public void AddTracingLevel(List<GamePadNode> listGamePadNode) { SingleLevelUC singleLevelUC = new SingleLevelUC(); foreach (GamePadNode node in listGamePadNode) { singleLevelUC.AddGamePad(node); } this.pnlTracing.Controls.Add(singleLevelUC); this.VerticalScroll.Value = this.VerticalScroll.Maximum; this.VerticalScroll.Value = this.VerticalScroll.Maximum; }
public void AddTracingLevel(List <GamePadNode> listGamePadNode) { SingleLevelUC singleLevelUC = new SingleLevelUC(); foreach (GamePadNode node in listGamePadNode) { singleLevelUC.AddGamePad(node); } this.pnlTracing.Controls.Add(singleLevelUC); this.VerticalScroll.Value = this.VerticalScroll.Maximum; this.VerticalScroll.Value = this.VerticalScroll.Maximum; }