コード例 #1
0
        //private LuaFunction m_EntryFunc;

        //private CustomLoadHandlerManager m_CustomLoadHandlerManager = new CustomLoadHandlerManager();

        public TypeScriptManager(IAssetService buildInAssets)
        {
            m_Assets = buildInAssets;
            m_Core   = XCore.GetMainInstance();
            //m_JsVM = new JsEnv(new XTSLoader(buildInAssets, c_InternalLuaSign, ));
        }
コード例 #2
0
ファイル: LuaManager.cs プロジェクト: yomunsam/TinaX.Lua
 public LuaManager(IAssetService buildInAssets)
 {
     m_Assets = buildInAssets;
     m_LuaVM  = new LuaEnv();
 }