Esempio n. 1
0
 /// <summary>
 /// Sets the texture at position "index".
 /// </summary>
 /// <param name="index">The position in the texture set of the texture.</param>
 /// <param name="texture">The texture.</param>
 /// <since_tizen> 3 </since_tizen>
 public void SetTexture(uint index, Texture texture)
 {
     Interop.TextureSet.TextureSet_SetTexture(swigCPtr, index, Texture.getCPtr(texture));
     if (NDalicPINVOKE.SWIGPendingException.Pending)
     {
         throw NDalicPINVOKE.SWIGPendingException.Retrieve();
     }
 }
Esempio n. 2
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 internal void SetUserImageAndOutputRenderTarget(Texture inputTexture, FrameBuffer outputRenderTarget)
 {
     Interop.GaussianBlurView.SetUserImageAndOutputRenderTarget(swigCPtr, Texture.getCPtr(inputTexture), FrameBuffer.getCPtr(outputRenderTarget));
     if (NDalicPINVOKE.SWIGPendingException.Pending)
     {
         throw NDalicPINVOKE.SWIGPendingException.Retrieve();
     }
 }
 public void SetTargetTexture(Texture texture)
 {
     Interop.CubeTransitionEffect.SetTargetTexture(swigCPtr, Texture.getCPtr(texture));
     if (NDalicPINVOKE.SWIGPendingException.Pending)
     {
         throw NDalicPINVOKE.SWIGPendingException.Retrieve();
     }
 }
Esempio n. 4
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 public void AttachColorTexture(Texture texture, uint mipmapLevel, uint layer)
 {
     Interop.FrameBuffer.AttachColorTexture(SwigCPtr, Texture.getCPtr(texture), mipmapLevel, layer);
     if (NDalicPINVOKE.SWIGPendingException.Pending)
     {
         throw NDalicPINVOKE.SWIGPendingException.Retrieve();
     }
 }
Esempio n. 5
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 public void AttachColorTexture(Texture texture)
 {
     Interop.FrameBuffer.FrameBuffer_AttachColorTexture__SWIG_0(swigCPtr, Texture.getCPtr(texture));
     if (NDalicPINVOKE.SWIGPendingException.Pending)
     {
         throw NDalicPINVOKE.SWIGPendingException.Retrieve();
     }
 }