private bool BlocksDiagonalMovement(int index) => ThingPathFinder.BlocksDiagonalMovement(index, this.map);
 public static bool BlocksDiagonalMovement(int x, int z, Map map)
 {
     return(ThingPathFinder.BlocksDiagonalMovement(map.cellIndices.CellToIndex(x, z), map));
 }
 private bool BlocksDiagonalMovement(int x, int z) => ThingPathFinder.BlocksDiagonalMovement(x, z, this.map);