public void CanRotate_WithSpace_ReturnTrue(Rotation rotation) { Block[] blocks = { new Block(), new Block() }; Tetrimino tetrimino = new Tetrimino(Direction.UP, blocks); _tetrisBoard.AddTetriminoAt(tetrimino, new Point(2, 2)); bool result = _tetrisBoard.CanRotate(tetrimino, rotation); Assert.True(result); }