5f);
     TM_MoteMaker.ThrowManaPuff(caster.Position.ToVector3Shifted(), caster.Map, .8f);
 }
コード例 #22
0
        protected override void Impact(Thing hitThing)
        {
            base.Impact(hitThing);

            ThingDef def    = this.def;
            Pawn     victim = null;

            if (!this.initialized)
            {
                this.pawn = this.launcher as Pawn;
                CompAbilityUserMagic   comp        = pawn.GetComp <CompAbilityUserMagic>();
                MagicPowerSkill        pwr         = pawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Repulsion.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Repulsion_pwr");
                MagicPowerSkill        ver         = pawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Repulsion.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Repulsion_ver");
                ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef();
                pwrVal = pwr.level;
                verVal = ver.level;
                if (pawn.story.traits.HasTrait(TorannMagicDefOf.Faceless))
                {
                    MightPowerSkill mpwr = pawn.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_pwr");
                    MightPowerSkill mver = pawn.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_ver");
                    pwrVal = mpwr.level;
                    verVal = mver.level;
                }
                this.arcaneDmg = comp.arcaneDmg;
                if (settingsRef.AIHardMode && !pawn.IsColonist)
                {
                    pwrVal = 3;
                    verVal = 3;
                }
                this.strikeDelay = this.strikeDelay - verVal;
                this.radius      = this.def.projectile.explosionRadius;
                this.duration    = Mathf.RoundToInt(this.radius * this.strikeDelay);
                this.initialized = true;
                this.targets     = GenRadial.RadialCellsAround(base.Position, strikeNum, false);
                cellList         = targets.ToList <IntVec3>();
            }

            if (Find.TickManager.TicksGame % this.strikeDelay == 0)
            {
                int     force = (10 + (2 * pwrVal) - strikeNum);
                IntVec3 curCell;
                for (int i = 0; i < cellList.Count; i++)
                {
                    curCell = cellList[i];
                    Vector3 angle = GetVector(base.Position, curCell);
                    TM_MoteMaker.ThrowArcaneWaveMote(curCell.ToVector3(), pawn.Map, .3f * (curCell - base.Position).LengthHorizontal, .1f, .05f, .3f, 0, 3, (Quaternion.AngleAxis(90, Vector3.up) * angle).ToAngleFlat(), (Quaternion.AngleAxis(90, Vector3.up) * angle).ToAngleFlat());
                    if (curCell.IsValid && curCell.InBounds(pawn.Map))
                    {
                        victim = curCell.GetFirstPawn(pawn.Map);
                        if (victim != null && !victim.Dead)
                        {
                            Vector3 launchVector      = GetVector(base.Position, victim.Position);
                            IntVec3 projectedPosition = victim.Position + (force * launchVector).ToIntVec3();
                            if (projectedPosition.IsValid && projectedPosition.InBounds(pawn.Map))
                            {
                                if (Rand.Chance(TM_Calc.GetSpellSuccessChance(pawn, victim, true)))
                                {
                                    damageEntities(victim, force * (.2f * verVal), DamageDefOf.Blunt);
                                    LaunchFlyingObect(projectedPosition, victim, force);
                                }
                            }
                        }
                    }
                }
                strikeNum++;
                IEnumerable <IntVec3> newTargets = GenRadial.RadialCellsAround(base.Position, strikeNum, false);
                try
                {
                    cellList = newTargets.Except(targets).ToList <IntVec3>();
                }
                catch
                {
                    cellList = newTargets.ToList <IntVec3>();
                }
                targets = newTargets;
            }
        }
コード例 #23
0
        protected override void Impact(Thing hitThing)
        {
            Map map = base.Map;

            base.Impact(hitThing);
            ThingDef def         = this.def;
            int      raisedPawns = 0;

            Pawn pawn   = this.launcher as Pawn;
            Pawn victim = hitThing as Pawn;
            CompAbilityUserMagic comp = pawn.GetComp <CompAbilityUserMagic>();

            pwr = comp.MagicData.MagicPowerSkill_RaiseUndead.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_RaiseUndead_pwr");
            ver = comp.MagicData.MagicPowerSkill_RaiseUndead.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_RaiseUndead_ver");

            Thing corpseThing = null;

            IntVec3 curCell;
            IEnumerable <IntVec3> targets = GenRadial.RadialCellsAround(base.Position, this.def.projectile.explosionRadius, true);

            foreach (var cell in targets)
            {
                curCell = cell;

                TM_MoteMaker.ThrowPoisonMote(curCell.ToVector3Shifted(), map, .3f);
                if (curCell.InBounds(map))
                {
                    Corpse       corpse = null;
                    List <Thing> thingList;
                    thingList = curCell.GetThingList(map);
                    int z = 0;
                    while (z < thingList.Count)
                    {
                        corpseThing = thingList[z];
                        if (corpseThing != null)
                        {
                            bool validator = corpseThing is Corpse;
                            if (validator)
                            {
                                corpse = corpseThing as Corpse;
                                Pawn         undeadPawn   = corpse.InnerPawn;
                                CompRottable compRottable = corpse.GetComp <CompRottable>();
                                float        rotStage     = 0;
                                if (compRottable != null && compRottable.Stage == RotStage.Dessicated)
                                {
                                    rotStage = 1f;
                                }
                                if (compRottable != null)
                                {
                                    rotStage += compRottable.RotProgressPct;
                                }
                                bool flag_SL = false;
                                if (undeadPawn.def.defName == "SL_Runner" || undeadPawn.def.defName == "SL_Peon" || undeadPawn.def.defName == "SL_Archer" || undeadPawn.def.defName == "SL_Hero")
                                {
                                    PawnGenerationRequest pgr = new PawnGenerationRequest(PawnKindDef.Named("Tribesperson"), pawn.Faction, PawnGenerationContext.NonPlayer, -1, true, false, false, false, false, true, 0, false, false, false, false, false, false, false, false, 0, null, 0);
                                    Pawn newUndeadPawn        = PawnGenerator.GeneratePawn(pgr);
                                    GenSpawn.Spawn(newUndeadPawn, corpse.Position, corpse.Map, WipeMode.Vanish);
                                    corpse.Strip();
                                    corpse.Destroy(DestroyMode.Vanish);
                                    rotStage   = 1f;
                                    flag_SL    = true;
                                    undeadPawn = newUndeadPawn;
                                }
                                if (!undeadPawn.def.defName.Contains("ROM_") && undeadPawn.RaceProps.IsFlesh && (undeadPawn.Dead || flag_SL) && undeadPawn.def.thingClass.FullName != "TorannMagic.TMPawnSummoned")
                                {
                                    bool wasVampire = false;

                                    IEnumerable <ThingDef> enumerable = from hd in DefDatabase <HediffDef> .AllDefs
                                                                        where def.defName == "ROM_Vampirism"
                                                                        select def;
                                    if (enumerable.Count() > 0)
                                    {
                                        bool hasVampHediff = undeadPawn.health.hediffSet.HasHediff(HediffDef.Named("ROM_Vampirism")) || undeadPawn.health.hediffSet.HasHediff(HediffDef.Named("ROM_GhoulHediff"));
                                        if (hasVampHediff)
                                        {
                                            wasVampire = true;
                                        }
                                    }

                                    if (!wasVampire)
                                    {
                                        undeadPawn.SetFaction(pawn.Faction);
                                        if (undeadPawn.Dead)
                                        {
                                            ResurrectionUtility.Resurrect(undeadPawn);
                                        }
                                        raisedPawns++;
                                        comp.supportedUndead.Add(undeadPawn);
                                        if (undeadPawn.kindDef != null && undeadPawn.kindDef.RaceProps != null && undeadPawn.kindDef.RaceProps.Animal)
                                        {
                                            RemoveHediffsAddictionsAndPermanentInjuries(undeadPawn);
                                            HealthUtility.AdjustSeverity(undeadPawn, TorannMagicDefOf.TM_UndeadAnimalHD, -4f);
                                            HealthUtility.AdjustSeverity(undeadPawn, TorannMagicDefOf.TM_UndeadAnimalHD, .5f + ver.level);
                                            undeadPawn.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_UndeadAnimalHD).TryGetComp <HediffComp_Undead>().linkedPawn = pawn;
                                            HealthUtility.AdjustSeverity(undeadPawn, HediffDef.Named("TM_UndeadStageHD"), -2f);
                                            HealthUtility.AdjustSeverity(undeadPawn, HediffDef.Named("TM_UndeadStageHD"), rotStage);

                                            if (undeadPawn.training.CanAssignToTrain(TrainableDefOf.Tameness).Accepted)
                                            {
                                                while (!undeadPawn.training.HasLearned(TrainableDefOf.Tameness))
                                                {
                                                    undeadPawn.training.Train(TrainableDefOf.Tameness, pawn);
                                                }
                                            }

                                            if (undeadPawn.training.CanAssignToTrain(TrainableDefOf.Obedience).Accepted)
                                            {
                                                while (!undeadPawn.training.HasLearned(TrainableDefOf.Obedience))
                                                {
                                                    undeadPawn.training.Train(TrainableDefOf.Obedience, pawn);
                                                }
                                            }

                                            if (undeadPawn.training.CanAssignToTrain(TrainableDefOf.Release).Accepted)
                                            {
                                                while (!undeadPawn.training.HasLearned(TrainableDefOf.Release))
                                                {
                                                    undeadPawn.training.Train(TrainableDefOf.Release, pawn);
                                                }
                                            }

                                            if (undeadPawn.training.CanAssignToTrain(TorannMagicDefOf.Haul).Accepted)
                                            {
                                                while (!undeadPawn.training.HasLearned(TorannMagicDefOf.Haul))
                                                {
                                                    undeadPawn.training.Train(TorannMagicDefOf.Haul, pawn);
                                                }
                                            }

                                            if (undeadPawn.training.CanAssignToTrain(TorannMagicDefOf.Rescue).Accepted)
                                            {
                                                while (!undeadPawn.training.HasLearned(TorannMagicDefOf.Rescue))
                                                {
                                                    undeadPawn.training.Train(TorannMagicDefOf.Rescue, pawn);
                                                }
                                            }
                                            undeadPawn.playerSettings.medCare = MedicalCareCategory.NoMeds;
                                            undeadPawn.def.tradeability       = Tradeability.None;
                                        }
                                        else if (undeadPawn.story != null && undeadPawn.story.traits != null && undeadPawn.needs != null && undeadPawn.playerSettings != null)
                                        {
                                            CompAbilityUserMagic compMagic = undeadPawn.GetComp <CompAbilityUserMagic>();
                                            if (compMagic != null && TM_Calc.IsMagicUser(undeadPawn)) //(compMagic.IsMagicUser && !undeadPawn.story.traits.HasTrait(TorannMagicDefOf.Faceless)) ||
                                            {
                                                compMagic.Initialize();
                                                compMagic.RemovePowers(true);
                                            }
                                            CompAbilityUserMight compMight = undeadPawn.GetComp <CompAbilityUserMight>();
                                            if (compMight != null && TM_Calc.IsMightUser(undeadPawn)) //compMight.IsMightUser ||
                                            {
                                                compMight.Initialize();
                                                compMight.RemovePowers(true);
                                            }
                                            RemoveHediffsAddictionsAndPermanentInjuries(undeadPawn);
                                            RemovePsylinkAbilities(undeadPawn);
                                            HealthUtility.AdjustSeverity(undeadPawn, TorannMagicDefOf.TM_UndeadHD, -4f);
                                            HealthUtility.AdjustSeverity(undeadPawn, TorannMagicDefOf.TM_UndeadHD, .5f + ver.level);
                                            undeadPawn.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_UndeadHD).TryGetComp <HediffComp_Undead>().linkedPawn = pawn;
                                            HealthUtility.AdjustSeverity(undeadPawn, HediffDef.Named("TM_UndeadStageHD"), -2f);
                                            HealthUtility.AdjustSeverity(undeadPawn, HediffDef.Named("TM_UndeadStageHD"), rotStage);
                                            RedoSkills(undeadPawn, pawn.health.hediffSet.HasHediff(HediffDef.Named("TM_LichHD")));
                                            if (undeadPawn.story.traits.HasTrait(TorannMagicDefOf.ChaosMage))
                                            {
                                                compMagic.RemovePawnAbility(TorannMagicDefOf.TM_ChaosTradition);
                                            }
                                            RemoveTraits(undeadPawn, undeadPawn.story.traits.allTraits);
                                            undeadPawn.story.traits.GainTrait(new Trait(TraitDef.Named("Undead"), 0, false));
                                            undeadPawn.story.traits.GainTrait(new Trait(TraitDef.Named("Psychopath"), 0, false));
                                            undeadPawn.needs.AddOrRemoveNeedsAsAppropriate();
                                            RemoveClassHediff(undeadPawn);
                                            if (undeadPawn.health.hediffSet.HasHediff(HediffDef.Named("DeathAcidifier")))
                                            {
                                                Hediff hd = undeadPawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("DeathAcidifier"));
                                                undeadPawn.health.RemoveHediff(hd);
                                            }
                                            //Color undeadColor = new Color(.2f, .4f, 0);
                                            //undeadPawn.story.hairColor = undeadColor;
                                            //CompAbilityUserMagic undeadComp = undeadPawn.GetComp<CompAbilityUserMagic>();
                                            //if (undeadComp.IsMagicUser)
                                            //{
                                            //    undeadComp.ClearPowers();
                                            //}

                                            List <SkillRecord> skills = undeadPawn.skills.skills;
                                            for (int j = 0; j < skills.Count; j++)
                                            {
                                                skills[j].passion = Passion.None;
                                            }
                                            undeadPawn.playerSettings.hostilityResponse = HostilityResponseMode.Attack;
                                            undeadPawn.playerSettings.medCare           = MedicalCareCategory.NoMeds;
                                            for (int h = 0; h < 24; h++)
                                            {
                                                undeadPawn.timetable.SetAssignment(h, TimeAssignmentDefOf.Work);
                                            }
                                        }
                                    }
                                    else
                                    {
                                        Messages.Message("Vampiric powers have prevented undead reanimation of " + undeadPawn.LabelShort, MessageTypeDefOf.RejectInput);
                                    }
                                }
                            }
                            else if (corpseThing is Pawn)
                            {
                                Pawn undeadPawn = corpseThing as Pawn;
                                if (undeadPawn != pawn && !TM_Calc.IsNecromancer(undeadPawn) && TM_Calc.IsUndead(corpseThing as Pawn))
                                {
                                    RemoveHediffsAddictionsAndPermanentInjuries(undeadPawn);
                                    TM_MoteMaker.ThrowPoisonMote(curCell.ToVector3Shifted(), map, .6f);
                                }
                            }
                        }
                        z++;
                    }
                }
                if (raisedPawns > pwr.level + 1)
                {
                    break;
                }
            }
        }
コード例 #24
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            bool flag;

            yield return(Toils_Misc.ThrowColonistAttackingMote(TargetIndex.A));

            Verb_UseAbility curJob = this.pawn.CurJob.verbToUse as Verb_UseAbility;

            if (base.TargetA.HasThing)
            {
                flag = (!base.GetActor().IsFighting() ? true : !curJob.UseAbilityProps.canCastInMelee);
                if (flag)
                {
                    Toil toil = Toils_Combat.GotoCastPosition(TargetIndex.A, false);
                    yield return(toil);

                    toil = null;
                }
            }
            if (this.Context == AbilityContext.Player)
            {
                Find.Targeter.targetingVerb = curJob;
            }
            Pawn targetPawn = null;

            if (this.TargetThingA != null)
            {
                targetPawn = TargetThingA as Pawn;
            }

            if (targetPawn != null)
            {
                //yield return Toils_Combat.CastVerb(TargetIndex.A, false);
                Toil combatToil = new Toil();
                combatToil.FailOnDestroyedOrNull(TargetIndex.A);
                combatToil.FailOnDespawnedOrNull(TargetIndex.A);
                //combatToil.FailOnDowned(TargetIndex.A);
                //CompAbilityUserMagic comp = this.pawn.GetComp<CompAbilityUserMagic>();
                this.duration = (int)((curJob.verbProps.warmupTime * 60) * this.pawn.GetStatValue(StatDefOf.AimingDelayFactor, false));
                //JobDriver curDriver = this.pawn.jobs.curDriver;
                combatToil.initAction = delegate
                {
                    arg_45_0 = combatToil.actor.jobs.curJob.verbToUse;
                    if (this.pawn.RaceProps.Humanlike)
                    {
                        if (this.pawn.story.traits.HasTrait(TorannMagicDefOf.Faceless))
                        {
                            CompAbilityUserMight mightComp = this.pawn.GetComp <CompAbilityUserMight>();
                            CompAbilityUserMagic magicComp = this.pawn.GetComp <CompAbilityUserMagic>();
                            if (mightComp.mimicAbility != null && mightComp.mimicAbility.MainVerb.verbClass == arg_45_0.verbProps.verbClass)
                            {
                                mightComp.RemovePawnAbility(mightComp.mimicAbility);
                            }
                            if (magicComp.mimicAbility != null && magicComp.mimicAbility.MainVerb.verbClass == arg_45_0.verbProps.verbClass)
                            {
                                magicComp.RemovePawnAbility(magicComp.mimicAbility);
                            }
                        }
                    }

                    LocalTargetInfo target = combatToil.actor.jobs.curJob.GetTarget(TargetIndex.A);
                    // bool canFreeIntercept2 = false;
                    arg_45_0.TryStartCastOn(target, false, false);
                    using (IEnumerator <Hediff> enumerator = this.pawn.health.hediffSet.GetHediffs <Hediff>().GetEnumerator())
                    {
                        while (enumerator.MoveNext())
                        {
                            Hediff rec = enumerator.Current;
                            if (rec.def == TorannMagicDefOf.TM_PossessionHD || rec.def == TorannMagicDefOf.TM_DisguiseHD || rec.def == TorannMagicDefOf.TM_DisguiseHD_I || rec.def == TorannMagicDefOf.TM_DisguiseHD_II || rec.def == TorannMagicDefOf.TM_DisguiseHD_III)
                            {
                                this.pawn.health.RemoveHediff(rec);
                            }
                        }
                    }
                };
                combatToil.tickAction = delegate
                {
                    if (Find.TickManager.TicksGame % 12 == 0)
                    {
                        TM_MoteMaker.ThrowCastingMote(pawn.DrawPos, pawn.Map, Rand.Range(1.2f, 2f));
                    }

                    this.duration--;
                };
                combatToil.AddFinishAction(delegate
                {
                    if (this.duration <= 5)
                    {
                        curJob.Ability.PostAbilityAttempt();
                    }
                });
                //if (combatToil.actor.CurJob != this.job)
                //{
                //    curDriver.ReadyForNextToil();
                //}
                combatToil.defaultCompleteMode = ToilCompleteMode.FinishedBusy;
                yield return(combatToil);
                //Toil toil2 = new Toil()
                //{
                //    initAction = () =>
                //    {
                //        if (curJob.UseAbilityProps.isViolent)
                //        {
                //            JobDriver_CastAbilityVerb.CheckForAutoAttack(this.pawn);
                //        }
                //    },
                //    defaultCompleteMode = ToilCompleteMode.Instant
                //};
                //yield return toil2;
                //Toil toil1 = new Toil()
                //{
                //    initAction = () => curJob.Ability.PostAbilityAttempt(),
                //    defaultCompleteMode = ToilCompleteMode.Instant
                //};
                //yield return toil1;
            }
            else
            {
                if ((pawn.Position - TargetLocA).LengthHorizontal < curJob.verbProps.range)
                {
                    if (TargetLocA.IsValid && TargetLocA.InBounds(pawn.Map) && !TargetLocA.Fogged(pawn.Map) && TargetLocA.Walkable(pawn.Map))
                    {
                        ShootLine shootLine;
                        bool      validTarg = curJob.TryFindShootLineFromTo(pawn.Position, TargetLocA, out shootLine);
                        if (validTarg)
                        {
                            //yield return Toils_Combat.CastVerb(TargetIndex.A, false);
                            //Toil toil2 = new Toil()
                            //{
                            //    initAction = () =>
                            //    {
                            //        if (curJob.UseAbilityProps.isViolent)
                            //        {
                            //            JobDriver_CastAbilityVerb.CheckForAutoAttack(this.pawn);
                            //        }

                            //    },
                            //    defaultCompleteMode = ToilCompleteMode.Instant
                            //};
                            //yield return toil2;
                            this.duration = (int)((curJob.verbProps.warmupTime * 60) * this.pawn.GetStatValue(StatDefOf.AimingDelayFactor, false));
                            Toil toil = new Toil();
                            toil.initAction = delegate
                            {
                                arg_45_0 = toil.actor.jobs.curJob.verbToUse;
                                if (this.pawn.RaceProps.Humanlike)
                                {
                                    if (this.pawn.story.traits.HasTrait(TorannMagicDefOf.Faceless))
                                    {
                                        CompAbilityUserMight mightComp = this.pawn.GetComp <CompAbilityUserMight>();
                                        CompAbilityUserMagic magicComp = this.pawn.GetComp <CompAbilityUserMagic>();
                                        if (mightComp.mimicAbility != null && mightComp.mimicAbility.MainVerb.verbClass == arg_45_0.verbProps.verbClass)
                                        {
                                            mightComp.RemovePawnAbility(mightComp.mimicAbility);
                                        }
                                        if (magicComp.mimicAbility != null && magicComp.mimicAbility.MainVerb.verbClass == arg_45_0.verbProps.verbClass)
                                        {
                                            magicComp.RemovePawnAbility(magicComp.mimicAbility);
                                        }
                                    }
                                }

                                LocalTargetInfo target            = toil.actor.jobs.curJob.GetTarget(TargetIndex.A);
                                bool            canFreeIntercept2 = false;
                                arg_45_0.TryStartCastOn(target, false, canFreeIntercept2);

                                using (IEnumerator <Hediff> enumerator = this.pawn.health.hediffSet.GetHediffs <Hediff>().GetEnumerator())
                                {
                                    while (enumerator.MoveNext())
                                    {
                                        Hediff rec = enumerator.Current;
                                        if (rec.def == TorannMagicDefOf.TM_PossessionHD || rec.def == TorannMagicDefOf.TM_DisguiseHD || rec.def == TorannMagicDefOf.TM_DisguiseHD_I || rec.def == TorannMagicDefOf.TM_DisguiseHD_II || rec.def == TorannMagicDefOf.TM_DisguiseHD_III)
                                        {
                                            this.pawn.health.RemoveHediff(rec);
                                        }
                                    }
                                }
                            };
                            toil.tickAction = delegate
                            {
                                if (Find.TickManager.TicksGame % 12 == 0)
                                {
                                    TM_MoteMaker.ThrowCastingMote(pawn.DrawPos, pawn.Map, Rand.Range(1.2f, 2f));
                                }
                                this.duration--;
                            };
                            toil.AddFinishAction(delegate
                            {
                                if (this.duration <= 5)
                                {
                                    curJob.Ability.PostAbilityAttempt();
                                }
                            });
                            toil.defaultCompleteMode = ToilCompleteMode.FinishedBusy;
                            yield return(toil);

                            //Toil toil1 = new Toil()
                            //{
                            //    initAction = () => curJob.Ability.PostAbilityAttempt(),
                            //    defaultCompleteMode = ToilCompleteMode.Instant
                            //};
                            //yield return toil1;
                        }
                        else
                        {
                            //No LoS
                            if (pawn.IsColonist)
                            {
                                Messages.Message("TM_OutOfLOS".Translate(new object[]
                                {
                                    pawn.LabelShort
                                }), MessageTypeDefOf.RejectInput);
                            }
                        }
                    }
                }
                else
                {
                    if (pawn.IsColonist)
                    {
                        //out of range
                        Messages.Message("TM_OutOfRange".Translate(), MessageTypeDefOf.RejectInput);
                    }
                }
            }
        }
コード例 #25
0
 public override void Tick()
 {
     if (!initialized)
     {
         DetermineElementalType();
         BeginAssaultCondition();
         SpawnCycle();
         ModOptions.SettingsRef settings = new ModOptions.SettingsRef();
         if (Find.Storyteller.difficulty.difficulty != 0)
         {
             this.STDMultiplier = (float)(Find.Storyteller.difficulty.difficulty / 20f);
         }
         if (settings.riftChallenge < 2f)
         {
             this.difficultyMultiplier = 1f;
         }
         else if (settings.riftChallenge < 3f)
         {
             this.difficultyMultiplier = .85f;
         }
         else
         {
             this.difficultyMultiplier = .75f;
         }
         this.difficultyMultiplier -= this.STDMultiplier;
         this.ticksTillNextAssault  = (int)(Rand.Range(2600, 4000) * this.difficultyMultiplier);
         this.ticksTillNextEvent    = (int)(Rand.Range(160, 300) * this.eventFrequencyMultiplier);
         initialized = true;
     }
     if (Find.TickManager.TicksGame % 8 == 0)
     {
         this.assaultTimer += 8;
         this.eventTimer   += 8;
         this.matRng        = Rand.RangeInclusive(0, 2);
         this.matMagnitude  = 4 * this.arcaneEnergyMax;
         Vector3 rndVec = this.DrawPos;
         if (this.rnd < 2) //earth
         {
             rndVec.x += Rand.Range(-5, 5);
             rndVec.z += Rand.Range(-5, 5);
             MoteMaker.ThrowSmoke(rndVec, this.Map, Rand.Range(.6f, 1.2f));
         }
         else if (this.rnd < 4) //fire
         {
             rndVec.x += Rand.Range(-1.2f, 1.2f);
             rndVec.z += Rand.Range(-1.2f, 1.2f);
             TM_MoteMaker.ThrowFlames(rndVec, this.Map, Rand.Range(.6f, 1f));
         }
         else if (this.rnd < 6) //water
         {
             rndVec.x += Rand.Range(-2f, 2f);
             rndVec.z += Rand.Range(-2f, 2f);
             TM_MoteMaker.ThrowManaPuff(rndVec, this.Map, Rand.Range(.6f, 1f));
         }
         else //air
         {
             rndVec.x += Rand.Range(-2f, 2f);
             rndVec.z += Rand.Range(-2f, 2f);
             MoteMaker.ThrowLightningGlow(rndVec, this.Map, Rand.Range(.6f, .8f));
         }
     }
     if (this.eventTimer > this.ticksTillNextEvent)
     {
         DoMapEvent();
         this.eventTimer         = 0;
         this.ticksTillNextEvent = (int)(Rand.Range(160, 300) * this.eventFrequencyMultiplier);
     }
     if (this.notifier == false && this.assaultTimer > (.9f * this.ticksTillNextAssault))
     {
         Messages.Message("TM_AssaultPending".Translate(), MessageTypeDefOf.ThreatSmall);
         this.notifier = true;
     }
     if (this.assaultTimer > this.ticksTillNextAssault)
     {
         SpawnCycle();
         this.assaultTimer         = 0;
         this.ticksTillNextAssault = Mathf.RoundToInt(Rand.Range(2000, 3500) * this.difficultyMultiplier);
         this.notifier             = false;
     }
 }
コード例 #26
0
        protected override void Impact(Thing hitThing)
        {
            base.Impact(hitThing);
            ThingDef def = this.def;

            if (!initialized)
            {
                pawn = this.launcher as Pawn;
                float psychicEnergy                = pawn.GetStatValue(StatDefOf.PsychicSensitivity, false);
                CompAbilityUserMagic   comp        = pawn.GetComp <CompAbilityUserMagic>();
                MagicPowerSkill        pwr         = pawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_PsychicShock.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_PsychicShock_pwr");
                MagicPowerSkill        ver         = pawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_PsychicShock.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_PsychicShock_ver");
                ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef();
                pwrVal         = pwr.level;
                verVal         = ver.level;
                this.arcaneDmg = comp.arcaneDmg * psychicEnergy;
                if (settingsRef.AIHardMode && !pawn.IsColonist)
                {
                    pwrVal = 1;
                    verVal = 1;
                }
                explosionCenters.Add(base.Position);
                explosionRadii.Add(1);
                shockedPawns.Add(pawn);
                this.maxRadius  += verVal;
                this.initialized = true;
            }

            if (Find.TickManager.TicksGame % frequency == 0)
            {
                for (int i = 0; i < explosionCenters.Count(); i++)
                {
                    if (explosionRadii[i] == 1)
                    {
                        targets = GenRadial.RadialCellsAround(explosionCenters[i], explosionRadii[i], false);
                    }
                    else
                    {
                        IEnumerable <IntVec3> oldTargets = GenRadial.RadialCellsAround(explosionCenters[i], explosionRadii[i] - 1, false);
                        targets = GenRadial.RadialCellsAround(explosionCenters[i], explosionRadii[i], false).Except(oldTargets);
                    }
                    for (int j = 0; j < targets.Count(); j++)
                    {
                        IntVec3 curCell = targets.ToArray <IntVec3>()[j];
                        if (curCell.IsValid && curCell.InBounds(pawn.Map))
                        {
                            Vector3 angle = GetVector(explosionCenters[i], curCell);
                            if (explosionRadii[i] <= 3)
                            {
                                TM_MoteMaker.ThrowArcaneWaveMote(curCell.ToVector3(), pawn.Map, .2f * (curCell - explosionCenters[i]).LengthHorizontal, .1f, .05f, .3f, 0, 3, (Quaternion.AngleAxis(90, Vector3.up) * angle).ToAngleFlat(), (Quaternion.AngleAxis(90, Vector3.up) * angle).ToAngleFlat());
                            }
                            Pawn victim = curCell.GetFirstPawn(pawn.Map);

                            if (victim != null && !victim.Dead)
                            {
                                if (victim.Faction != this.pawn.Faction)
                                {
                                    //GenExplosion.DoExplosion(curCell, pawn.Map, .4f, DamageDefOf.Stun, this.launcher, Mathf.RoundToInt((4 * (2+this.def.projectile.GetDamageAmount(1, null) + pwrVal) * this.arcaneDmg)), 0, SoundDefOf.Crunch, def, this.equipmentDef, null, null, 0f, 1, false, null, 0f, 1, 0f, false);
                                    damageEntities(victim, null, Mathf.RoundToInt((4 * (2 + this.def.projectile.GetDamageAmount(1, null) + pwrVal) * this.arcaneDmg)), DamageDefOf.Stun);
                                }
                                else
                                {
                                    damageEntities(victim, null, Mathf.RoundToInt(((2 + this.def.projectile.GetDamageAmount(1, null) + pwrVal) * this.arcaneDmg)), DamageDefOf.Stun);
                                    //GenExplosion.DoExplosion(curCell, pawn.Map, .4f, DamageDefOf.Stun, this.launcher, Mathf.RoundToInt(((2+this.def.projectile.GetDamageAmount(1, null) + pwrVal) * this.arcaneDmg)), 0, SoundDefOf.Crunch, def, this.equipmentDef, null, null, 0f, 1, false, null, 0f, 1, 0f, false);
                                }
                            }

                            if (victim != null && !victim.Dead && victim.RaceProps.IsFlesh && Rand.Chance(victim.GetStatValue(StatDefOf.PsychicSensitivity, false)))
                            {
                                if (!shockedPawns.Contains(victim))
                                {
                                    explosionCenters.Add(victim.Position);
                                    shockedPawns.Add(victim);
                                    explosionRadii.Add(1);
                                    if (victim != pawn && victim.Faction != pawn.Faction && Rand.Chance(victim.GetStatValue(StatDefOf.PsychicSensitivity, false)))
                                    {
                                        DoMentalDamage(victim);
                                    }
                                }
                            }
                            victim = null;
                        }
                    }
                    explosionRadii[i]++;
                    if (explosionCenters.Count <= 3)
                    {
                        this.maxRadius = 6 + verVal;
                    }
                    else if (explosionCenters.Count <= 5)
                    {
                        this.maxRadius = 5 + verVal;
                    }
                    else if (explosionCenters.Count <= 7)
                    {
                        this.maxRadius = 4 + verVal;
                    }
                    else
                    {
                        this.maxRadius = 3 + verVal;
                    }

                    if (explosionRadii[i] > this.maxRadius)
                    {
                        explosionRadii.Remove(explosionRadii[i]);
                        explosionCenters.Remove(explosionCenters[i]);
                    }
                    if (explosionCenters.Count() == 0)
                    {
                        this.age = this.duration;
                        this.Destroy(DestroyMode.Vanish);
                    }
                }
            }
        }
コード例 #27
0
        protected override bool TryCastShot()
        {
            CompAbilityUserMight comp = this.CasterPawn.GetComp <CompAbilityUserMight>();
            MightPowerSkill      ver  = comp.MightData.MightPowerSkill_SeismicSlash.FirstOrDefault((MightPowerSkill x) => x.label == "TM_SeismicSlash_ver");

            pwrVal = TM_Calc.GetMightSkillLevel(this.CasterPawn, comp.MightData.MightPowerSkill_SeismicSlash, "TM_SeismicSlash", "_pwr", true);
            CellRect cellRect = CellRect.CenteredOn(base.CasterPawn.Position, 1);
            Map      map      = base.CasterPawn.Map;

            cellRect.ClipInsideMap(map);

            IntVec3 centerCell = cellRect.CenterCell;

            this.origin        = base.CasterPawn.Position.ToVector3();
            this.destination   = this.currentTarget.Cell.ToVector3Shifted();
            this.ticksToImpact = Mathf.RoundToInt((this.origin - this.destination).magnitude);

            if (this.CasterPawn.equipment.Primary != null && !this.CasterPawn.equipment.Primary.def.IsRangedWeapon)
            {
                TMAbilityDef           ad          = (TMAbilityDef)this.Ability.Def;
                int                    dmgNum      = Mathf.RoundToInt(comp.weaponDamage * ad.weaponDamageFactor * (1 + (.1f * pwrVal)));
                ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef();
                if (!this.CasterPawn.IsColonist && settingsRef.AIHardMode)
                {
                    dmgNum += 10;
                }

                Vector3 strikeVec = this.origin;
                DrawBlade(strikeVec, 0);
                for (int i = 0; i < this.StartingTicksToImpact; i++)
                {
                    strikeVec = this.ExactPosition;
                    Pawn victim = strikeVec.ToIntVec3().GetFirstPawn(map);
                    if (victim != null && victim.Faction != base.CasterPawn.Faction)
                    {
                        DrawStrike(strikeVec.ToIntVec3(), strikeVec, map);
                        damageEntities(victim, null, dmgNum, DamageDefOf.Cut);
                    }
                    float angle = (Quaternion.AngleAxis(90, Vector3.up) * TM_Calc.GetVector(this.CasterPawn.DrawPos, this.currentTarget.CenterVector3)).ToAngleFlat();
                    TM_MoteMaker.ThrowGenericMote(ThingDef.Named("Mote_DirectionalDirt"), strikeVec, this.CasterPawn.Map, .3f + (.08f * i), .05f, .15f, .38f, 0, 5f - (.2f * i), angle, angle);
                    if (i == 2)
                    {
                        TM_MoteMaker.ThrowGenericMote(ThingDef.Named("Mote_Cleave"), strikeVec, this.CasterPawn.Map, .6f + (.05f * i), .05f, .04f + (.03f * i), .15f, -10000, 30, angle, angle);
                    }
                    //MoteMaker.ThrowTornadoDustPuff(strikeVec, map, .6f, Color.white);
                    for (int j = 0; j < 2 + (2 * verVal); j++)
                    {
                        IntVec3 searchCell = strikeVec.ToIntVec3() + GenAdj.AdjacentCells8WayRandomized()[j];
                        TM_MoteMaker.ThrowGenericMote(ThingDef.Named("Mote_DirectionalDirt"), searchCell.ToVector3Shifted(), this.CasterPawn.Map, .1f + (.04f * i), .05f, .04f, .28f, 0, 4f - (.2f * i), angle, angle);
                        //MoteMaker.ThrowTornadoDustPuff(searchCell.ToVector3(), map, .4f, Color.gray);
                        victim = searchCell.GetFirstPawn(map);
                        if (victim != null && victim.Faction != base.CasterPawn.Faction)
                        {
                            DrawStrike(searchCell, searchCell.ToVector3(), map);
                            damageEntities(victim, null, dmgNum, DamageDefOf.Cut);
                        }
                    }
                    this.ticksToImpact--;
                }
            }
            else
            {
                Messages.Message("MustHaveMeleeWeapon".Translate(
                                     this.CasterPawn.LabelCap
                                     ), MessageTypeDefOf.RejectInput);
                return(false);
            }

            this.burstShotsLeft = 0;
            this.PostCastShot(flag10, out flag10);
            return(flag10);
        }
コード例 #28
0
        public void GetAffectedPawns(IntVec3 center, Map map)
        {
            Pawn victim = null;
            IEnumerable <IntVec3> targets = GenRadial.RadialCellsAround(center, this.def.projectile.explosionRadius, true);

            foreach (var curCell in targets)
            {
                if (curCell.InBounds(map) && curCell.IsValid)
                {
                    victim = curCell.GetFirstPawn(map);
                }

                if (victim != null && victim.Faction == this.caster.Faction && !victim.Dead)
                {
                    if (verVal >= 1)
                    {
                        HealthUtility.AdjustSeverity(victim, TorannMagicDefOf.TM_HediffTimedInvulnerable, 1f);
                        Hediff hd = victim.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_HediffTimedInvulnerable);
                        HediffComp_Disappears hdc = hd.TryGetComp <HediffComp_Disappears>();
                        if (hdc != null)
                        {
                            hdc.ticksToDisappear += 360;
                        }
                    }
                    if (verVal >= 2)
                    {
                        Pawn pawn       = victim;
                        bool flag       = pawn != null && !pawn.Dead && !TM_Calc.IsUndead(pawn);
                        bool undeadFlag = pawn != null && !pawn.Dead && TM_Calc.IsUndead(pawn);
                        if (flag)
                        {
                            int num = 3;
                            using (IEnumerator <BodyPartRecord> enumerator = pawn.health.hediffSet.GetInjuredParts().GetEnumerator())
                            {
                                while (enumerator.MoveNext())
                                {
                                    BodyPartRecord rec   = enumerator.Current;
                                    bool           flag2 = num > 0;

                                    if (flag2)
                                    {
                                        int num2 = 1;
                                        IEnumerable <Hediff_Injury> arg_BB_0 = pawn.health.hediffSet.GetHediffs <Hediff_Injury>();
                                        Func <Hediff_Injury, bool>  arg_BB_1;

                                        arg_BB_1 = (Hediff_Injury injury) => injury.Part == rec;

                                        foreach (Hediff_Injury current in arg_BB_0.Where(arg_BB_1))
                                        {
                                            bool flag4 = num2 > 0;
                                            if (flag4)
                                            {
                                                bool flag5 = current.CanHealNaturally() && !current.IsPermanent();
                                                if (flag5)
                                                {
                                                    //current.Heal((float)((int)current.Severity + 1));
                                                    if (!this.caster.IsColonist)
                                                    {
                                                        current.Heal(20.0f); // power affects how much to heal
                                                    }
                                                    else
                                                    {
                                                        current.Heal(5.0f * this.arcaneDmg); // power affects how much to heal
                                                    }
                                                    TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .6f);
                                                    TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .4f);
                                                    num--;
                                                    num2--;
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    if (verVal >= 3)
                    {
                        HealthUtility.AdjustSeverity(victim, HediffDef.Named("BestowMightHD"), 1f);
                    }
                }
                if (victim != null && !victim.Dead && TM_Calc.IsUndead(victim))
                {
                    TM_Action.DamageUndead(victim, Rand.Range(5f, 12f) * this.arcaneDmg, this.launcher);
                }
            }
        }
コード例 #29
0
        public override void CompPostTick(ref float severityAdjustment)
        {
            base.CompPostTick(ref severityAdjustment);
            bool flag = base.Pawn != null;

            if (flag)
            {
                if (initializing)
                {
                    initializing = false;
                    this.Initialize();
                }
            }
            bool flag4 = Find.TickManager.TicksGame % 600 == 0;

            if (flag4)
            {
                if (Find.TickManager.TicksGame % 6000 == 0)
                {
                    if (base.Pawn.RaceProps.Animal)
                    {
                        if (base.Pawn.training.CanAssignToTrain(TrainableDefOf.Tameness).Accepted)
                        {
                            while (!base.Pawn.training.HasLearned(TrainableDefOf.Tameness))
                            {
                                base.Pawn.training.Train(TrainableDefOf.Tameness, null);
                            }
                        }

                        if (base.Pawn.training.CanAssignToTrain(TrainableDefOf.Obedience).Accepted)
                        {
                            while (!base.Pawn.training.HasLearned(TrainableDefOf.Obedience))
                            {
                                base.Pawn.training.Train(TrainableDefOf.Obedience, null);
                            }
                        }

                        if (base.Pawn.training.CanAssignToTrain(TrainableDefOf.Release).Accepted)
                        {
                            while (!base.Pawn.training.HasLearned(TrainableDefOf.Release))
                            {
                                base.Pawn.training.Train(TrainableDefOf.Release, null);
                            }
                        }

                        if (base.Pawn.training.CanAssignToTrain(TorannMagicDefOf.Haul).Accepted)
                        {
                            while (!base.Pawn.training.HasLearned(TorannMagicDefOf.Haul))
                            {
                                base.Pawn.training.Train(TorannMagicDefOf.Haul, null);
                            }
                        }

                        if (base.Pawn.training.CanAssignToTrain(TorannMagicDefOf.Rescue).Accepted)
                        {
                            while (!base.Pawn.training.HasLearned(TorannMagicDefOf.Rescue))
                            {
                                base.Pawn.training.Train(TorannMagicDefOf.Rescue, null);
                            }
                        }
                    }
                }
                necroValid = false;
                if (base.Pawn.Map != null)
                {
                    foreach (Pawn current in base.Pawn.Map.mapPawns.PawnsInFaction(base.Pawn.Faction))
                    {
                        if (current.RaceProps.Humanlike)
                        {
                            if (current.story.traits.HasTrait(TorannMagicDefOf.Necromancer) || current.story.traits.HasTrait(TorannMagicDefOf.Lich))
                            {
                                //necromancer alive to sustain undead
                                necroValid = true;
                                lichStrike = 0;
                            }
                        }
                    }
                    if (necroValid == false)  //give a buffer that allows flight or other temporary despawning of the necromancers or lichs before destroying undead
                    {
                        if (lichStrike < 3)
                        {
                            lichStrike++;
                            necroValid = true;
                        }
                    }
                }
                else //for caravans
                {
                    if (this.Pawn.ParentHolder.ToString().Contains("Caravan"))
                    {
                        foreach (Pawn current in base.Pawn.holdingOwner)
                        {
                            if (current != null)
                            {
                                if (current.RaceProps.Humanlike)
                                {
                                    if (current.story.traits.HasTrait(TorannMagicDefOf.Necromancer) || current.story.traits.HasTrait(TorannMagicDefOf.Lich))
                                    {
                                        necroValid = true;
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        //being carried
                        necroValid = true;
                    }
                }

                if (!necroValid && base.Pawn.Map != null)
                {
                    TM_MoteMaker.ThrowScreamMote(base.Pawn.Position.ToVector3(), base.Pawn.Map, .8f, 255, 255, 255);
                    base.Pawn.Kill(null, null);
                }
                else if (!necroValid && base.Pawn.Map == null)
                {
                    base.Pawn.Kill(null, null);
                }
                else
                {
                    List <Need> needs = base.Pawn.needs.AllNeeds;
                    for (int i = 0; i < needs.Count; i++)
                    {
                        if (needs[i].def.defName != "TM_Mana" && needs[i].def.defName != "TM_Stamina")
                        {
                            needs[i].CurLevel = needs[i].MaxLevel;
                        }
                    }
                    //if (base.Pawn.needs.food != null)
                    //{
                    //    base.Pawn.needs.food.CurLevel = base.Pawn.needs.food.MaxLevel;
                    //}
                    //if (base.Pawn.needs.rest != null)
                    //{
                    //    base.Pawn.needs.rest.CurLevel = base.Pawn.needs.rest.MaxLevel;
                    //}

                    //if (base.Pawn.IsColonist)
                    //{
                    //    base.Pawn.needs.beauty.CurLevel = .5f;
                    //    base.Pawn.needs.comfort.CurLevel = .5f;
                    //    base.Pawn.needs.joy.CurLevel = .5f;
                    //    base.Pawn.needs.mood.CurLevel = .5f;
                    //    base.Pawn.needs.space.CurLevel = .5f;
                    //}
                    Pawn pawn = base.Pawn;
                    int  num  = 1;
                    int  num2 = 1;

                    using (IEnumerator <BodyPartRecord> enumerator = pawn.health.hediffSet.GetInjuredParts().GetEnumerator())
                    {
                        while (enumerator.MoveNext())
                        {
                            BodyPartRecord rec   = enumerator.Current;
                            bool           flag2 = num > 0;

                            if (flag2)
                            {
                                IEnumerable <Hediff_Injury> arg_BB_0 = pawn.health.hediffSet.GetHediffs <Hediff_Injury>();
                                Func <Hediff_Injury, bool>  arg_BB_1;

                                arg_BB_1 = ((Hediff_Injury injury) => injury.Part == rec);

                                foreach (Hediff_Injury current in arg_BB_0.Where(arg_BB_1))
                                {
                                    bool flag3 = num2 > 0;
                                    if (flag3)
                                    {
                                        bool flag5 = current.CanHealNaturally() && !current.IsPermanent();
                                        if (flag5)
                                        {
                                            current.Heal(2.0f);
                                            num--;
                                            num2--;
                                        }
                                        else
                                        {
                                            current.Heal(1.0f);
                                            num--;
                                            num2--;
                                        }
                                    }
                                }
                            }
                        }
                    }

                    using (IEnumerator <Hediff> enumerator = pawn.health.hediffSet.GetHediffsTendable().GetEnumerator())
                    {
                        while (enumerator.MoveNext())
                        {
                            Hediff rec = enumerator.Current;
                            if (rec.TendableNow()) // && !currentTendable.IsPermanent()
                            {
                                rec.Tended(1, 1);
                            }
                        }
                    }

                    using (IEnumerator <Hediff> enumerator = pawn.health.hediffSet.GetHediffs <Hediff>().GetEnumerator())
                    {
                        while (enumerator.MoveNext())
                        {
                            Hediff rec = enumerator.Current;
                            if (!rec.IsPermanent())
                            {
                                if (rec.def.defName == "Cataract" || rec.def.defName == "HearingLoss" || rec.def.defName.Contains("ToxicBuildup"))
                                {
                                    pawn.health.RemoveHediff(rec);
                                }
                                if ((rec.def.defName == "Blindness" || rec.def.defName.Contains("Asthma") || rec.def.defName == "Cirrhosis" || rec.def.defName == "ChemicalDamageModerate"))
                                {
                                    pawn.health.RemoveHediff(rec);
                                }
                                if ((rec.def.defName == "Frail" || rec.def.defName == "BadBack" || rec.def.defName.Contains("Carcinoma") || rec.def.defName == "ChemicalDamageSevere"))
                                {
                                    pawn.health.RemoveHediff(rec);
                                }
                                if ((rec.def.defName.Contains("Alzheimers") || rec.def.defName == "Dementia" || rec.def.defName.Contains("HeartArteryBlockage") || rec.def.defName == "CatatonicBreakdown"))
                                {
                                    pawn.health.RemoveHediff(rec);
                                }
                            }
                            if (rec.def.makesSickThought)
                            {
                                pawn.health.RemoveHediff(rec);
                            }
                        }
                    }
                }
            }
        }
コード例 #30
0
        protected override void Impact(Thing hitThing)
        {
            Map map = base.Map;

            base.Impact(hitThing);
            ThingDef def = this.def;

            this.caster = this.launcher as Pawn;

            if (!this.initialized)
            {
                CompAbilityUserMagic comp = caster.GetComp <CompAbilityUserMagic>();
                MagicPowerSkill      pwr  = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_HealingCircle.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_HealingCircle_pwr");
                MagicPowerSkill      ver  = caster.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_HealingCircle.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_HealingCircle_ver");
                pwrVal = pwr.level;
                verVal = ver.level;
                if (caster.story.traits.HasTrait(TorannMagicDefOf.Faceless))
                {
                    MightPowerSkill mpwr = caster.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_pwr");
                    MightPowerSkill mver = caster.GetComp <CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_ver");
                    pwrVal = mpwr.level;
                    verVal = mver.level;
                }
                this.arcaneDmg = comp.arcaneDmg;
                ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef();
                if (!caster.IsColonist && settingsRef.AIHardMode)
                {
                    pwrVal = 3;
                    verVal = 3;
                }
                this.radius   = this.def.projectile.explosionRadius;
                this.angle    = Rand.Range(-12, 12);
                this.duration = this.duration + (180 * (pwrVal + verVal));
                //TM_MoteMaker.MakePowerBeamMote(base.Position, base.Map, this.radius * 8f, 1.2f, this.duration/60f);
                this.initialized = true;
            }

            if (this.age >= this.lastWave)
            {
                if (this.age >= this.lastHeal + this.healDelay)
                {
                    switch (ringFrac)
                    {
                    case 0:
                        this.innerRing = 0;
                        this.outerRing = this.radius * ((ringFrac + .1f) / 5f);
                        TM_MoteMaker.MakePowerBeamMote(base.Position, base.Map, this.radius * 6f, 1.2f, this.waveDelay / 60f, (this.healDelay * 3f) / 60f, (this.healDelay * 2f) / 60f);
                        break;

                    case 1:
                        this.innerRing = this.outerRing;
                        this.outerRing = this.radius * ((ringFrac) / 5f);
                        break;

                    case 2:
                        this.innerRing = this.outerRing;
                        this.outerRing = this.radius * ((ringFrac) / 5f);
                        break;

                    case 3:
                        this.innerRing = this.outerRing;
                        this.outerRing = this.radius * ((ringFrac) / 5f);
                        break;

                    case 4:
                        this.innerRing = this.outerRing;
                        this.outerRing = this.radius * ((ringFrac) / 5f);
                        break;

                    case 5:
                        this.innerRing = this.outerRing;
                        this.outerRing = this.radius;
                        this.lastWave  = this.age + this.waveDelay;
                        break;
                    }
                    ringFrac++;
                    this.lastHeal = this.age;
                    Search(map);
                }
                if (ringFrac >= 6)
                {
                    ringFrac = 0;
                }
            }
        }