コード例 #1
0
        protected override void LoadContent()
        {
            this.SpriteBatch = new SpriteBatch(GraphicsDevice);
            ContentHandler.Add <Texture2D>(GameResources.LogoTextureName);
            ContentHandler.Add <Texture2D>(GameResources.MenuButtonTextureName);
            ContentHandler.Add <Texture2D>(GameResources.TapButtonTextureName);
            ContentHandler.Add <Texture2D>(GameResources.CustomerScoreBackground);
            ContentHandler.Add <Texture2D>(GameResources.RedCrossButton);
            ContentHandler.Add <Texture2D>(GameResources.HomeGrayButton);
            ContentHandler.Add <Texture2D>(GameResources.ReplayOrangeButton);
            ContentHandler.Add <Texture2D>(GameResources.ValidGreenButton);
            ContentHandler.Add <SpriteFont>(GameResources.FontSpriteFontName);


            // Load Designers
            MenuDesigner    = new MenuDesigner(this);
            PlayDesigner    = new PlayDesigner(this);
            EndMenuDesigner = new EndMenuDesigner(this);

            NavigationHelper.NavigateTo(GameState.Menu, TransitionType.None);

            base.LoadContent();
        }
コード例 #2
0
ファイル: MenuDesigner.cs プロジェクト: ClementDidier/Tap
 private void playButton_OnClick(object sender)
 {
     NavigationHelper.NavigateTo(GameState.Play, TransitionType.None);
 }
コード例 #3
0
 private void timer_OnStop(object sender)
 {
     NavigationHelper.NavigateTo(GameState.EndMenu, TransitionType.None, score);
 }
コード例 #4
0
 private void HomeButton_OnClick(object sender)
 {
     NavigationHelper.NavigateTo(GameState.Menu, TransitionType.None);
 }