public void LoadNewScreen(Screen.Screen newScreen) { currentScreen.UnloadContent(); currentScreen = newScreen; currentScreen.Initialize(); currentScreen.LoadContent(GraphicsDevice, Content); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { currentScreen.Initialize(); base.Initialize(); }