/// <summary> /// Sets the texture at position "index". /// </summary> /// <param name="index">The position in the texture set of the texture.</param> /// <param name="texture">The texture.</param> /// <since_tizen> 3 </since_tizen> public void SetTexture(uint index, Texture texture) { Interop.TextureSet.TextureSet_SetTexture(swigCPtr, index, Texture.getCPtr(texture)); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }
internal void SetUserImageAndOutputRenderTarget(Texture inputTexture, FrameBuffer outputRenderTarget) { Interop.GaussianBlurView.SetUserImageAndOutputRenderTarget(swigCPtr, Texture.getCPtr(inputTexture), FrameBuffer.getCPtr(outputRenderTarget)); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }
public void SetTargetTexture(Texture texture) { Interop.CubeTransitionEffect.SetTargetTexture(swigCPtr, Texture.getCPtr(texture)); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }
public void AttachColorTexture(Texture texture, uint mipmapLevel, uint layer) { Interop.FrameBuffer.AttachColorTexture(SwigCPtr, Texture.getCPtr(texture), mipmapLevel, layer); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }
public void AttachColorTexture(Texture texture) { Interop.FrameBuffer.FrameBuffer_AttachColorTexture__SWIG_0(swigCPtr, Texture.getCPtr(texture)); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }