private void OnTriggerEnter(Collider other) { PrefabIdentifier componentInParent = other.GetComponentInParent <PrefabIdentifier>(); if (componentInParent) { IHoleStructure holeStructure = (IHoleStructure)componentInParent.GetComponent(typeof(IHoleStructure)); if (holeStructure != null && !this._targets.Contains(holeStructure)) { Hole item; if (holeStructure is FloorArchitect) { FloorArchitect floorArchitect = UnityEngine.Object.Instantiate <FloorArchitect>(this._previewFloor); (holeStructure as FloorArchitect).OnBuilt(floorArchitect.gameObject); floorArchitect._wasBuilt = false; this._previews.Add(floorArchitect); item = floorArchitect.AddSquareHole(base.transform.position, base.transform.rotation.y, this._holeSize); } else { if (!(holeStructure is RoofArchitect)) { Debug.LogError("Trying to cut IHS '" + componentInParent.name + "' which isn't roof or floor. Please report this to guillaume."); return; } RoofArchitect roofArchitect = UnityEngine.Object.Instantiate <RoofArchitect>(this._previewRoof); (holeStructure as RoofArchitect).OnBuilt(roofArchitect.gameObject); roofArchitect._wasBuilt = false; this._previews.Add(roofArchitect); item = roofArchitect.AddSquareHole(base.transform.position, base.transform.rotation.y, this._holeSize); } this._targets.Add(holeStructure); this._holes.Add(item); base.enabled = true; this.CheckCanPlace(); } } }
private bool TryAddTarget(PrefabIdentifier pi, Collider c) { if (pi) { IHoleStructure holeStructure = (IHoleStructure)pi.GetComponent(typeof(IHoleStructure)); if (holeStructure != null) { if (!this._targets.Contains(holeStructure) && holeStructure.HoleCount < 20) { Hole item; if (holeStructure is FloorArchitect) { if (!this._previewFloor || !(holeStructure as FloorArchitect).WasBuilt) { return false; } FloorArchitect floorArchitect = holeStructure as FloorArchitect; FloorArchitect floorArchitect2 = UnityEngine.Object.Instantiate<FloorArchitect>(this._previewFloor, floorArchitect.transform.position, floorArchitect.transform.rotation); floorArchitect.OnBuilt(floorArchitect2.gameObject); floorArchitect2._wasBuilt = false; this._previews.Add(floorArchitect2); item = floorArchitect2.AddSquareHole(base.transform.position, base.transform.rotation.y, this._holeSize); } else if (holeStructure is RoofArchitect) { if (!this._previewRoof || !(holeStructure as RoofArchitect).WasBuilt) { return false; } RoofArchitect roofArchitect = holeStructure as RoofArchitect; RoofArchitect roofArchitect2 = UnityEngine.Object.Instantiate<RoofArchitect>(this._previewRoof, roofArchitect.transform.position, roofArchitect.transform.rotation); roofArchitect.OnBuilt(roofArchitect2.gameObject); roofArchitect2._wasBuilt = false; this._previews.Add(roofArchitect2); item = roofArchitect2.AddSquareHole(base.transform.position, base.transform.rotation.y, this._holeSize); } else { if (holeStructure is CraneArchitect) { return false; } if (!(holeStructure is RaftArchitect) || !(holeStructure as RaftArchitect).WasBuilt) { UnityEngine.Debug.LogError("Trying to cut IHS '" + pi.name + "' which isn't roof, floor or raft. Please report this to guillaume."); return false; } if (!this._previewRaft || !(base.transform.root != pi.transform.root)) { return false; } RaftArchitect raftArchitect = holeStructure as RaftArchitect; RaftArchitect raftArchitect2 = UnityEngine.Object.Instantiate<RaftArchitect>(this._previewRaft, raftArchitect.transform.position, raftArchitect.transform.rotation); raftArchitect.OnBuilt(raftArchitect2.gameObject); this._previews.Add(raftArchitect2); item = raftArchitect2.AddSquareHole(base.transform.position, base.transform.rotation.y, this._holeSize); } this._targets.Add(holeStructure); this._holes.Add(item); this.CheckCanPlace(); return true; } } else { BuildingBlueprint blueprintByPrefabId = Prefabs.Instance.Constructions.GetBlueprintByPrefabId(pi.ClassId); if (blueprintByPrefabId != null && !blueprintByPrefabId._preventHoleCutting) { FloorHoleArchitect.DestroyTarget destroyTarget; if (!this._destroyTargets.TryGetValue(pi.gameObject, out destroyTarget)) { destroyTarget = new FloorHoleArchitect.DestroyTarget(); destroyTarget._go = pi.gameObject; destroyTarget._bh = pi.GetComponent<BuildingHealth>(); ICoopStructure component = pi.GetComponent<ICoopStructure>(); if (component != null) { IProceduralStructure component2 = pi.GetComponent<IProceduralStructure>(); if (component2 == null) { return false; } destroyTarget._ghost = component2.SpawnStructure().gameObject; } else { destroyTarget._ghost = UnityEngine.Object.Instantiate<GameObject>(blueprintByPrefabId._ghostPrefab, pi.transform.position, pi.transform.rotation); } destroyTarget._ghost.transform.parent = pi.transform; int layer = LayerMask.NameToLayer("TransparentFX"); Renderer component3 = destroyTarget._ghost.GetComponent<Renderer>(); if (component3) { destroyTarget._ghost.layer = layer; component3.sharedMaterial = this._overlayMaterial; } else { Craft_Structure componentInChildren = destroyTarget._ghost.GetComponentInChildren<Craft_Structure>(); if (componentInChildren && componentInChildren._requiredIngredients.Count > 0) { for (int i = 0; i < componentInChildren._requiredIngredients.Count; i++) { Craft_Structure.BuildIngredients buildIngredients = componentInChildren._requiredIngredients[i]; buildIngredients.SetGhostMaterial(this._overlayMaterial); } } else { Renderer[] componentsInChildren = destroyTarget._ghost.GetComponentsInChildren<Renderer>(); foreach (Renderer renderer in componentsInChildren) { renderer.gameObject.layer = layer; renderer.sharedMaterial = this._overlayMaterial; } } } Transform transform = destroyTarget._ghost.transform.Find("Trigger"); if (transform) { UnityEngine.Object.Destroy(transform.gameObject); } LastBuiltLocation component4 = destroyTarget._ghost.GetComponent<LastBuiltLocation>(); if (component4) { UnityEngine.Object.Destroy(component4.gameObject); } LastBuiltLocation component5 = destroyTarget._ghost.GetComponent<LastBuiltLocation>(); if (component5) { UnityEngine.Object.Destroy(component5.gameObject); } UnityEngine.Object.Destroy(destroyTarget._ghost.GetComponent<PrefabIdentifier>()); UnityEngine.Object.Destroy(destroyTarget._ghost.GetComponent<SingleAnchorStructure>()); this._destroyTargets.Add(pi.gameObject, destroyTarget); } if (c && !destroyTarget._colliders.Contains(c)) { destroyTarget._colliders.Add(c); } this.CheckCanPlace(); return true; } } } return false; }
private void SpawnGizmos() { List <Vector3> multiPointsPositions = this._structure.GetMultiPointsPositions(true); if (multiPointsPositions.Count > 0) { Transform item = PoolManager.Pools["misc"].Spawn(this._pointGizmo, multiPointsPositions[0] + this._offset, Quaternion.identity); this._gizmos.Add(item); Transform transform; for (int i = 1; i < multiPointsPositions.Count; i++) { item = PoolManager.Pools["misc"].Spawn(this._pointGizmo, multiPointsPositions[i] + this._offset, Quaternion.identity); transform = PoolManager.Pools["misc"].Spawn(this._lineGizmo, multiPointsPositions[i] + this._offset, Quaternion.LookRotation(multiPointsPositions[i - 1] - multiPointsPositions[i])); transform.localScale = new Vector3(1f, 1f, Vector3.Distance(multiPointsPositions[i], multiPointsPositions[i - 1])); this._gizmos.Add(item); this._gizmos.Add(transform); } Vector3 vector = multiPointsPositions[multiPointsPositions.Count - 1]; Vector3 vector2; if (this._structure is FloorArchitect) { vector2 = (this._structure as FloorArchitect).GetCurrentEdgePoint(); } else if (this._structure is FoundationArchitect) { vector2 = (this._structure as FoundationArchitect).GetCurrentEdgePoint(); } else if (this._structure is RoofArchitect) { RoofArchitect roofArchitect = this._structure as RoofArchitect; if (roofArchitect.LockMode == RoofArchitect.LockModes.Height) { return; } vector2 = roofArchitect.GetCurrentEdgePoint(); } else { vector2 = (this._structure as MonoBehaviour).transform.position; vector2.y = vector.y; } item = PoolManager.Pools["misc"].Spawn(this._pointGizmo, vector2 + this._offset, Quaternion.identity); transform = PoolManager.Pools["misc"].Spawn(this._lineGizmo, vector2 + this._offset, Quaternion.LookRotation(vector - vector2)); transform.localScale = new Vector3(1f, 1f, Vector3.Distance(vector2, vector)); this._gizmos.Add(item); this._gizmos.Add(transform); } else { Vector3 vector2; if (this._structure is FloorArchitect) { vector2 = (this._structure as FloorArchitect).GetCurrentEdgePoint(); } else if (this._structure is RoofArchitect) { vector2 = (this._structure as RoofArchitect).GetCurrentEdgePoint(); } else { vector2 = (this._structure as MonoBehaviour).transform.position; vector2.y = this._structure.GetLevel(); } Transform item = PoolManager.Pools["misc"].Spawn(this._pointGizmo, vector2 + this._offset, Quaternion.identity); this._gizmos.Add(item); } }