protected override int DoCast(Ray ray, RaycastHit[] hitArray) { var scale = transform.lossyScale; if (maxResults == 1) { #if UNITY_2019_1_OR_NEWER return(PhysicsScene. #else return Physics. #endif BoxCast(ray.origin, PhysicsSensorUtils.GetScaledBoxRadius(halfExtents, scale), ray.direction, out hitArray[0], transform.rotation, PhysicsSensorUtils.GetCastDistance(maxDistance, scale), layerMask, queryTriggerInteraction) ? 1 : 0); } #if UNITY_2019_1_OR_NEWER return(PhysicsScene.BoxCast #else return Physics.BoxCastNonAlloc #endif (ray.origin, PhysicsSensorUtils.GetScaledBoxRadius(halfExtents, scale), ray.direction, hitArray, transform.rotation, PhysicsSensorUtils.GetCastDistance(maxDistance, scale), layerMask, queryTriggerInteraction)); }
protected override int DoOverlapCheck(Vector3 center, Collider[] colliders) { #if UNITY_2019_1_OR_NEWER return(PhysicsScene.OverlapBox #else return Physics.OverlapBoxNonAlloc #endif (center, PhysicsSensorUtils.GetScaledBoxRadius(halfExtents, transform.lossyScale), colliders, transform.rotation, layerMask, queryTriggerInteraction)); }
protected override int DoOverlapCheck(Vector3 center, Collider[] colliders) { return(Physics.OverlapBoxNonAlloc(center, PhysicsSensorUtils.GetScaledBoxRadius(halfExtents, transform.lossyScale), colliders, transform.rotation, layerMask, queryTriggerInteraction)); }