//initialize variables IEnumerator Start() { //on non-mobile devices hide joystick controls, except in editor #if !UNITY_EDITOR && (UNITY_STANDALONE || UNITY_WEBGL) ToggleControls(false); #endif //on mobile devices enable additional aiming indicator #if !UNITY_EDITOR && !UNITY_STANDALONE && !UNITY_WEBGL if (aimIndicator != null) { Transform indicator = Instantiate(aimIndicator).transform; indicator.SetParent(GameManager.GetInstance().localPlayer.shotPos); indicator.localPosition = new Vector3(0f, 0f, 3f); } #endif //play background music AudioManager.PlayMusic(1); //don't continue Everyplay initialization on non-supported devices if (!UnityEveryplayManager.IsRecordingSupported()) { yield break; } //set thumbnail used by Everyplay to our image reference, start recording and //immediately take a snapshot to be displayed as thumbnail after a short delay //this is because Unity Everyplay seems to need some time to initialize properly UnityEveryplayManager.InitializeThumbnail(thumbnailImage); UnityEveryplayManager.StartRecord(); yield return(new WaitForSeconds(0.5f)); UnityEveryplayManager.TakeThumbnail(); }
//initialize variables IEnumerator Start() { if (PlayerPrefs.HasKey(PrefsKeys.cameradistance) || PlayerPrefs.HasKey(PrefsKeys.cameraheight)) { OnCameraHeightChanged(PlayerPrefs.GetFloat(PrefsKeys.cameraheight)); OnCameraDistanceChanged(PlayerPrefs.GetFloat(PrefsKeys.cameradistance)); } else { OnCameraHeightChanged(camera.height); OnCameraDistanceChanged(camera.distance); } //get music and effect musicToggle.isOn = bool.Parse(PlayerPrefs.GetString(PrefsKeys.playMusic)); volumeSlider.value = PlayerPrefs.GetFloat(PrefsKeys.appVolume); OnMusicChanged(musicToggle.isOn); OnVolumeChanged(volumeSlider.value); BotSpawner.ChangElement.AddListener(ChangElement); BotSpawner.OnupStatusplayer.AddListener(ButtonStatusOn); TimeWave_S.maxValue = botspawn.TimeWave; LevelWave_S.maxValue = 25; //on non-mobile devices hide joystick controls, except in editor #if !UNITY_EDITOR && (UNITY_STANDALONE || UNITY_WEBGL) ToggleControls(false); #endif //on mobile devices enable additional aiming indicator // #if !UNITY_EDITOR && !UNITY_STANDALONE && !UNITY_WEBGL****************************** // if (aimIndicator != null) // { // Transform indicator = Instantiate(aimIndicator).transform; // indicator.SetParent(GameManager.GetInstance().localPlayer.shotPos); // indicator.localPosition = new Vector3(0f, 0f, 3f); // } // #endif //play background music AudioManager.PlayMusic(1); //don't continue Everyplay initialization on non-supported devices if (!UnityEveryplayManager.IsRecordingSupported()) { yield break; } //set thumbnail used by Everyplay to our image reference, start recording and //immediately take a snapshot to be displayed as thumbnail after a short delay //this is because Unity Everyplay seems to need some time to initialize properly UnityEveryplayManager.InitializeThumbnail(thumbnailImage); UnityEveryplayManager.StartRecord(); yield return(new WaitForSeconds(0.5f)); UnityEveryplayManager.TakeThumbnail(); }