//in Terraria.Player.ItemCheck in poundRelease if statement before sloping if statements add // if(TileLoader.Slope(num223, num224, Main.tile[num223, num224].type)) { } else public static bool Slope(int i, int j, int type) { foreach (GlobalTile globalTile in globalTiles) { if (!globalTile.Slope(i, j, type)) { return(true); } } ModTile modTile = GetTile(type); if (modTile != null) { return(!modTile.Slope(i, j)); } return(false); }