public Fighter(Fight Fight, GameActorTypeEnum ActorType, Fighter Invocator = null) { this.ActorType = ActorType; this.Fight = Fight; this.Left = false; this.Buffs = new FighterBuff(); this.States = new FighterState(this); this.SpellsController = new FighterSpell(); this.Invocator = Invocator; }
public StaticFighter(Fight Fight, GameActorTypeEnum ActorType, Fighter Invocator = null) : base(Fight, ActorType, Invocator) { }
public VirtualFighter(Fight Fight, GameActorTypeEnum ActorType, Fighter Invocator = null) : base(Fight, ActorType, Invocator) { }