/// <summary>
 /// Keyboard рandling
 /// </summary>
 /// <param name="key">Key</param>
 public static void GameCanvas_KeyDown(Keys key)
 {
     GameField.KeyDown(key);
     Renderer.KeyDown(key);
 }
 /// <summary>
 /// Keyboard release processing
 /// </summary>
 /// <param name="refSender">Event sender</param>
 /// <param name="parE">Parameters</param>
 private void GameCanvas_KeyUp(object refSender, KeyEventArgs parE)
 {
     GameField.KeyUp(parE.KeyCode);
 }