public static new MoveNpcStatueAction FromXmlElement(XmlElement xmlData) { MoveNpcStatueAction resultingAction = new MoveNpcStatueAction(); resultingAction.NpcType = int.Parse(xmlData["NpcId"].InnerText); resultingAction.SpawnIfNotExistent = bool.Parse(xmlData["SpawnIfNotExistent"].InnerText); resultingAction.CheckRange = int.Parse(xmlData["CheckRange"].InnerText); return resultingAction; }
public static new MoveNpcStatueAction FromXmlElement(XmlElement xmlData) { MoveNpcStatueAction resultingAction = new MoveNpcStatueAction(); resultingAction.NpcType = int.Parse(xmlData["NpcId"].InnerText); resultingAction.SpawnIfNotExistent = bool.Parse(xmlData["SpawnIfNotExistent"].InnerText); resultingAction.CheckRange = int.Parse(xmlData["CheckRange"].InnerText); return(resultingAction); }
public static StatueConfig FromXmlElement(XmlElement xmlData) { StatueConfig resultingStatueConfig = new StatueConfig(); if (xmlData["PlayerCheckRange"] != null) { resultingStatueConfig.PlayerCheckRange = int.Parse(xmlData["PlayerCheckRange"].InnerText); } resultingStatueConfig.Cooldown = int.Parse(xmlData["Cooldown"].InnerText); if (xmlData["TriggerPermission"] != null) { resultingStatueConfig.TriggerPermission = xmlData["TriggerPermission"].InnerText; } if (xmlData["WirePermission"] != null) { resultingStatueConfig.WirePermission = xmlData["WirePermission"].InnerText; } XmlElement actionListNode = xmlData["Actions"]; resultingStatueConfig.ActionsProcessingMethod = (ActionListProcessingMethod)Enum.Parse( typeof(ActionListProcessingMethod), actionListNode.Attributes["ProcessingMethod"].Value ); foreach (XmlElement actionNode in actionListNode.ChildNodes) { switch (actionNode.LocalName) { case "NullAction": resultingStatueConfig.Actions.Add(NullStatueAction.FromXmlElement(actionNode)); break; case "MoveNpcAction": resultingStatueConfig.Actions.Add(MoveNpcStatueAction.FromXmlElement(actionNode)); break; case "SpawnNpcAction": resultingStatueConfig.Actions.Add(SpawnNpcStatueAction.FromXmlElement(actionNode)); break; case "SpawnItemAction": resultingStatueConfig.Actions.Add(SpawnItemStatueAction.FromXmlElement(actionNode)); break; case "BuffPlayerAction": resultingStatueConfig.Actions.Add(BuffPlayerStatueAction.FromXmlElement(actionNode)); break; } } return(resultingStatueConfig); }