public ZombieKing AddLocationZombieKing(Location location, string name) { ZombieKing enemy = new ZombieKing(location, name); LocationEnemies.Add(enemy); return(enemy); }
//Door 3. Sunk Couryard. Stairs out and main zombie public Location SetLocation3(Player name) { Location Location3 = name.AddLocation("sunken courtyard", "Dead plants and trees surround you, you can see some stairs in the far corner", false, false, true, false); Items FlowerBeds = Location3.AddLocationItem("Flower Beds", "Overflowing with dead plants", "This item does nothing", true); Items WateringCan = Location3.AddLocationItem("Watering Can", "Green, plastic, empty watering can", "This item does nothing", true); Items Wheelbarrow = Location3.AddLocationItem("Wheelbarrow", "Metal wheelbarrow with only one handle", "This item does nothing", false); Items stairs = Location3.AddLocationItem("Stairs", "Concrete steps leading to ground level", "This item does nothing", false); ZombieKing ZombieKing = Location3.AddLocationZombieKing(Location3, "The Zombie King"); return(Location3); }