//in Terraria.Player.Update in if statements involving controluseTile and releaseUseTile // at end of type-check if else chain add TileLoader.RightClick(Player.tileTargetX, Player.tileTargetY); public static void RightClick(int i, int j) { int type = Main.tile[i, j].type; ModTile modTile = GetTile(type); if (modTile != null) { modTile.RightClick(i, j); } foreach (GlobalTile globalTile in globalTiles) { globalTile.RightClick(i, j, type); } }