public void Server() { PlayerPrefs.SetInt(PrefsKeys.gameMode, (int)GameMode.TDM); PlayerPrefs.SetInt(PrefsKeys.networkMode, (int)NetworkMode.LAN); loadingWindow.SetActive(true); NetworkManagerCustom.StartAsServer(); StartCoroutine(HandleTimeout()); }
public void HostGroup(int port) { PlayerPrefs.SetInt(PrefsKeys.gameMode, (int)GameMode.TDM); PlayerPrefs.SetInt(PrefsKeys.networkMode, (int)NetworkMode.LAN); matchHost.SetActive(false); loadingWindow.SetActive(true); (NetworkManagerCustom.singleton as NetworkManagerCustom).networkPort = port; NetworkManagerCustom.StartAsServer(); StartCoroutine(HandleTimeout()); }