internal static void _ctor(ref D3D12MA_Pool pThis, ref D3D12MA_Allocator allocator, [NativeTypeName("const D3D12MA_POOL_DESC&")] D3D12MA_POOL_DESC *desc) { D3D12MA_IUnknownImpl._ctor(ref pThis.m_IUnknownImpl, Vtbl); pThis.m_Allocator = (D3D12MA_Allocator *)Unsafe.AsPointer(ref allocator); pThis.m_Desc = *desc; pThis.m_BlockVector = null; pThis.m_Name = null; pThis.m_PrevPool = null; pThis.m_NextPool = null; bool explicitBlockSize = desc->BlockSize != 0; ulong preferredBlockSize = explicitBlockSize ? desc->BlockSize : D3D12MA_DEFAULT_BLOCK_SIZE; D3D12_HEAP_FLAGS heapFlags = desc->HeapFlags; uint maxBlockCount = desc->MaxBlockCount != 0 ? desc->MaxBlockCount : uint.MaxValue; pThis.m_BlockVector = D3D12MA_NEW <D3D12MA_BlockVector>(allocator.GetAllocs()); D3D12MA_BlockVector._ctor( ref *pThis.m_BlockVector, (D3D12MA_Allocator *)Unsafe.AsPointer(ref allocator), &desc->HeapProperties, heapFlags, preferredBlockSize, desc->MinBlockCount, maxBlockCount, explicitBlockSize, D3D12MA_MAX(desc->MinAllocationAlignment, D3D12MA_DEBUG_ALIGNMENT) ); }
internal static void _ctor(ref D3D12MA_BlockVector pThis, D3D12MA_Allocator *hAllocator, [NativeTypeName("const D3D12_HEAP_PROPERTIES&")] D3D12_HEAP_PROPERTIES *heapProps, D3D12_HEAP_FLAGS heapFlags, [NativeTypeName("UINT64")] ulong preferredBlockSize, [NativeTypeName("size_t")] nuint minBlockCount, [NativeTypeName("size_t")] nuint maxBlockCount, bool explicitBlockSize, [NativeTypeName("UINT64")] ulong minAllocationAlignment) { pThis.m_hAllocator = hAllocator; pThis.m_HeapProps = *heapProps; pThis.m_HeapFlags = heapFlags; pThis.m_PreferredBlockSize = preferredBlockSize; pThis.m_MinBlockCount = minBlockCount; pThis.m_MaxBlockCount = maxBlockCount; pThis.m_ExplicitBlockSize = explicitBlockSize; pThis.m_MinAllocationAlignment = minAllocationAlignment; pThis.m_HasEmptyBlock = false; D3D12MA_Vector <Pointer <D3D12MA_NormalBlock> > ._ctor(ref pThis.m_Blocks, hAllocator->GetAllocs()); pThis.m_NextBlockId = 0; D3D12MA_RW_MUTEX._ctor(ref pThis.m_Mutex); }
public static void _ctor(ref D3D12MA_NormalBlock pThis, D3D12MA_Allocator *allocator, ref D3D12MA_BlockVector blockVector, [NativeTypeName("const D3D12_HEAP_PROPERTIES&")] D3D12_HEAP_PROPERTIES *heapProps, D3D12_HEAP_FLAGS heapFlags, [NativeTypeName("UINT64")] ulong size, [NativeTypeName("UINT")] uint id) { pThis.Base = new D3D12MA_MemoryBlock(allocator, heapProps, heapFlags, size, id); pThis.Base.lpVtbl = Vtbl; pThis.m_pMetadata = null; pThis.m_BlockVector = (D3D12MA_BlockVector *)Unsafe.AsPointer(ref blockVector); }