Beispiel #1
0
 public void AddTracingLevel(List<GamePadNode> listGamePadNode)
 {
     SingleLevelUC singleLevelUC = new SingleLevelUC();
     foreach (GamePadNode node in listGamePadNode)
     {
         singleLevelUC.AddGamePad(node);
     }
     this.pnlTracing.Controls.Add(singleLevelUC);
     this.VerticalScroll.Value = this.VerticalScroll.Maximum;
     this.VerticalScroll.Value = this.VerticalScroll.Maximum;
 }
        public void AddTracingLevel(List <GamePadNode> listGamePadNode)
        {
            SingleLevelUC singleLevelUC = new SingleLevelUC();

            foreach (GamePadNode node in listGamePadNode)
            {
                singleLevelUC.AddGamePad(node);
            }
            this.pnlTracing.Controls.Add(singleLevelUC);
            this.VerticalScroll.Value = this.VerticalScroll.Maximum;
            this.VerticalScroll.Value = this.VerticalScroll.Maximum;
        }