コード例 #1
0
        public Game(Form form)
        {
            gameForm = form;
            //gameForm.Width = 400;
            //gameForm.Height = 400;
            gameForm.BackColor = Color.White;

            worldMap         = new WorldMap(gameForm);
            worldMapMonsters = new List <WorldMapForMonsters>();

            mapX = 0;
            mapY = 0;
            LoadNewMap(0, 0);

            combatGUI         = new CombatGUI();
            combatGUI.Visible = true;

            inCombat = false;

            //Add combat party members for this class
            Bitmap bmp = new Bitmap("Paladinn.png");

            playerParty = new PlayerParty(new Point(80, 0), bmp, 1,
                                          new CombatPartyMember(20, 5, new Bitmap("Paladinn.png")));

            worldMapSpritePb           = new PictureBox();
            worldMapSpritePb.Width     = gameForm.Width;
            worldMapSpritePb.Height    = gameForm.Height;
            worldMapSpritePb.BackColor = Color.Transparent;
            worldMapSpritePb.Parent    = gameForm;



            Draw();
        }
コード例 #2
0
ファイル: Game.cs プロジェクト: salex3/TeamKalostar-sProject
        public Game(Form form)
        {
            gameForm = form;
            //gameForm.Width = 400;
            //gameForm.Height = 400;
            gameForm.BackColor = Color.White;

            worldMap = new WorldMap(gameForm);
            worldMapMonsters = new List<WorldMapForMonsters>();

            mapX = 0;
            mapY = 0;
            LoadNewMap(0, 0);

            combatGUI = new CombatGUI();
            combatGUI.Visible = true;

            inCombat = false;

            //Add combat party members for this class
            Bitmap bmp = new Bitmap("Paladinn.png");
            playerParty = new PlayerParty(new Point(80, 0), bmp, 1,
                new CombatPartyMember(20, 5, new Bitmap("Paladinn.png")));

            worldMapSpritePb = new PictureBox();
            worldMapSpritePb.Width = gameForm.Width;
            worldMapSpritePb.Height = gameForm.Height;
            worldMapSpritePb.BackColor = Color.Transparent;
            worldMapSpritePb.Parent = gameForm;

            Draw();
        }