internal D3D10EffectTechnique Clone(D3D.EffectTechnique tech, D3D10EffectImplementation parent) { D3D10EffectTechnique clone = new D3D10EffectTechnique(parent, tech); clone._passes = _passes.Clone(tech); return(clone); }
/// <summary> /// Adds the D3D10 technique to the collection. /// </summary> /// <param name="tech">The D3D10 technique.</param> internal void Add(D3D10EffectTechnique tech) { _techniques.Add(tech); }