public override void UpdateEffects(Player player) { if (Math.Abs(player.velocity.X) > player.mount.DashSpeed - player.mount.RunSpeed / 2f) { player.noKnockback = true; Rectangle rect = player.getRect(); //Tweak hitbox to be the Basilisks head rect.Width = 2; rect.Height = 2; if (player.direction == 1) { rect.Offset(player.width - 1, 0); } rect.Offset(0, player.height - 19); rect.Inflate(28, 16); for (int n = 0; n < Main.maxNPCs; n++) { NPC npc = Main.npc[n]; if (npc.active && !npc.dontTakeDamage && !npc.friendly && npc.immune[player.whoAmI] == 0) { Rectangle rect2 = npc.getRect(); if (rect.Intersects(rect2) && (npc.noTileCollide || Collision.CanHit(player.position, player.width, player.height, npc.position, npc.width, npc.height))) { float damage = BasiliskMount.damage * player.minionDamage; float knockback = BasiliskMount.knockback * player.minionKB; int direction = player.direction; if (player.velocity.X < 0f) { direction = -1; } if (player.velocity.X > 0f) { direction = 1; } if (player.whoAmI == Main.myPlayer) { player.ApplyDamageToNPC(npc, (int)damage, knockback, direction, false); } npc.immune[player.whoAmI] = 30; player.immune = true; player.immuneTime = 6; return; } } } } }