internal D3D10EffectTechnique Clone(D3D.EffectTechnique tech, D3D10EffectImplementation parent)
        {
            D3D10EffectTechnique clone = new D3D10EffectTechnique(parent, tech);

            clone._passes = _passes.Clone(tech);
            return(clone);
        }
 /// <summary>
 /// Adds the D3D10 technique to the collection.
 /// </summary>
 /// <param name="tech">The D3D10 technique.</param>
 internal void Add(D3D10EffectTechnique tech)
 {
     _techniques.Add(tech);
 }