public void GetCrystalUseTest() { //Przygotowanie GameParams g = new GameParams(); Functions f = new Functions(); Round r1 = new Round() { WandsAmount = 0 }; Round r2 = new Round() { WandsAmount = 1 }; Round r3 = new Round() { WandsAmount = 1000 }; double d1 = 0, d2 = 0, d3 = 0; //Działanie d1 = f.GetCrystalUse(r1); d2 = f.GetCrystalUse(r2); d3 = f.GetCrystalUse(r3); //Sprawdzenie Assert.AreEqual(d1, 0 * g.CrystalConsumption); Assert.AreEqual(d2, 1 * g.CrystalConsumption); Assert.AreEqual(d3, 1000 * g.CrystalConsumption); }
public void GetGeneralMaterialRateCostTest() { //Przygotowanie GameParams g = new GameParams(); Functions f = new Functions(); Round r1 = new Round() { WandsAmount = 1000, WoodPurchased = 2000, CrystalPurchased = 1000 }; double d1 = 0; //Działanie d1 = f.GetGeneralMaterialRateCost(r1); //Sprawdzenie Assert.AreEqual(d1, (f.GetWoodUse(r1) * f.GetAndSetAverageWoodPrice(r1) * f.GetCrystalUse(r1) * f.GetAndSetAverageCrystalPrice(r1)) * g.GeneralMaterialRateCosts); }