public HUD(int lives, LevelBase level, Player player) { _lives = lives; _level = level; _player = player; CreateHearts(); _hudAbility = new HUDAbility(x + 30, 30 + 70, _player.GetMaxTimeStopTimer()); AddChild(_hudAbility); _level.AddChildAt(this,10); }
public Level2(TimeGuardianGame game, int lives) : base(game) { Game = game; BackgroundCreator(); _tileMap = FileReader.levelMaker(_levelNr, UtilStrings.TilesX, UtilStrings.TilesY); Player = new Player(lives, this, Game); _enemy = new EnemyOwl(this); CreateLevel(); AddChild(Player); AddChild(_enemy); Music = new Sound(UtilStrings.SoundsBackground + "music_level_2.mp3", true, true); MusicChannel = Music.Play(); AddChild(Pause); }