コード例 #1
0
        //called by Unity Ads on completed video views
        private void HandleResult(ShowResult result)
        {
            //if the result is finished or skipped,
            //the ad was actually shown during the game
//            switch(result)*****************************
//            {
//              case ShowResult.Finished:
//              case ShowResult.Skipped:
//                  adShown = true;
//                  break;
//            }

            //pass result to listeners
//            if(adResultEvent != null)*************************
//                adResultEvent(result);

            //resume gameplay recording after displaying ad
            UnityEveryplayManager.ResumeRecord();
        }