private static void ResizeArrays(bool unloading = false) { ItemLoader.ResizeArrays(unloading); EquipLoader.ResizeAndFillArrays(); ModPrefix.ResizeArrays(); Main.InitializeItemAnimations(); ModDust.ResizeArrays(); TileLoader.ResizeArrays(unloading); WallLoader.ResizeArrays(unloading); ProjectileLoader.ResizeArrays(); NPCLoader.ResizeArrays(unloading); NPCHeadLoader.ResizeAndFillArrays(); ModGore.ResizeAndFillArrays(); SoundLoader.ResizeAndFillArrays(); MountLoader.ResizeArrays(); BuffLoader.ResizeArrays(); PlayerHooks.RebuildHooks(); BackgroundTextureLoader.ResizeAndFillArrays(); UgBgStyleLoader.ResizeAndFillArrays(); SurfaceBgStyleLoader.ResizeAndFillArrays(); GlobalBgStyleLoader.ResizeAndFillArrays(unloading); WaterStyleLoader.ResizeArrays(); WaterfallStyleLoader.ResizeArrays(); WorldHooks.ResizeArrays(); foreach (LocalizedText text in LanguageManager.Instance._localizedTexts.Values) { text.Override = null; } }
internal static void Unload() { while (loadOrder.Count > 0) { GetMod(loadOrder.Pop()).UnloadContent(); } loadedMods.Clear(); ItemLoader.Unload(); EquipLoader.Unload(); ModDust.Unload(); TileLoader.Unload(); WallLoader.Unload(); ProjectileLoader.Unload(); NPCLoader.Unload(); NPCHeadLoader.Unload(); PlayerHooks.Unload(); BuffLoader.Unload(); MountLoader.Unload(); ModGore.Unload(); SoundLoader.Unload(); textures.Clear(); sounds.Clear(); mods.Clear(); ResizeArrays(true); MapLoader.UnloadModMap(); modHotKeys.Clear(); }
internal static void Unload() { ContentInstance.Clear(); ModTypeLookup.Clear(); ItemLoader.Unload(); EquipLoader.Unload(); ModPrefix.Unload(); ModDust.Unload(); TileLoader.Unload(); ModTileEntity.UnloadAll(); WallLoader.Unload(); ProjectileLoader.Unload(); NPCLoader.Unload(); NPCHeadLoader.Unload(); PlayerHooks.Unload(); BuffLoader.Unload(); MountLoader.Unload(); RarityLoader.Unload(); DamageClassLoader.Unload(); ModGore.Unload(); SoundLoader.Unload(); DisposeMusic(); BackgroundTextureLoader.Unload(); UgBgStyleLoader.Unload(); SurfaceBgStyleLoader.Unload(); GlobalBgStyleLoader.Unload(); WaterStyleLoader.Unload(); WaterfallStyleLoader.Unload(); WorldHooks.Unload(); ResizeArrays(true); for (int k = 0; k < Recipe.maxRecipes; k++) { Main.recipe[k] = new Recipe(); } Recipe.numRecipes = 0; RecipeGroupHelper.ResetRecipeGroups(); Recipe.SetupRecipes(); MapLoader.UnloadModMap(); ItemSorting.SetupWhiteLists(); HotKeyLoader.Unload(); RecipeHooks.Unload(); CommandManager.Unload(); TagSerializer.Reload(); ModNet.Unload(); Config.ConfigManager.Unload(); CustomCurrencyManager.Initialize(); EffectsTracker.RemoveModEffects(); // ItemID.Search = IdDictionary.Create<ItemID, short>(); // NPCID.Search = IdDictionary.Create<NPCID, short>(); // ProjectileID.Search = IdDictionary.Create<ProjectileID, short>(); // TileID.Search = IdDictionary.Create<TileID, ushort>(); // WallID.Search = IdDictionary.Create<WallID, ushort>(); // BuffID.Search = IdDictionary.Create<BuffID, int>(); ContentSamples.Initialize(); CleanupModReferences(); }
protected sealed override void Register() { if (Mount.mounts == null || Mount.mounts.Length == MountID.Count) { Mount.Initialize(); } Type = MountLoader.ReserveMountID(); ModTypeLookup <ModMount> .Register(this); MountLoader.mountDatas[Type] = this; foreach (MountTextureType textureType in Enum.GetValues(typeof(MountTextureType))) { string extraTexture = GetExtraTexture(textureType); if (string.IsNullOrEmpty(extraTexture) || !ModContent.TryGetTexture(extraTexture, out var textureAsset)) { continue; } switch (textureType) { case MountTextureType.Back: MountData.backTexture = textureAsset; break; case MountTextureType.BackGlow: MountData.backTextureGlow = textureAsset; break; case MountTextureType.BackExtra: MountData.backTextureExtra = textureAsset; break; case MountTextureType.BackExtraGlow: MountData.backTextureExtraGlow = textureAsset; break; case MountTextureType.Front: MountData.frontTexture = textureAsset; break; case MountTextureType.FrontGlow: MountData.frontTextureGlow = textureAsset; break; case MountTextureType.FrontExtra: MountData.frontTextureExtra = textureAsset; break; case MountTextureType.FrontExtraGlow: MountData.frontTextureExtraGlow = textureAsset; break; } } }
internal static void Unload() { while (loadOrder.Count > 0) { GetMod(loadOrder.Pop()).UnloadContent(); } loadOrder.Clear(); loadedMods = new Mod[0]; ItemLoader.Unload(); EquipLoader.Unload(); ModPrefix.Unload(); ModDust.Unload(); TileLoader.Unload(); ModTileEntity.Unload(); WallLoader.Unload(); ProjectileLoader.Unload(); NPCLoader.Unload(); NPCHeadLoader.Unload(); PlayerHooks.Unload(); BuffLoader.Unload(); MountLoader.Unload(); ModGore.Unload(); SoundLoader.Unload(); DisposeMusic(); BackgroundTextureLoader.Unload(); UgBgStyleLoader.Unload(); SurfaceBgStyleLoader.Unload(); GlobalBgStyleLoader.Unload(); WaterStyleLoader.Unload(); WaterfallStyleLoader.Unload(); mods.Clear(); WorldHooks.Unload(); ResizeArrays(true); for (int k = 0; k < Recipe.maxRecipes; k++) { Main.recipe[k] = new Recipe(); } Recipe.numRecipes = 0; RecipeGroupHelper.ResetRecipeGroups(); Recipe.SetupRecipes(); MapLoader.UnloadModMap(); ItemSorting.SetupWhiteLists(); modHotKeys.Clear(); RecipeHooks.Unload(); CommandManager.Unload(); TagSerializer.Reload(); ModNet.Unload(); GameContent.UI.CustomCurrencyManager.Initialize(); CleanupModReferences(); if (!Main.dedServ && Main.netMode != 1) //disable vanilla client compatiblity restrictions when reloading on a client { ModNet.AllowVanillaClients = false; } }
public void AddMount(string name, ModMount mount, string texture) { int id = MountLoader.ReserveMountID(); mount.mount.Reset(); mounts[name] = mount; MountLoader.Mounts[id] = mount; mount.texture = texture; mount.mod = this; }
private static void ResizeArrays(bool unloading = false) { ItemLoader.ResizeArrays(); EquipLoader.ResizeAndFillArrays(); Main.InitializeItemAnimations(); TileLoader.ResizeArrays(unloading); WallLoader.ResizeArrays(unloading); ProjectileLoader.ResizeArrays(); NPCLoader.ResizeArrays(); ModGore.ResizeArrays(); NPCHeadLoader.ResizeAndFillArrays(); ModSound.ResizeArrays(); MountLoader.ResizeArrays(); }
internal static void Unload() { ItemLoader.Unload(); EquipLoader.Unload(); ModPrefix.Unload(); ModDust.Unload(); TileLoader.Unload(); ModTileEntity.Unload(); WallLoader.Unload(); ProjectileLoader.Unload(); NPCLoader.Unload(); NPCHeadLoader.Unload(); PlayerHooks.Unload(); BuffLoader.Unload(); MountLoader.Unload(); ModGore.Unload(); SoundLoader.Unload(); DisposeMusic(); BackgroundTextureLoader.Unload(); UgBgStyleLoader.Unload(); SurfaceBgStyleLoader.Unload(); GlobalBgStyleLoader.Unload(); WaterStyleLoader.Unload(); WaterfallStyleLoader.Unload(); WorldHooks.Unload(); ResizeArrays(true); for (int k = 0; k < Recipe.maxRecipes; k++) { Main.recipe[k] = new Recipe(); } Recipe.numRecipes = 0; RecipeGroupHelper.ResetRecipeGroups(); Recipe.SetupRecipes(); MapLoader.UnloadModMap(); ItemSorting.SetupWhiteLists(); modHotKeys.Clear(); RecipeHooks.Unload(); CommandManager.Unload(); TagSerializer.Reload(); ModNet.Unload(); Config.ConfigManager.Unload(); CustomCurrencyManager.Initialize(); EffectsTracker.RemoveModEffects(); CleanupModReferences(); }
internal static void Unload() { while (loadOrder.Count > 0) { GetMod(loadOrder.Pop()).UnloadContent(); } loadOrder.Clear(); loadedMods = new Mod[0]; ItemLoader.Unload(); EquipLoader.Unload(); ModDust.Unload(); TileLoader.Unload(); WallLoader.Unload(); ProjectileLoader.Unload(); NPCLoader.Unload(); NPCHeadLoader.Unload(); PlayerHooks.Unload(); BuffLoader.Unload(); MountLoader.Unload(); ModGore.Unload(); SoundLoader.Unload(); BackgroundTextureLoader.Unload(); UgBgStyleLoader.Unload(); SurfaceBgStyleLoader.Unload(); GlobalBgStyleLoader.Unload(); WaterStyleLoader.Unload(); WaterfallStyleLoader.Unload(); mods.Clear(); ResizeArrays(true); MapLoader.UnloadModMap(); ItemSorting.SetupWhiteLists(); modHotKeys.Clear(); WorldHooks.Unload(); RecipeHooks.Unload(); if (!Main.dedServ && Main.netMode != 1) //disable vanilla client compatiblity restrictions when reloading on a client { ModNet.AllowVanillaClients = false; } }
private static void ResizeArrays(bool unloading = false) { ItemLoader.ResizeArrays(); EquipLoader.ResizeAndFillArrays(); Main.InitializeItemAnimations(); ModDust.ResizeArrays(); TileLoader.ResizeArrays(unloading); WallLoader.ResizeArrays(unloading); ProjectileLoader.ResizeArrays(); NPCLoader.ResizeArrays(); NPCHeadLoader.ResizeAndFillArrays(); ModGore.ResizeAndFillArrays(); SoundLoader.ResizeAndFillArrays(); MountLoader.ResizeArrays(); BuffLoader.ResizeArrays(); BackgroundTextureLoader.ResizeAndFillArrays(); UgBgStyleLoader.ResizeAndFillArrays(); SurfaceBgStyleLoader.ResizeAndFillArrays(); GlobalBgStyleLoader.ResizeAndFillArrays(unloading); WaterStyleLoader.ResizeArrays(); WaterfallStyleLoader.ResizeArrays(); }
internal static void Unload() { foreach (Mod mod in mods.Values) { mod.Unload(); } loadedMods.Clear(); ItemLoader.Unload(); EquipLoader.Unload(); TileLoader.Unload(); WallLoader.Unload(); ProjectileLoader.Unload(); NPCLoader.Unload(); ModGore.Unload(); MountLoader.Unload(); ModSound.Unload(); NPCHeadLoader.Unload(); sounds.Clear(); textures.Clear(); mods.Clear(); ResizeArrays(true); }
//TODO: Unhardcode ALL of this. private static void ResizeArrays(bool unloading = false) { DamageClassLoader.ResizeArrays(); ItemLoader.ResizeArrays(unloading); EquipLoader.ResizeAndFillArrays(); PrefixLoader.ResizeArrays(); DustLoader.ResizeArrays(); TileLoader.ResizeArrays(unloading); WallLoader.ResizeArrays(unloading); TileIO.ResizeArrays(); ProjectileLoader.ResizeArrays(); NPCLoader.ResizeArrays(unloading); NPCHeadLoader.ResizeAndFillArrays(); MountLoader.ResizeArrays(); BuffLoader.ResizeArrays(); PlayerHooks.RebuildHooks(); PlayerDrawLayerLoader.ResizeArrays(); SystemHooks.ResizeArrays(); if (!Main.dedServ) { SoundLoader.ResizeAndFillArrays(); BackgroundTextureLoader.ResizeAndFillArrays(); UgBgStyleLoader.ResizeAndFillArrays(); SurfaceBgStyleLoader.ResizeAndFillArrays(); GlobalBgStyleLoader.ResizeAndFillArrays(unloading); GoreLoader.ResizeAndFillArrays(); WaterStyleLoader.ResizeArrays(); WaterfallStyleLoader.ResizeArrays(); } foreach (LocalizedText text in LanguageManager.Instance._localizedTexts.Values) { text.Override = null; } }
public void AddMount(string name, ModMountData mount, string texture, IDictionary <MountTextureType, string> extraTextures = null) { int id; if (Mount.mounts == null || Mount.mounts.Length == MountID.Count) { Mount.Initialize(); } id = MountLoader.ReserveMountID(); mount.Name = name; mount.Type = id; mountDatas[name] = mount; MountLoader.mountDatas[id] = mount; mount.texture = texture; mount.mod = this; if (extraTextures != null) { foreach (MountTextureType textureType in Enum.GetValues(typeof(MountTextureType))) { if (extraTextures.ContainsKey(textureType) && ModLoader.TextureExists(extraTextures[textureType])) { Texture2D extraTexture = ModLoader.GetTexture(extraTextures[textureType]); switch (textureType) { case MountTextureType.Back: mount.mountData.backTexture = extraTexture; break; case MountTextureType.BackGlow: mount.mountData.backTextureGlow = extraTexture; break; case MountTextureType.BackExtra: mount.mountData.backTextureExtra = extraTexture; break; case MountTextureType.BackExtraGlow: mount.mountData.backTextureExtraGlow = extraTexture; break; case MountTextureType.Front: mount.mountData.frontTexture = extraTexture; break; case MountTextureType.FrontGlow: mount.mountData.frontTextureGlow = extraTexture; break; case MountTextureType.FrontExtra: mount.mountData.frontTextureExtra = extraTexture; break; case MountTextureType.FrontExtraGlow: mount.mountData.frontTextureExtraGlow = extraTexture; break; } } } } }
internal void SetupContent() { foreach (ModItem item in items.Values) { ItemLoader.SetDefaults(item.item, false); item.AutoStaticDefaults(); item.SetStaticDefaults(); } foreach (ModPrefix prefix in prefixes.Values) { prefix.AutoDefaults(); prefix.SetDefaults(); } foreach (ModDust dust in dusts.Values) { dust.SetDefaults(); } foreach (ModTile tile in tiles.Values) { Main.tileTexture[tile.Type] = ModContent.GetTexture(tile.texture); TileLoader.SetDefaults(tile); if (TileID.Sets.HasOutlines[tile.Type]) { Main.highlightMaskTexture[tile.Type] = ModContent.GetTexture(tile.HighlightTexture); } if (!string.IsNullOrEmpty(tile.chest)) { TileID.Sets.BasicChest[tile.Type] = true; } } foreach (GlobalTile globalTile in globalTiles.Values) { globalTile.SetDefaults(); } foreach (ModWall wall in walls.Values) { Main.wallTexture[wall.Type] = ModContent.GetTexture(wall.texture); wall.SetDefaults(); } foreach (GlobalWall globalWall in globalWalls.Values) { globalWall.SetDefaults(); } foreach (ModProjectile projectile in projectiles.Values) { ProjectileLoader.SetDefaults(projectile.projectile, false); projectile.AutoStaticDefaults(); projectile.SetStaticDefaults(); } foreach (ModNPC npc in npcs.Values) { NPCLoader.SetDefaults(npc.npc, false); npc.AutoStaticDefaults(); npc.SetStaticDefaults(); } foreach (ModMountData modMountData in mountDatas.Values) { var mountData = modMountData.mountData; mountData.modMountData = modMountData; MountLoader.SetupMount(mountData); Mount.mounts[modMountData.Type] = mountData; } foreach (ModBuff buff in buffs.Values) { Main.buffTexture[buff.Type] = ModContent.GetTexture(buff.texture); buff.SetDefaults(); } foreach (ModWaterStyle waterStyle in waterStyles.Values) { LiquidRenderer.Instance._liquidTextures[waterStyle.Type] = ModContent.GetTexture(waterStyle.texture); Main.liquidTexture[waterStyle.Type] = ModContent.GetTexture(waterStyle.blockTexture); } foreach (ModWaterfallStyle waterfallStyle in waterfallStyles.Values) { Main.instance.waterfallManager.waterfallTexture[waterfallStyle.Type] = ModContent.GetTexture(waterfallStyle.texture); } }
public sealed override void SetupContent() { MountData.ModMount = this; MountLoader.SetupMount(MountData); Mount.mounts[Type] = MountData; }
internal void SetupContent() { foreach (ModItem item in items.Values) { Main.itemTexture[item.item.type] = ModLoader.GetTexture(item.texture); Main.itemName[item.item.type] = item.item.name; EquipLoader.SetSlot(item.item); item.SetDefaults(); DrawAnimation animation = item.GetAnimation(); if (animation != null) { Main.RegisterItemAnimation(item.item.type, animation); ItemLoader.animations.Add(item.item.type); } if (item.flameTexture.Length > 0) { Main.itemFlameTexture[item.item.type] = ModLoader.GetTexture(item.flameTexture); } } foreach (ModDust dust in dusts.Values) { dust.SetDefaults(); } foreach (ModTile tile in tiles.Values) { Main.tileTexture[tile.Type] = ModLoader.GetTexture(tile.texture); TileLoader.SetDefaults(tile); } foreach (GlobalTile globalTile in globalTiles.Values) { globalTile.SetDefaults(); } foreach (ModWall wall in walls.Values) { Main.wallTexture[wall.Type] = ModLoader.GetTexture(wall.texture); wall.SetDefaults(); } foreach (GlobalWall globalWall in globalWalls.Values) { globalWall.SetDefaults(); } foreach (ModProjectile projectile in projectiles.Values) { Main.projectileTexture[projectile.projectile.type] = ModLoader.GetTexture(projectile.texture); Main.projFrames[projectile.projectile.type] = 1; projectile.SetDefaults(); if (projectile.projectile.hostile) { Main.projHostile[projectile.projectile.type] = true; } if (projectile.projectile.aiStyle == 7) { Main.projHook[projectile.projectile.type] = true; } } foreach (ModNPC npc in npcs.Values) { Main.npcTexture[npc.npc.type] = ModLoader.GetTexture(npc.texture); Main.npcName[npc.npc.type] = npc.npc.name; npc.SetDefaults(); if (npc.npc.lifeMax > 32767 || npc.npc.boss) { Main.npcLifeBytes[npc.npc.type] = 4; } else if (npc.npc.lifeMax > 127) { Main.npcLifeBytes[npc.npc.type] = 2; } else { Main.npcLifeBytes[npc.npc.type] = 1; } } foreach (ModMountData modMountData in mountDatas.Values) { Mount.MountData temp = modMountData.mountData; temp.modMountData = modMountData; MountLoader.SetupMount(modMountData.mountData); Mount.mounts[modMountData.Type] = temp; } foreach (ModBuff buff in buffs.Values) { Main.buffTexture[buff.Type] = ModLoader.GetTexture(buff.texture); Main.buffName[buff.Type] = buff.Name; buff.SetDefaults(); } }
public override void SetupContent() { mountData.modMountData = this; MountLoader.SetupMount(mountData); Mount.mounts[Type] = mountData; }
/// <summary> /// Gets the ModMountData instance corresponding to the given type. Returns null if no ModMountData has the given type. /// </summary> /// <param name="type">The type of the mount.</param> /// <returns>Null if not found, otherwise the ModMountData associated with the mount.</returns> public static ModMountData GetModMountData(int type) => MountLoader.GetMount(type);