public override void PrepareShader() { PrepareShader(Key.PaintColor, TreePaintSystemData.GetWallSettings(Key.WallType)); }
public override void PrepareShader() { PrepareShader(Key.PaintColor, TreePaintSystemData.GetTreeFoliageSettings(Key.TextureIndex, Key.TextureStyle)); }
public override void PrepareShader() { PrepareShader(Key.PaintColor, TreePaintSystemData.GetTileSettings(Key.TileType, Key.TileStyle)); }