/// <summary> /// Keyboard рandling /// </summary> /// <param name="key">Key</param> public static void GameCanvas_KeyDown(Keys key) { GameField.KeyDown(key); Renderer.KeyDown(key); }
/// <summary> /// Keyboard release processing /// </summary> /// <param name="refSender">Event sender</param> /// <param name="parE">Parameters</param> private void GameCanvas_KeyUp(object refSender, KeyEventArgs parE) { GameField.KeyUp(parE.KeyCode); }