private bool BlocksDiagonalMovement(int index) => ThingPathFinder.BlocksDiagonalMovement(index, this.map);
public static bool BlocksDiagonalMovement(int x, int z, Map map) { return(ThingPathFinder.BlocksDiagonalMovement(map.cellIndices.CellToIndex(x, z), map)); }
private bool BlocksDiagonalMovement(int x, int z) => ThingPathFinder.BlocksDiagonalMovement(x, z, this.map);