public override void Update(GameTime gametime) { poopTimer += gametime.ElapsedGameTime.Milliseconds; M1.Update(gametime); //ArrayList data = new ArrayList(); //data.Add(); if (poopTimer >= 5000) { //Console.WriteLine(poopTimer); poopTimer = 0f; M1.Poop(); } spriteManager.Update(gametime); }
public override void Update(GameTime gametime) { spriteManager.Update(gametime); }