//if consumed, play audio clip. Now with the powerup despawned, //set the next spawn time on the managing ObjectSpawner script void OnDespawn() { if (useClip) { AudioManager.Play3D(useClip, transform.position); } spawner.SetRespawn(); }
//if consumed, play audio clip. Now with the Collectibl despawned, //set the next spawn time on the managing ObjectSpawner script void OnDespawn() { if (useClip) { AudioManager.Play3D(useClip, transform.position); } carrierId = new NetworkInstanceId(0); spawner.SetRespawn(); }