private void OnConfirmStepClicked()
 {
     AudioController.Source.PlayOneShot(AudioController.AudioSettings.ConfirmStepClip);
     GameEvents.StepConfirmed();
     MenuManager.CloseMenu(Menus.ConfirmStepWindow);
     _isOpen = false;
 }
Esempio n. 2
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        private void OnBadgeSpawned(BadgeModel badge, bool isVictorious)
        {
            Info.PlayerCanWin = isVictorious;

            if (Info.GameSettings.ConfirmStep == false || Info.ActivePlayer.Type == PlayerTypes.AI)
            {
                GameEvents.StepConfirmed();
            }
        }