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OpenVisSim: a Unity3D, data-driven sight-loss simulator, for for Virtual and Augmented Reality (VR/AR)

NB: This project is embargoed as part of an ongoing submission to an academic journal. Full source code will be uploaded open acceptance, and in accordance with the copyright policy of the journal.

Quick Start: Setting up

TBA

System Requirements

Operating system: TBA

Programming language: unity 2017.4.1f1

Dependencies: TBA

License

GNU GPL v3.0

Online Demo (prototype version)

https://www.ucl.ac.uk/~smgxprj/vr/

More Info

Jones, P. R. and Ometto, G. (2018). Degraded Reality: Using VR/AR to simulate visual impairments, Proceedings of 2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good), Reutlingen, Germany., pp. 1-4. doi:[10.1109/VAR4GOOD.2018.8576885]

[Jones, P. R., Somoskeöy, T., Chow-Wing-Bom, H., & Crabb, D. P. (in press). Seeing other perspectives: Evaluating the use of virtual and augmented reality to simulate visual impairments (OpenVisSim), NPJ Digital Medicine, in press.

Enjoy!

@petejonze
28/02/2020

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An open-source, data-driven, gaze-contingent visual impairment simulator, for VR/AR

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