//private LuaFunction m_EntryFunc; //private CustomLoadHandlerManager m_CustomLoadHandlerManager = new CustomLoadHandlerManager(); public TypeScriptManager(IAssetService buildInAssets) { m_Assets = buildInAssets; m_Core = XCore.GetMainInstance(); //m_JsVM = new JsEnv(new XTSLoader(buildInAssets, c_InternalLuaSign, )); }
public LuaManager(IAssetService buildInAssets) { m_Assets = buildInAssets; m_LuaVM = new LuaEnv(); }