private void Start() { // Get EyeTracker unity object _eyeTracker = VREyeTracker.Instance; if (_eyeTracker == null) { Debug.Log("Failed to find eye tracker, has it been added to scene?"); } _gazeTrail = VRGazeTrail.Instance; _lookAtSignColor = new Color(0, 1, 0, 0.2f); _highlightInfo = new ActiveObject(); var textRenderer = _textCalibration.GetComponent <Renderer>(); textRenderer.sortingOrder -= 1; }
private void Start() { // Get EyeTracker unity object _eyeTracker = VREyeTracker.Instance; if (_eyeTracker == null) { Debug.Log("Failed to find eye tracker, has it been added to scene?"); } _calibratedSuccessfully = false; _recordingData = false; _controllerRight = null; _controllerLeft = null; _visualizeGaze = true; _highlightInfo = new ActiveObject(); _quitTime = false; _file = null; _fileSettings = null; }