internal NativeArray <MoveData> GetAllMoveData(E_EntityOfMoveData entity) { switch (entity) { case E_EntityOfMoveData.PlayerCube: return(_GetAllPlayerCube_MoveData <MoveData>(0)); break; } return(new NativeArray <MoveData>()); }
internal NativeArray <LFloat> GetAllMoveData_DeltaDeg(E_EntityOfMoveData entity, FuncEntityFilter <Entity> filterFunc, out int length) { switch (entity) { case E_EntityOfMoveData.PlayerCube: return(_GetAllPlayerCube_MoveData <LFloat>(_GetOffsetOfMoveData_DeltaDeg(), filterFunc, out length)); break; } length = 0; return(new NativeArray <LFloat>()); }
internal NativeArray <LFloat> GetAllMoveData_DeltaDeg(E_EntityOfMoveData entity) { switch (entity) { case E_EntityOfMoveData.PlayerCube: return(_GetAllPlayerCube_MoveData <LFloat>(_GetOffsetOfMoveData_DeltaDeg())); break; } return(new NativeArray <LFloat>()); }
internal NativeArray <MoveData> GetAllMoveData(E_EntityOfMoveData entity, FuncEntityFilter <Entity> filterFunc, out int length) { switch (entity) { case E_EntityOfMoveData.PlayerCube: return(_GetAllPlayerCube_MoveData <MoveData>(0, filterFunc, out length)); break; } length = 0; return(new NativeArray <MoveData>()); }
public NativeArray <LFloat> GetAllMoveData_DeltaDeg(EAllocatorType allocatorType, E_EntityOfMoveData entity, FuncEntityFilter <Entity> filterFunc, out int length) { var val = _entities.GetAllMoveData_DeltaDeg(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <LFloat> GetAllMoveData_DeltaDeg(EAllocatorType allocatorType, E_EntityOfMoveData entity) { var val = _entities.GetAllMoveData_DeltaDeg(entity); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <MoveData> GetAllMoveData(EAllocatorType allocatorType, E_EntityOfMoveData entity) { var val = _entities.GetAllMoveData(entity); _RegisterAry(allocatorType, ref val); return(val); }