public void CurrentTetrominoMovRight() { Point position = currentTetromino.GetCurrentPosition(); Point[] shape = currentTetromino.GetCurrentShape(); bool move = true; CurrentTetrominoErase(); foreach (Point S in shape) { if (((int)(S.X + position.X) + ((cols / 2) - 1) + 1) >= cols) { move = false; } else if (blockControls[((int)(S.X + position.X) + ((cols / 2) - 1) + 1), (int)(S.Y + position.Y) + 2].Background != noBrush) { move = false; } } if (move) { currentTetromino.MovRight(); CurrentTetroMinoDraw(); } else { CurrentTetroMinoDraw(); } }