private void OnScriptChanged(object sender, ScriptChangedEventArgs e) { Lumberjack.Info(string.Format(EmbeddedFiles.Info_FileReloaded, e.Filename)); var success = _terrainGenerator.LoadScript(e.ScriptCode); if (!success) { return; } _renderManager.Rebuild(); }
protected virtual void OnFileChanged(ScriptChangedEventArgs e) { FileChanged?.Invoke(this, e); }