private void OnConfirmStepClicked() { AudioController.Source.PlayOneShot(AudioController.AudioSettings.ConfirmStepClip); GameEvents.StepConfirmed(); MenuManager.CloseMenu(Menus.ConfirmStepWindow); _isOpen = false; }
private void OnBadgeSpawned(BadgeModel badge, bool isVictorious) { Info.PlayerCanWin = isVictorious; if (Info.GameSettings.ConfirmStep == false || Info.ActivePlayer.Type == PlayerTypes.AI) { GameEvents.StepConfirmed(); } }